OpenSourceGames

discourse.flathub.org

hey all, if you see a cool game check if it's on flathub and if not make a request

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[UPBGE](https://upbge.org) is notorious for being slow. Partially for [CPU and GPU not sharing time](https://github.com/UPBGE/upbge/issues/1877). That didn't stop us from trying to squeeze more FPS from the game [Dani's Race](https://blenderdumbass.codeberg.page/DanisRace/). # Why? A mistake was made, to start the development of Dani's Race on the same machine where [Moria's Race](https://blenderdumbass.codeberg.page/MoriasRace/) ( the first part of the saga ) was animated. That made it feel like choosing UPBGE as the game engine was the right choice. And also made it so little to no afford was put to optimization. ## Franz opensource_gaming stream! On 30th of September 2024 ( few days ago ) a PeerTube streamer [opensource_gaming](https://video.hardlimit.com/c/opensource_gaming/videos) streamed the first part of the saga, the Moria's Race short film. https://video.hardlimit.com/c/opensource_gaming/videos Subsequently he had trouble running the game at anywhere near a sane FPS. Which resulted in a urgent need to try to optimize it, for it to be stream-able by him. The new ( still unavailable ) build of the game now significantly increased performance. Not yet enough, by most people's standards. But hopefully enough for a stream to happen. # When will the optimization be available? The latest release of the game at the moment was [25-09-24](https://blenderdumbass.codeberg.page/files/DanisRace_25_09_24/) which is yet to be unlocked by general public for general public. If and when it will be unlocked, a new release could be placed for an unlock too. This time including all the recent optimization changes.

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www.gamingonlinux.com

GitHub here: https://github.com/openblack/openblack/releases

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>This release marks the completion of the 0.6.x roadmap. Next up we'll be working through the items on the 0.7.x roadmap. For this release the major features are a new auto-evo algorithm based on miches that should generate much better AI species, and there's now a convolution surface algorithm which gives macroscopic creatures a "skin" in the prototypes. There's also a lot of smaller new features and tweaks to the microbe stage as usual. The last roadmap items to be completed where engulfing balancing and fixing as well as allowing continuing as a related species in easy mode. You can read more in the [devblog](https://revolutionarygamesstudio.com/devblog-43-meshes-and-miches/)

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github.com

cross-posted from: https://lemm.ee/post/40779019 > * Website: https://www.beyondallreason.info > * Trailer: https://youtu.be/8K_fSWfOC1w

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github.com

>This is the first release of the community port of Descent 3, released as open source software under the GPLv3 license on April 16th 2024.

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https://zero-k.info/

Have you heard of this game? https://en.wikipedia.org/wiki/Zero-K

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[Discord announcement](https://discord.com/channels/695088786702336000/695092233279373312/1267171163206062245) Since the last anniversary update a lot has been added to the project to setup a strong foundation for building gameplay features on. In February <@397824651696537612> created a sleek launcher for LTR which installs and updates the game. Also in February <@397824651696537612> created [a blog](<https://blog.ltredux.org/>) for more in-depth information on specific systems & updates. Back in April we created a game design doc which will be used to help prevent scope creep as well as work as a reference for prioritizing feature development in the future. We are on track to begin work on gameplay features starting next year. Read more about Limit Theory Redux in [discord](https://discord.gg/EXJbXRVY)

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github.com

Cross posted from: https://lemm.ee/post/35954037

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jairajdevadiga.com

A lot of old games have become unplayable on modern hardware and operating systems. I wrote an article about how making games open source will keep them playable far into the future. I also discuss how making games open source could be beneficial to developers and companies. Feedback and constructive criticism are most welcome, and in keeping with the open source spirit, I will give you credit if I make any edits based on your feedback.

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cladur.github.io

> Cooperative stealth game created over the span of 4 months by a team of 6 students from the Łódź University of Technology.

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github.com

![in game on android](https://lemmy.ml/pictrs/image/e3dfe88e-080d-4182-af32-c8ded1d00801.jpeg)

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From website: A classic, turn-based strategy game with up to four armies fighting against each other. Challenge yourself in a campaign against AI, or a hot-seat battle with a friend. Using the easy map editor you can create any imaginable scenario to play! ToF II follows in the footsteps of the original Tanks of Freedom and brings even more fun and depth. Take command of new types of units, use their powerful abilities, and turn tides of battles with many unique heroes. Experience new stories in four dedicated campaigns, or play skirmishes on a new set of maps! This game is an open-source hobby project. All assets and code can be found on the Github page.

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github.com

Block Attack is a clone of Tetris Attack.

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