3 big ones recently, this year was God of War Ragnarok, FF7 Rebirth and Jedi Survivor Back when 3d games were new, tomb raider, prince of persia etc the traversal was the challenge, the gameplay. Eventually they got watered down and simplified, now they are cleverly disguised choke points while the open world or boss ahead loads. You'll notice the squeezing between narrow walls to separate 2 areas or a simple climb against a flat wall just before a boss. I think Uncharted was the first to do this as they moved away from climbing and focused more on combat and puzzles. There is no reason to actually have the characters climb anything if it's not fun or there are better ways of traversal, GoW being the biggest offender here Jedi Survivor embraces traversal more but still locks you out with invisible walls and floors that kill you I think I might prefer the elevator loading screens from Elden Ring, at least you get to stretch out your fingers when waiting

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Ubisoft's Board is Launching an Investigation Into The Company Struggles
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    Now 100%

    Miss out on what? Unity was a buggy mess on launch, skip, the British one was a snorefest. By the time of the reboots, Ghost of Tsushima, Elden Ring and BotW already came out

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  • Balatro is now out on Mobile. Humanity is doomed.
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    Now 75%

    I've played it for too many hours to count, but gave up at the higher difficulty due to the uncontrollable RNG, you do have to reroll seeds if you want to beat it . Not sure if they reduced the randomness somehow

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  • Ubisofts stock tanked this morning ahead of the markets opening
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    Now 100%

    Japanese publishers retain staff because every Japanese company does, they don't pay as well but you get life time job stability. Capcom is on a roll, Sega still has RGG, Bandai Namco has Fromsoft. They have the chokehold on jrpgs. And finally Nintendo is still king

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  • They both good looking people, but I guess their chins got typecast

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    I missed the days of Uncharted and Tomb Raider, those games don't exist anymore, instead open world "everything games" have taken its place, AssCreed, Horizon, Fallen Order etc. So Jedi Survivor scratches that traversal itch well, it has limited platforming sections and exploration, but enough to get the sense of wonder I had previously in the worlds of the old games. It does a lot of things and takes inspiration from Souls likes, adventure platformers, hack and slashes, open world etc, but does none of it particularly well. This iteration focuses more on platforming and metroidvania as compared to the first game, here are some things that I wished were better. 1. **It takes too long to get good**. The setup at first seems very similar to Uncharted, solid platforming and combat wrapped around chunky set pieces placed in each act, however for some reason, Cal starts with losing all his abilities from the previous game and has to start again, you also slowly gain platforming abilities like air dash similar to a metroidvania. So you start the game feeling very anemic, a weak Jedi who can't do much but just gets pushed along the story. The first point where I felt the game had potential was an amazing boss fight set piece on a desert planet, at that point, the initial hours of the game were a slog, probably only sustaining interest from Star Wars fans 2. **It hates Lore** I don't mean the canon and Lucasarts vs Disney and all that, I myself am not familiar with the "correct" story, by Lore I mean how things work in universe are not consistent or sensical at all. In one part of the game, you put on an imperial disguise and depending on the customisable hair and beard style you have, you obviously look extremely out of place, the disguise is also of a high ranking officer, but the NPCs of lower rank look down on you. There are several simple visual or dialogue changes that could have been done, for example removing the rank from the uniform or acknowledging that the designers thought about imperial ranks. There are also problems of weird architecture, random items scattered around the galaxy which I'll cover in my next 2 points. 3. **Exploration with no rewards** Speaking of items, the loot in the game is terrible, consisting mostly of cosmetics, so while you take on a tough platforming challenge, you may end up with not much at the end, this also really brings up the Lore part, like finding paint colours for your lightsaber in a meat packing factory, or force essences in random caves. Exploration is fun for its own sake and there are "audio tapes" of side stories when walking around, but again very uninteresting stories that do nothing. 4. **Combat** Lightsabers don't cut people in this game, behaving more like glowy baseball bats in combat and act like movie lightsabers in cutscenes. As many people have pointed out, the combat was probably started out as a Sekiro style parry into deathblow mechanic that was downplayed so that casual players could get into it by mashing. Only 1 stance out of 5 has animation cancel and the most enemy attacks are not well telegraphed, bosses are designed better, but they still take 20-30 light saber cuts to bare skin without so much as a scratch. The stamina and health mechanic doesn't gel and I wished they had designed a system that had the lightsaber cut off armor and limbs if they didn't one a one hit kill. Force powers are not integrated well, being quite useless against strong enemies, obviously dark side powers are more flashy and easier to implement, but maybe we'll see it in the 3rd game I did enjoy the puzzle sections of the game but it felt like it ought to belong and it completely different series altogether, the mish mash and inconsistent vision for this series really stops it from becoming one of the greats

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    Back in the day, Asscreed 1-4 and Far Cry 2-3, there were constant improvements and innovations in level design, mechanics, graphics, cool shit to do basically. Recently the 2 "highly praised" Star Wars "open world" games essentially haven't moved the needle but are just Generic Game with a star wars skin 1. The new Open Worlds, firstly we have the Horizon Dawn killers, Breath of the Wild and Elden Ring. Exploration focused game design, unique mechanics include unrestricted interaction and massive dungeons hidden behind tiny doors. Honourable mention to Death Stranding where deep mechanics are overshadowed by top notch facial animation by famous actors 2. Hero shooters, not a fan, but probably huge improvements and gameplay mechanics in Apex, Overwatch, Fortnight, maybe someone could chime in 3. RPG, Baldurs Gate 3, an impressive step up from Witcher 3 where every choice is considered, voice acted, millions of lines of dialogue, every player thought predicted by the designers. 4 The indies - usually the place for innovation but recent indies are super polished for small teams, bug free, fully thought out, addictive game loop, Balatro, Tactical Breach Wizards, Animal Well,Thank you for Coming. In summary i think the industry is just spread out across more budgets, team sizes and countries now, no longer are the days when western Devs come up with fun or innovative AAA games, the focus more is on casual appeal and form over function

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    It seems the general direction the internet is going and I'm all for it

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    What games popularized certain mechanics?
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    Now 100%

    I think Spyro was the first mainstream game to standardise achievements, you could do random stuff in-game and it gave you a little pop up, carried over to Ratchet and Clank and now every game has official achievements

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  • Earlier in the film, we are told that Worst Wolverine wore the Xmen uniform out of guilt and to remember his lost teammates, Deadpool jokes about it. In the finale, when Wolverine redeems himself, not only fighting to save the people in the void but also DPs universe, his chains (the suit) symbolically explodes showing that he is free of his guilt Also this is a pretty good way of tying in the mandatory shirtless scene in a somewhat meaningful way even if it doesnt seem so at first in a movie full of call outs

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    First hour of the game I googled "Aloy Talks too much" I just finished the Elden Ring DLC and the Tomb Raider remastered trilogy. These games are 30 years apart but share the same mostly quiet protagonists. Lara is alone, doesn't try to solve the puzzle for the player in the first 5 seconds, let's the player explore and figure things out and soak in the atmosphere. Aloy is as chatty as Nathan Drake but she's just muttering to herself in the wild, she even narrates her actions like an audiobook The constant hud and text over every in world item also ruins the immersion. Yes I get that you don't see items in Fromsoft games, you get that streak of light. But Horizon firstly hides the item in their busy environment design then forces you to press a button to prompt that streak of light, for immersion!

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    I search for movies like Inside Man and posts recommended Heat. But there's pretty much just 2 robberies? In the bank scene, they wear masks but have their faces seen before they even put them on and just open the safe. Reviews also mention this as a heist movie. Is there a distinction between heist and robbery? I thought heists were like complex thefts that the people didn't even know that the money is gone

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    I just had an experience with a auto soap dispenser, sink, towels and dryer set in the same place in a public restroom, didn't have to walk to a shared dryer Plus if electric cars become the norm, the streets will be quiet for the first time since the industrial revolution

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    For example the living room is a middle square and the kitchen and bed rooms are not aligned but just smaller squares added to the sides

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    I just realised that I have never seen or used it, neither crude oil of course, but there are more variants of it than this natural mineral that powers a lot of the world. What led to you seeing or touching coal?

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    Television delitomatoes Now 68%
    Dune and Jack Reacher shows whats wrong with Foundation

    1. Recurring characters. Movies in general get away with this better than multi season shows with actors contracts and killing off a character early. Sean Bean humourously being killed off in LOTR and Game of Thrones. This also ties into later seasons when the writers were afraid to kill lead characters. Jack Reacher does well not bringing back 2 of the leads from season 1. Foundation is deathly afraid of this, having 6 characters that carry over season to season where in the books there are none. 2. Faithfulness to source material. For people who have not read the books, Dune part 2 does end with a white saviour story and includes holy war, religious imagery. The distance from 9/11 helps though the middle eastern conflicts don't. A few actions scenes and techy stuff is added and some ideas and scenes are moved around. The daringness to commit to the source material is amazing, weird worm bile, talking babies, drugs and hallucinations Foundation ignores this, having pacifist characters shoot at each other, adding pointless sex and action scenes that have no impact on the plot. The core premise abandoned very early on. It's like they wanted to make their own sci fi show but just slapped the name on it

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    Hi, I am on a driving trip and downloaded a recommended books, "Best Served Cold" and then the reviews say read the original trilogy first. After several hours of "The Blade Itself" there is no sense of a plot or where the characters are going, they are just meeting up. I understand that this is a common criticism of his early works. Should I finish the Blade Itself or go on to the sequel standalone novel? I got a bit of the sense of the world. Incidentally, I loved "Project Hail Mary" and started "Three Body Problem", but the pronunciation of the chinese names turned me off, so I'll read the book instead.

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    There's this Ben Stiller movie where he gets pushed to travel the world alone and find himself.

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    Am a civil engineer working in tech now. I never felt like engineering was magical, we studied materials and stresses and tested stuff and built things. While I know software engineers basically do the same things in a digital concept (hardware included) they are basically speaking arcane words that make the machine do things like conjure up images, transport information across the world at the speed of light. Maybe fantasy writers should write more infrastructure into their stories for their wizards, like undersea cables or satellites built by the generations before

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    4 top tier single player games developers tasked to build live service games. Naughty Dog hasn't released anything new, both sequels then silence. Suicide Squad kills the game studio. At least Arkane and Bioware are given chances to carry on with the next game. We could have had the next big WB superhero game or Wolverine. Prey 2? There's a higher chance of Amy Henning working on a Soul Reaver game than ND coming out with an original IP

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