Stockings rule
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    I don't get it still... The definition confuses me more

    Edit: online i read a bunch of stuff about covid?

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  • still just llama3.2 ... next up: hf.co/spaces

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    Stupid Rabbit Suit Rule
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    I'm not your ai assistant...

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  • Deltarule
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    I personally would have matched the sucked... Maybe printed some lovely message about being content or somezhin

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  • R(ule)edhead
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    I hate that I look similar to him, even tho I got longer hair..

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  • Stockings rule
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    What does "stimmy" mean? Sounds like Timmy but S.

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  • Why rule
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    It really does feel like a sickness...

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    196 Now
    NSFW
    Jump
    Rules, regulations, or: why am I banned???
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    That's a good update I feel. Gore makes me super uncomfy, but nsfw is fine when tagged.

    Really good baseline, thanks for the update!

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  • I don't make the (rule)s
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    Naw, I feel it should be neutral...

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  • Please someone just give me attention....
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    Don't need HRT for that <3

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  • been thinking a lot lately
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    Thank you. I needed that.

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  • been thinking a lot lately
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    Thank you for responding to my comment!

    about the "fantasies"

    That just sounds super lovely! That's the kind of romantic spice I love! <3

    You are right in that I should separate horni thoughts from actual reasonable thoughts.

    I'm really hoping for estrogen to do some stuff which lowers my libido and hopefully some other stuff too (I'm still somewhat young, so one can dream, right?)

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  • Dating rule
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    This one was good. I enjoyed it, thanks for sharing

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  • the rule
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    Feminists trying to pump out as many females as possible to push their "fair" ideology!

    /s

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  • MSFT Rule
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    Funi numbr and Microsoft bad

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  • MSFT Rule
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    Introducing Microsoft Copilot ++. Now with access to your camera, to help you look your best in your next teams meeting

    Actually something they would publish

    EDIT: Edited came to camera

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  • Anti-feminist postcard, "In the near future", Russian Empire, 1900s-1910s
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    I like how she looks so comfortable and pretty in her suit! She looks like she likes her job

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  • Spooky rule
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    I'm not spooked, who's this guy

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  • "How would you like to be perceived?" 😇
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    I would like to be hidden, not even there so that at some point i can go "boo" and people be like "WOAH since when did i have a child!?"

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  • [IDEA] Scaling inference-time with complexity
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    I actually tried, but the papers are written in a really technical way. They only give very few examples and talk a lot about complex LaTeX stuff and they don't give that many examples...

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  • been thinking a lot lately
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    short dysphoria dump

    ew ew EW that guy in the mirror, he's nice but for some reason he imitates me, why!? Does he think he's me? Ew that's super gross. I bet this guy watches pron and doesn't actually do anything. He like - looks like he'd kill a person if they stepped on his shoe.

    Anyways

    I feel strongly uncomfortable with any horni stuff because it feels unnatural. Like an alien sickness which makes me feel uncomfortable and yearn for the most disgusting things...

    It distracts me so much from what i actually want to do. It makes me feel that not only does it make me feel that I'm not doing what i want to do, but it also make me feel oh so very disgusting. It feels like I'm losing against something worse than my worst nightmares.

    Thank you very much for asking! <3

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  • ## My observation Humans think about different things and concepts for different periods of time. Saying "and" takes less effort to think of than "telephone", as that is more context sensetive. ## Example **User**: What color does an apple have? **LLM**: Apples are red. Here, the inference time it takes to generate the word "Apple" and "are" is exactly the same time as it takes it to generate "red", which should be the most difficult word to come up with. It *should* require the most amount of compute. Or let's think about this the other way around. The model thought just as hard about the word "red", as it did the way less important words "are" and "Apples". ## My idea We add maybe *about 1000* new tokens to an LLM which are not word tokens, but `thought tokens` or `reasoning tokens`. Then we train the AI as usual. Every time it generates one of these reasoning tokens, we don't interpret it as a word and simply let it generate those tokens. This way, the AI would kinda be able to "think" before saying a word. This thought is not human-interpretable, but it is much more efficient than the pre-output reasoning tokens of o1, which uses human language to fill its own context window with. ## Chances - My hope for this is to make the AI able to think about what to say next like a human would. It is reasonable to assuma that at first in training, it doesn't use the reasoning tokens all that much, but later on, when it has to solve more difficult things in training, it will very likely use these reasoning tokens to improve its chances of succeeding. - This *could* **drastically lower the amount of parameters** we need to get better output of models, as less thought-heavy tasks like smalltalk or very commonly used sentence structures could be generated quickly, while more complex topics are allowed to take longer. It would also make better LLMs more accessible to people running models at home, as not the parameters, but the inference time is scaled. - It would train itself to provide useful reasoning tokens. Compared to how o1 does it, this is a much more token-friendly approach, as we allow for non-human-text generation, which the LLM is probably going to enjoy a lot, as it fills up its context less. - This approach might also lead to more concise answers, as now it doesn't need to use CoT (chain of thought) to come to good conclusions. ## Pitfalls and potential risks - Training an AI using some blackboxed reasoning tokens can be considered a bad idea, as it's thought proccess is literally uninterpretable. - We would have to constrain the amount of reasoning tokens, so that it doesn't take too long for a single normal word-token output. This is a thing with other text-only LLMs too, they tend to like to generate long blocks of texts for simple questions. - We are hoping that during training, the model will use these reasoning tokens in its response, even though we as humans can't even read them. This may lead to the model completely these tokens, as they don't seem to lead to a better output. Later on in training however, I do expect the model to use more of these tokens, as it realizes how useful it can be to have thoughts. ## What do you think? I like this approach, because it might be able to achieve o1-like performace without the long wait before the output. While an o1-like approach is probably better for coding tasks, where planning is very important, in other tasks this way of generating reasoning tokens while writing the answer might be better.

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    https://files.catbox.moe/kihrn7.mp4

    ::: spoiler video description The video shows the Godot code editor with some unfinished code. After the user presses a button offscreen, the code magically completes itself, seemingly due to an AI filling in the blanks. The examples provided include a print_hello_world function and a vector_length function. The user is able to accept and decline the generated code by pressing either tab or backspace ::: This is an addon I am working on. It can help you write some code and stuff. It works by hooking into your local LLMs on [ollama](https://ollama.com), which is a FOSS way to run large language models locally. Here's a chat interface which is also part of the package ![](https://files.catbox.moe/zy0c31.mp4) ::: spoiler video description The video shows a chat interface in which the user can talk to a large language model. The model can read the users code an answer questions about it. ::: Do you have any suggestions for what I can improve? (Besides removing the blue particles around the user text field) **Important**: This plugin is WIP and not released yet!

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    For some reason I can only see femcel meme posts from four months ago. Recently I made comments on a post, but they seem to be removed? Or maybe blocked in some way. why would this be? The image shows how when sorting by new, it shows posts from four months ago.

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    Hi there! I'm looking into getting myself a good printer and I am wondering if I need to install some platform-specific drivers for them to run. I am running Debian 12 (GNU/Linux) and I am afraid that I must run some proprietary blob to connect to the printer. Could someone share their experience please? Even if you don't use Linux, your feedback would be very appreciated! (Also, while you are at it, please share some recommendations for printers, I don't really know where to go (>v<) Have about +-500€ )

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    Like yeah ok, for the first 5 five times one sees it, it's like *haha, lol, there it is!* But, these do get old really fast for me. For me it's now more like -*wow. So that is literally the entire joke? Like oof, I guess they **really** wannted to be funny.*- EDIT: Updated the funi image to actually be what I wanted it to be... Took me a while, sorry.

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    godotengine.org

    This is.... very unexpected. A Foss application releasing it's VR variant exclusive to a completely proprietary platform. This will be great for people who specifically have the quest 3 or pro, but all other VR enthusiasts and tinkerers like myself, must hope that this gets a pcvr OpenXR release soon.

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    Hi! I played around with Command R+ a bit and tried to make it think about what it us about to say before it does something. Nothing g fancy here, just some prompt. I'm just telling it that it tends to fail when only responding with a single short answer, so it should ponder on the task and check for contradictions. Here ya go ```plaintext You are command R+, a smart AI assistant. Assistants like yourself have many limitations, like not being able to access real-time information and no vision-capabilities. But assistants biggest limitation is that that they think to quickly. When an LLM responds, it usually only thinks of one answer. This is bad, because it makes the assistant assume, that its first guess is the correct one. Here an example of this bad behavior: User: Solve this math problem: 10-55+87*927/207 Assistant: 386 As you can see here, the assistant responded immediately with the first thought which came to mind. Since the assistant didn't think about this problem at all, it didn't solve the problem correctly. To solve this, you are allowed to ponder and think about the task at hand first. This involves interpreting the users instruction, breaking the problem down into multiple steps and then solve it step by step. First, write your interpretation of the users instruction into the <interpretation> tags. Then write your execution plan into the <planning> tags. Afterwards, execute that plan in the <thinking> tags. If anything goes wrong in any of these three stages or you find a contradiction within what you wrote, point it out inside the <reflection> tags and start over. There are no limits on how long your thoughts are allowed to be. Finally, when you are finished with the task, present your response in the <output> tags. The user can only see what is in the <output> tags, so give a short summary of what you did and present your findings. ```

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    I have a page for people working in a specific field (like QA) and some peoople under that (like QA/Max and QA/Lena). All these people also have aliases like Max SecondName nad Lena Schmidt. All these aliases show up as seperate nodes in the graph view... Does someone know how to fix this?

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    ::: spoiler image description A screenshot of the right sidebar of Logseq showing the *contents* tab. The tab contains some links to certain websites, like a ticketing system, Teams, some homepage, a switch and a link called *Kollegium* which is german and means *Colleagues* (I should probably change that to be English aswell). There are also links to almost all the task pages and a query which shows the currently running NOW tasks. The picture is meant to show how much this smol sidebar can do. I like it, and I would like to see more of it in the program! END IMAGE DESCRIPTION ::: At first I used Logseq only for personal use. It's great for quickly noting something obviously, but **that networking effect** people talk about really got into full force once I started working with it for my admin job. I only just started **using that sidebar** and some more plugins (vim shortcuts and some of the awesome plugins) and those make the experience that much better. Also that **pdf printer plugin** is cool, even though I wish it was just a Logseq feature by default to be able to print stuff. I know that a pdf converter is coming! I am very much not an advanced user, but these simple tools alone make me feel like organizing things became like three times easier. It also **introduced me to markdown** and now I miss it whenever I don't have it, or I have to use some *fake version* with different syntax for basic highlighting and links. **Thank you dear Logseq team and contributers** for creating such useful and not bloated software.

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    For some reason I find vests, and specifically down vests very comfortable. I know that some of you have problems with polyester though, so I'd love to hear about your comfy clothes! (I kinda wanna test out some new stuff)

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    I wanna have something I can tinker with and which works without some proprietary blob... I've heard Monado is pretty cool!

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    I always wondered what that icon was for until I just hovered over it and it's apparently somethingwith lemmy.world. Can we have something like that too? Also, what causes this icon to appear? On the middle post neither the poster nor the community is on lemmy.world. Do they just put the symbol everywhere they feel like? EDIT: Turns out, that icon is not from lemmy.world specifically, but for the general Fediverse. It highlights posts which are not from your instance (so not from blahaj zone).

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    I want to instatiate the inspector of a specific type like *int* and *String* into my own inspector plugin. It would be incredibly useful to use the premade inspector types as they are just really well made. The image is not related, I just wanted to put some visual here.

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    ::: spoiler Image description The image depicts a table with the coloumns *Grad der Behinderung* and *Steuerpauschbetrag*. These words are German and they each stand for *Degree of disability* and *tax reduction amount*. The *degree of disability* coloumn goes from the top with a value of **20** to **100** at the bottom. The *tax reduction amount* goes from **384€** at the top to **2.840€** at the bottom. There is an additional row with the degree of disability titled **Merkzeichen H oder Bl** which means **symbol H or Bl** which stands for helpless or blind. The *tax reduction amount* for this row is a whopping 7.400€. There are pink hearts and sparkles on the table and two pink arrows are pointing towards the tax reduction amount **7.400€**. The text above and below the table says the following: At the top: "Get a job with good benefits". At the bottom: *removed* I was born with good benefits. :::

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    ::: spoiler Image description The linked image depicts a screenshot of some snowy terrain I made using the Terrain3D plugin for Godot. On the left there is some differently textured snow and multiple cabins along with some other wooden objects. ::: . Why can't I use LightMapProbes without the LightMapGI Node? I don't want to use the shadow-baking, I just need the global illumination! This is something I though about for quite a while. I keep wanting to use some kind of global illumination and the LightMapProbes are a perfect fit for that. One can place them whereever useful and their customizability makes them an incredibly useful tool! When there is a red wall, I sure want to put a LightMapProbe there, so that the lighting can reflect that reflection there. But nope, that's not how it works! When you want to use LightMapProbe, you **MUST** use it with the LightMapGI Node, which is mostly used for baking shadowmaps. That works great for small scenes like insides of houses and such, but it does not work with a large terrain for example. This means that we have loads of lighting methods for small scale scenes (VoxelGI, LightMapGI, ReflectionProbe) but for larger areas we are kinda stuck with **SDFGI** which only works on the **Forward+** renderer. SDFGI is great and all, but unfortunately it is not yet ready for large scale games I feel and its limitation to Desktop platforms really limits its scope. Imagine how cool it would be if we could do this in a large scale world: - Use a ReflectionProbe for general treversal (that's what The Legend of Zelda:Breath of the Wild and Tears of the Kingdom does too btw!) - And use a multitude of LightMapProbes for smaller areas like towns and castles on the overworld to make for better global illumination. **TLDR**: I feel that the usage of LightMapProbes and their lighting functionality should be expanded beyond the use in combination with the LightMapGI Node. It could allow for better lighting in large scale worlds.

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    When animating my character in blender, I get somewhat smooth animations. I also made sure to use that cycles modifier so that it always knows how to interpolate the transform values ![](https://files.catbox.moe/xlna6g.webm) But when importing this model with the animations reguardless of the file type (.blend or .gltf / .glb) the animations don't loop very well ![](https://files.catbox.moe/yo2oeq.webm) Does someone know how to fix this?

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    The messages here are mostly in German, but I'll try to translate mist of it: `**dpkg:** Error when editing the package linux-image-6.9.7+bpo-amd64 (--configure): <<Installed posts installation script of the package linux-headers-6.9.7+bpo-amd64<<-subprocess returned error code 1 **dpgk:** dependency error hinders configuration of <that Linux header package>: linux-headers-6.9.7+bpo-amd64 depends on linux-image-6.9.7+bpo-amd64 (= 6.9.7-1~bpo12+1) | linux-image-6.9.7+bpo-amd64 -unsigned (= 6.9.7-1~bpo12+1); but: Package linux-image-6.9.7+bpo-amd64 is not configured yet. Package linux-image-6.9.7+bpo-amd64-unsigned is not installed. **dpgk:** Error while editing the Package linux-headers-6.9.7+bpo-amd64 (--configure): Dependency problem - remains unconfigured **dpkg:** Dependency problem hinder configuration of linux-headers-amd64: linux-headers-amd64 depends on linux-headers-6.9.7+bpo-amd64 (= 6.9.7-1~bpo12+1); but: Package linux-headers-6.9.7+bpo-amd64is not configured yet. **dpkg:** Errow while editing package linux-headers-amd64 (--configure): Dependency problem - remains in configured Errors occurred while editing these: linux-image-6.9.7+bpo-amd64 linux-headers-6.9.7+bpo-amd64 linux-headers-amd64 ` I really hope someone can help me out here.. EDIT: I kinda forgot to actually mention my problem. When booting nornall, I get stuck at a lonely white blinking cursor on a black screen, so startx seems to make some problems. I enter a TTY and run startx and this is what I get when running startx: ![output of startx](https://files.catbox.moe/9boyn2.bpo) **SOLUTION** - Uninstall your current nvidia driver (for example using sudo apt remove nvidia-driver on Debian) - Install the headers for your kernel. your kernel you can check rather easily by running neofetch - Install the headers required for your kernel. Do that by listing all packages with your kernel name in it. For example like this: `apt list *6.9.7+bpo*` - reboot, install your nvidia driver again and rovoot again. Should be done.

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    gitlab.com

    Exactly what the title says. It's under MIT lisence and currently being approved by the moderators of the AssetLib. The project is currently very simple and contributions are very welcome! ![image of the tool window](https://gitlab.com/Marty_Friedrich/optiscene/-/raw/main/screenshots/demo.webm)

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    Is this a feature or just another bug on the canvas? Also right now it just keeps on trying to load the canvas while it all stays white. "Not cached" it says, but it just waits right there...

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    Smorty Now
    101 2.3K

    Smorty [she/her]

    Smorty@ lemmy.blahaj.zone

    I'm a person who tends to program stuff in Godot and also likes to look at clouds. Sometimes they look really spicy outside.