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Do you think there will ever be another RTS as big as StarCraft 2?

I'm saying big as in popularity, quality and depth of content. In one way or another, I consider clash royale to be some flavor of the RTS genre. But maybe there'll be something with a little more "prestige" than a mobile p2w game.

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Sony announces the PS5 Pro with a larger GPU, advanced ray tracing, and AI upscaling
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    Things like this actually makes me sad because you know who to blame for the games failure yet you also know who will take the blame and who will leave with a golden parachute.

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  • What's your least favourite thing about your smartphone
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    It feels like the os I have wasn't designed for my phone. Buttons aren't scaled properly, system apps ask me for consent over "privacy concerns", no easy control over simple features like wallpaper, sluggish/buggy animations. I have a Redmi

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  • Higher difficulties in every single RPG.
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    Surprisingly, in COD (at least bo2 & 3) enemies get more and more "abilities" the higher you set the difficulty (this means, grenades, better accuracy, use of special equipment, higher burst rates)

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  • Nintendo Direct announced for June 18 at 7 AM PT
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    My guess is they drop a new metroid prime remaster (or 2) and Metroid prime 4 comes up as a release title for "the Nintendo Switch successor"

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  • COD:BO6 was just announced and all the comments talk about how the collab skins will drop after 4 months in the game and I was thinking to myself: "You know what, I wouldn't mind a [TSwift/Spiderman/any celeb collab] if it was well implemented" For exemple, if you want to have a Spidey skin, go for the black one, or make it with a camo, don't go full blue&red with glossy finish. If you want a Swifty skin, make it "war-ready". Use dark shades, add combat equipment, camo. I know it would be hard to represent some flashy characters like that but it's up to them to ruin the game IG. Fortnite was in a good position as it already had a specific art style that allowed such skins to appear (even tho it loosed its original idea in the process) and also they at least try (I said try) to introduce collab in a lorefitting way.

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    www.youtube.com

    Just stumbled upon this gem. If anyone knows similar artists/songs, share share share ❤️

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    Hey, Like the title says, I don't really know how to approach this biome. I know how to build wands (at least, I know most of the stuff from the wiki) I had some "god runs". I always some kind of objectives for the first parts of the game: - getting water - getting a decent amount of gold before next biome - going to mushroom biome if I lack power before next portal - move down when low hp But when I reach the snow depths, I always find myself lost. Should I go up using the mineshaft? Should I run to the next biome? Should I farm gold on the enemies? The next ones I generally know how to deal with them but snow depth feels like a coin toss for me.

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    (And what's your job?)

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    When we think about teleportation, there's always someone talking about how you should take into account the earth and the sun moving through space. Let's step back a little (not so much) what if the galaxy we're currently in is rotating really really fast around another, bigger, still unknown, spacial object?

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    I recently had the opportunity to play the video game The Finals on a very good computer with a 2070 or something along the line (and it was a bit laggy on medium 1080p) I've always wanted to play this game when I saw the promotion material. On top of being interesting and good looking, it's actually really really fun. However, after finishing my second quickplay, I got hit really hard by the fact that I would never be able to play such a game on decent quality 60fps. I guess it's not really about The Finals... But since good gpus aren't on the way to become affordable and I hear about some shortages of materials, I guess I have to say byebye to this. PS: I could put Helldivers 2 here maybe also but I'm not sure

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    ## Hello lemmy! ^^ I was given this debate topic for an ethics class and since I really like this "small" tech savvy community that we have I wanted to know what were your thoughts. > I personally love the idea of replacing jobs so we can focus on the things we love and care (ranging from developing games to spending time with loved ones). > But on the other side I am rather scared that our society will not be able to follow the rapid growth of technology and put in place good regulations to avoid widening the gap between the top% and the rest of us Thanks for your answers ^^

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    List your favorite games that can be played on integrated graphics (no dedicated gpu, like for laptops and such...)

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    There are so many things being tracked all the time in the game for puzzles and the power arm. Yet despites literally tracking sunshadows for some puzzle completion for example it runs almost smoothly with (in my 170h) no crashes. On a 6 yo portable console?? Botw was already impressive but I could grasp it with the shaders and also there weren't that much physics puzzle. Objects were more static, there wasn't the two other maps, enemy diversity was limited, same for weapons. There was less of everything overall but I thought it was the limit of the console and the possible engineering around it. Is there any resources on how they managed to pull this off? White papers, behind the scenes, charts, ...?

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    This is a recurring pattern I see when making infinite grid. I figured there might be a name to this "fractal" if I may call it that way. Does it even have a name?

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