(All skills assuming at **SL7**. Gacha units assumed to be at **Pot 1.** Welfare unit assumed to be at **Pot 6.**. All units are assumed to be at **E2 MAX and 100% Trust**) --- \#**Coldshot- 5* Sniper [Hunter] (Welfare)*\* ◆ **Stats (with 100% Trust):** 1855 HP // 1063 ATK // 224 DEF // 0 RES ◆ **Cost:** 14 --\> 16 --\> 18 ◆ **Trait:** Attacks require ammo and increase ATK to 120%. When not attacking, gradually reload ammo (up to 8 ammo) ◆ **Talent:** After not attacking for 2 seconds, the next attack deals 133% Physical damage ◆ **Skill 1 [Per Second/Manual Activation]:** When skill is activated, increase ATK by 60% (M3 - 100%) * [10 (M3 - 15) Initial SP || 35 (M3 - 30) SP Cost || 30 Seconds] ◆ **Skill 2 [Per Second/Manual Activation]:** When skill is activated, increase reload interval by 0.8 seconds and ATK by 100% (M3 - 140%). Attacks Slow the target for 1 second * [20 (M3 - 25) Initial SP || 40 SP Cost || 40 Seconds] ◆ **Base Skill 1:** When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour. ◆ **Base Skill 2:** When this Operator is assigned to a Dormitory, evenly distributes a Morale recovery increase of +0.8 to all Operators not at full Morale in the current dorm (Only the strongest effect of this type takes place) --- \#**Almond - 5* Specialist [Hookmaster]*\* ◆ **Stats (with 100% Trust):** 2330 HP // 695 ATK // 455 DEF // 0 RES ◆ **Cost:** 11 --\> 13 ◆ **Trait:** Attacks can shift enemies. Can be placed on ranged tiles ◆ **Talent:** Recover 8 (Pot 5 - 10) SP after the end of the first skill used in each battle ◆ **Skill 1 [Per Second/Automatic Activation]:** The next attack pulls the target towards self with Medium force and deals 140% (M3 - 170%) Physical damage. **Can hold 2 (M3 - 3) charges** * [3 (M3 - 4) Initial SP || 5 (M3 - 4) SP Cost] ◆ **Skill 2 [Per Second/Manual Activation]:** When skill is activated, fire a hook towards the target and Bind it, then deal 150% (M3 - 180%) Physical damage and drag the target towards self with Medium (M3 - Large) force every 1.5 seconds until the skill ends * [11 (M3 - 15) Initial SP || 29 (M3 - 25) SP Cost || 4 Seconds] ◆ **Base Skill 1:** When this Operator is assigned to a Factory, Precious Metal formula related productivity +25%, and Morale consumed per hour +0.25 ◆ **Base Skill 2:** When this Operator is assigned to a Factory, each Blacksteel Operator assigned to the Base (excluding Assistants), Precious Metal formula related productivity +2%, and Morale consumed per hour -0.15 (max 3) --- \#**Jessica The Liberated - 6* Defender [Sentinel Protector]*\* ◆ **Stats:** 3608 HP // 582 ATK // 776 DEF // 0 RES ◆ **Cost:** 19 --\> 21 --\> 23 ◆ **Trait:** Blocks 3 enemies and attacks from long range ◆ **Talent 1:** Jessica can deploy a Mobile Shield for 50 seconds. The Mobile Shield can only be placed in the 4 surrounding tiles of Jessica. When deployed, Jessica's direction changes towards the Mobile Shield and increases DEF for self and units behind her by 15% (Pot 3 - 18%) ◆ **Talent 2:** When the Mobile Shield is damaged, Jessica has a 55% (Pot 5 - 60%) chance of gaining 1 SP ◆ **Skill 1 [Per Second/Automatic Activation]:** Increases ATK for self by 55% (M3 - 70%), increases DEF for self and Mobile Shield by 55% (M3 - 70%), and increases the duration of Mobile Shield by 20 (M3 - 30) seconds **Infinite Duration** * [0 Initial SP || 90 (M3 - 70) SP Cost] ◆ **Skill 2 [Per Second/Manual Activation]:** When skill is activated, Jessica's [Attack Range expands](https://imgur.com/a/4RkkRzI), increases ATK by 60% (M3 - 75%), reduces ATK interval, and gains 75% Physical and Arts Dodge * [20 (M3 - 25) Initial SP || 35 (M3 - 30) SP Cost || 15 Seconds] ◆ **Skill 3 [Per Second/Manual Activation]:** When skill is activated, Jessica's Attack Distance increases by 1 tile, increases ATK interval by 0.6 seconds, increases ATK by 270% (M3 - 310%), increases DEF for self by 65% (M3 - 80%) and Mobile Shield by 135% (M3 - 170%). When Mobile Shield is deployed, Jessica immediately fires a cannon ball forward, dealing 250% Physical damage to all surrounding enemies upon impact or upon arriving at the target destination, and inflicts Stun for 5 (M3 - 6) seconds **Skill activation grants 20 ammo and the skill ends when all ammo is used (Can manually deactivate skill)** * [25 (M3 - 30) Initial SP || 45 (M3 - 40) SP Cost] ◆ **Base Skill 1:** When this Operator is assigned to a Trading Post, order acquisition efficiency +10% and the order limit +4 ◆ **Base Skill 2:** When this Operator is assigned to the Control Center, decreases own morale consumption by +0.5, each Blacksteel Operator assigned to Factories increases productivity by 5% --- \##**Update Contents:** **[Content]** ◆ **[Operators’ Records]** is updated for the following operators: * Jessica The Liberated * Executor the Ex Foedere * Franka * La Pluma * Purestream ◆ **[Paradox Simulation]** is updated for the following operators: * Executor the Ex Foedere * La Pluma * Purestream ◆ **[Exclusive Module]** is updated for the following operators: For Talent Upgrades, numbers are taken at **Elite 2 Potential 1** unless otherwise stated. **Bolded** indicate the change for that current module stage | **Operator** |**Stage**| **Stat Buff** | **Special Buff** | |:-----------------------|:--------|:------------------------|:-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| |Silence The Paradigmatic| 1 | HP +100, ATK +45 | **Trait Upgrade:** Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% --\> **100%** of ATK) | | | 2 | HP +130, ATK +60 | **Talent Upgrade:** **Increases max HP for all allies within Attack Range by +5%**, allies with less than 50% HP within Attack Range recover HP equal to 6% -\> **7%** of Silence's ATK every second. This effect is doubled for [Rhine Labs] operators | | | 3 | HP +150, ATK +70 | **Talent Upgrade:** Increases max HP for all allies within Attack Range by 5% -\> **+10%**, allies with less than 50% HP within Attack Range recover HP equal to 7% -\> **8%** percentage of Silence's ATK every second. This effect is doubled for [Rhine Labs] operators | | Tsukinogi | 1 | ATK +25, DEF +15 | **Trait Upgrade:** Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% --\> **100%** of ATK) | | | 2 | ATK +40, DEF +20 | **Talent Upgrade:** Apply 18% -\> **20%** of Shelter effect **and +5% DEF** for allies within range with less than 40% HP | | | 3 | ATK +50, DEF +25 | **Talent Upgrade:** Apply 20% -\> **22%** percentage of Shelter effect and +5% -\> **+8%** DEF for allies within range with less than 40% HP | | Nine Colored Deer | 1 | ATK +25, DEF +15 | **Trait Upgrade:** Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% --\> **100%** of ATK) | | | 2 | ATK +40, DEF +20 | **Talent Upgrade:** Apply 20% -\> **23%** of Shelter effect to allies within range with less than 40% -\> **50%** of HP | | | 3 | ATK +50, DEF +25 | **Talent Upgrade:** Apply 23% -\> **26%** percentage of Shelter effect to allies within range with less than 50% -\> **60%** percentage of HP | | Quercus | 1 |HP +60, ATK +15, DEF +10 | **Trait Upgrade:** Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% --\> **100%** of ATK) | | | 2 |HP +90, ATK +20, DEF +15 | **Talent Upgrade:** Apply 14% -\> **16%** of Shelter effect to allies within range with more than 70% of HP | | | 3 |HP +110, ATK +30, DEF +25| **Talent Upgrade:** Apply 16% of Shelter effect to allies within range with more than 70% -\> **60%** of HP | | Almond | 1 | HP +130, DEF +17 | **Trait Upgrade:** Can Shift enemies by using skills. Can be deployed on Ranged Tiles. **While being pulled, enemies take Arts damage proportional to the distance traveled** | | | 2 | HP +220, DEF +22 | **Talent Upgrade:** Immediately recovers 8 -\> **10** SP when activating her skill for the first time in battle | | | 3 | HP +280, DEF +25 | **Talent Upgrade:** Immediately recovers 10 -\> **12** SP when activating her skill for the first time in battle | | Saga (Module 2) | 1 | ATK +50, DEF +20 | **Trait Upgrade:** Blocks 2 enemies; **Gains +8% ATK and DEF while blocking enemies** | | | 2 | ATK +62, DEF +38 | **Talent Upgrade:** **Increases damage dealt against enemies with less than 50% HP by 10%**; When dealing lethal damage, leave the enemy with 1 HP and inflict Critically Wounded (gives +2 SP to the attacker when killed); Saga will not attack Critically Wounded targets | | | 3 | ATK +70, DEF +44 |**Talent Upgrade:** Increases damage dealt against enemies with less than 50% HP by 10% -\> **15%**; When dealing lethal damage, leave the enemy with 1 HP and inflict Critically Wounded (gives +2 SP to the attacker when killed); Saga will not attack Critically Wounded targets| | Ch'en (Module 2) | 1 | ATK +52, DEF +28 | **Trait Upgrade:** Normal attacks deal damage twice, **Attacks ignore 70 DEF** | | | 2 | ATK +68, DEF +36 | **Talent Upgrade:** ATK increases +5% -\> **+11%**; DEF increases +5% -\> **+11%**; Physical Dodge increases +10% -\> **+15%** | | | 3 | ATK +85, DEF +42 | **Talent Upgrade:** ATK increases +11% -\> **+15%**; DEF increases +11% -\> **+15%**; Physical Dodge increases +15% -\> **+18%** | ◆ English voiceover is updated for certain operators: * Jessica The Liberated * Franka **[Skins]** * [Northern Pathfinder - Typhon](https://gamepress.gg/arknights/news/arknights-cn-typhon-northern-pathfinder-skin-art-and-animations) (IS#4 reward) * [Rainforest, Me, Rainbow - Franka](https://gamepress.gg/arknights/news/arknights-cn-franka-rainforest-me-rainbow-skin-art-and-animations) (18 OP) * [Wine-Flushed Is Woods Of Rime - Qiubai](https://gamepress.gg/arknights/news/arknights-cn-qiubai-wine-flushed-woods-rime-skin-art-and-animations) (18 OP) * [Towering Is Cliff Of Nostalgia - Ling](https://gamepress.gg/arknights/news/arknights-cn-ling-towering-cliff-nostalgia-skin-art-and-animations) (21 OP) --- Credits: PRTS, /u/Reddit1rules, /u/Windgesang\_

4
1
https://imgur.com/a/MJF57NZ

Discover the magic of the internet at Imgur, a community powered entertainment destination. Lift your spirits with funny jokes, trending memes, entertaining gifs, inspiring stories, viral videos, and so much more from users.

3
0
Come Catastrophes or Wakes of Vultures Module Updates
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearWE
    wewechoo
    Now 100%
    Operator Stage Stat Buff Special Buff
    Silence The Paradigmatic 1 HP, ATK Trait Upgrade: Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% --> 100% of ATK)
    2 HP+, ATK Talent Upgrade: Increases max HP for all allies within Attack Range, allies with less than 50% HP within Attack Range recover HP equal to a greater percentage of Silence's ATK every second. This effect is doubled for [Rhine Labs] operators
    3 HP++, ATK++ Talent Upgrade: Increases max HP for all allies within Attack Range further, allies with less than 50% HP within Attack Range recover HP equal to an even greater percentage of Silence's ATK every second. This effect is doubled for [Rhine Labs] operators
    Tsukinogi 1 ATK, DEF Trait Upgrade: Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% --> 100% of ATK)
    2 ATK+, DEF+ Talent Upgrade: Apply a greater percentage of Shelter effect and increases DEF for allies within range with less than 40% HP
    3 ATK++, DEF++ Talent Upgrade: Apply an even greater percentage of Shelter effect and increases DEF further for allies within range with less than 40% HP
    Nine Colored Deer 1 ATK, DEF Trait Upgrade: Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% --> 100% of ATK)
    2 ATK+, DEF+ Talent Upgrade: Apply a greater percentage of Shelter effect to allies within range with less than a higher percentage of HP
    3 ATK++, DEF++ Talent Upgrade: Apply an even greater percentage of Shelter effect to allies within range with less than an even higher percentage of HP
    Quercus 1 HP, ATK, DEF Trait Upgrade: Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% --> 100% of ATK)
    2 HP+, ATK+, DEF+ Talent Upgrade: Apply a greater percentage of Shelter effect to allies within range with more than a lesser percentage of HP
    3 HP++, ATK++, DEF++ Talent Upgrade: Apply an even greater percentage of Shelter effect to allies within range with more than an even lesser percentage of HP
    Almond 1 HP, DEF Trait Upgrade: Can Shift enemies by using skills. Can be deployed on Ranged Tiles. While being pulled, enemies take Arts damage proportional to the distance traveled
    2 HP+, DEF+ Talent Upgrade: Immediately recovers more SP when activating her skill for the first time in battle
    3 HP++, DEF++ Talent Upgrade: Immediately recovers even more SP when activating her skill for the first time in battle
    Saga (Module 2) 1 ATK, DEF Trait Upgrade: Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies
    2 ATK+, DEF+ Talent Upgrade: Increases damage dealt against enemies with less than 50% HP; When dealing lethal damage, leave the enemy with 1 HP and inflict Critically Wounded (gives +2 SP to the attacker when killed); Saga will not attack Critically Wounded targets
    3 ATK++, DEF++ Talent Upgrade: Increases damage dealt against enemies with less than 50% HP further; When dealing lethal damage, leave the enemy with 1 HP and inflict Critically Wounded (gives +2 SP to the attacker when killed); Saga will not attack Critically Wounded targets
    Ch'en (Module 2) 1 ATK, DEF Trait Upgrade: Normal attacks deal damage twice, Attacks ignore 70 DEF
    2 ATK, DEF+ Talent Upgrade: ATK increases further; DEF increases further; Physical Dodge increases further
    3 ATK++, DEF++ Talent Upgrade: ATK increases even further; DEF increases even further; Physical Dodge increases even further
    2
  • Patch Notes: So Long, Adele: Home Away From Home
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearWE
    wewechoo
    Now 100%

    Additional details about Eyja2 and Swire2:

    ##Eyja2

    Talent 1

    • When first talent is stacked, duration is refreshed

    S1

    • The elemental damage recovery per second also applies to operators that cannot be healed by other units (e.g. Musha subclass)

    S2

    • All units within Attack Range (including operators that cannot be healed by other units) will share the shield provided by the Elemental Barrier

    • Skill priority is -2000

    • The shield amount provided by the Elemental Barrier is based on Eyja's ATK when activating her skill

    • If there is already an Elemental Barrier present, reactivating this skill will reset the barrier's shield amount and duration

    S3

    • When skill is activated, vision shrinks to her own tile

    • Priority selection: Units that haven't been selected by this skill yet > Unit with the lowest HP percentage > Unit with the lowest elemental value > Unit that is deployed earlier

    ##Swire2

    Talent 2

    • When Talent 2 is triggered, gains 0.01s of Undying. Healing effect is triggered after Undying effect ends

    • When redeploying, resets the DP cost needed to trigger Talent 2

    S3

    • Pushes out radially, Gold Coins are fired at an interval of 0.07s

    Credits: PRTS

    3
  • (All skills assuming at **SL7**. Gacha units assumed to be at **Pot 1.** Welfare unit assumed to be at **Pot 6.**. All units are assumed to be at **E2 MAX and 100% Trust**) --- \##**Bryophyta - 5* Guard [Instructor] (Welfare)*\* ◆ **Stats (with 100% Trust):** 1900 HP // 685 ATK // 456 DEF // 0 RES ◆ **Cost:** 13 --\> 15 ◆ **Trait:** Can attack enemies from range; When attacking enemies not blocked by self, increase ATK to 120% ◆ **Talent:** When Bryophyta is not blocking any enemies, increases DEF for all melee operators within the surrounding 8 tiles by 14%. Increases DEF for self when blocking enemies by 14% ◆ **Skill 1 [Attack Recovery/Automatic Activation]:** Increase the ATK of the next attack to 200% (M3 - 230%) * [0 Initial SP || 4 (M3 - 3) SP Cost] ◆ **Skill 2 [Per Second/Manual Activation]:** Increases ATK for self by 60% (M3 - 80%), and increases DEF for the melee operator with the highest Block Count within the surrounding 8 tiles by 60% (M3 - 80%) (if there are no melee operators within the surrounding 8 tiles, this effect is gained by self) **When this skill ends, Stuns self for 6 (M3 - 5) seconds** * [30 (M3 - 35) Initial SP || 350 SP Cost || 30 Seconds] ◆ **Base Skill 1:** When this Operator is assigned to a Factory, Precious Metal formula related productivity +30% ◆ **Base Skill 2:** When this Operator is assigned to a Factory, provides an additional +5% productivity for every **[Precious Metal Skills]** in the same Factory (**[Precious Metal Skills]:** Includes the following skills: Metalwork α, Metalwork β) --- \#**Poncirus - 5* Vanguard [Pioneer]*\* ◆ **Stats (with 100% Trust):** 2215 HP // 475 ATK // 410 DEF // 0 RES ◆ **Cost:** 11 --\> 13 ◆ **Trait:** Can block 2 enemies ◆ **Talent:** After being deployed for a certain duration, increase Max HP by 15% (Pot 5 - 18%) ◆ **Skill 1 [Per Second/Manual Activation]:** When skill is activated, gain 12 DP * [14 (M3 - 20) Initial SP || 38 (M3 - 35) SP Cost] ◆ **Skill 2 [Per Second/Manual Activation]:** When skill is activated, gain 11 (M3 - 12) DP. Within the skill duration, increases ATK by 20% (M3 - 35%) and DEF by 50% (M3 - 65%) **On the 2nd cast and onwards, gain 1 DP every 4 seconds and duration becomes infinite** * [25 Initial SP || 44 (M3 - 40) SP Cost || 15 Seconds] ◆ **Base Skill 1:** When this Operator is assigned to the Workshop to produce Base material, the production rate of byproduct increases by 75% ◆ **Base Skill 2:** When this Operator is assigned to the Workshop to produce Base material, reduces the Morale consumed by all corresponding formulas that cost 4 by 2 --- \#**Swire The Elegant Wit - 6* Specialist [Merchant]*\* ◆ **Stats:** 2660 HP // 865 ATK // 457 DEF // 0 RES ◆ **Cost:** 7 --\> 9 ◆ **Trait:** Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP) ◆ **Talent 1:** Gains 1 Gold Coin when activating skills (can be consumed through skills), during skill duration, when DP is consumed by her Trait, gains 1 Gold Coin, and increases ATK for self by 4% (can be stacked up to 8 (Pot 5 - 9) times) ◆ **Talent 2:** When taking fatal damage, if there is sufficient DP, consumes 5 DP and restores HP to 70% (Pot 3 - 80%). DP consumed doubles for each time this talent is triggered ◆ **Skill 1 [Passive]:** Consumes 1 Gold Coin. The next attack restores HP for an ally within the surrounding 8 tiles below 70% HP equivalent to 55% (M3 - 80%) ATK **When equipped with this skill, Swire can hold up to a maximum of 3 Gold Coins** * [0 Initial SP || 0 SP Cost] ◆ **Skill 2 [Passive]:** Consumes 1 Gold Coin to place a Champagne Bomb on a deployable and passable ground tile within range. Champagne Bombs deal 170% (M3 - 200%) Physical Damage to the first enemy that steps on it, and inflicts **[Slow]** for 2 seconds **Champagne Bombs can deal an additional hit after being on field for 3 seconds; When equipped with this skill, Swire can hold up to a maximum of 5 Gold Coins** * [0 Initial SP || 0 SP Cost] ◆ **Skill 3 [Per Second/Automatic Activation]:** Attacks deal damage twice, when Swire kills an enemy, gains one Gold Coin. When deactivating her skill, consumes all Gold Coins to deal random attacks to enemies in front. Deals one instance of 120% (M3 - 150%) Physical Damage for each Gold Coin consumed, and pushes the target back with small (M3 - medium) force Infinite Duration, can manually deactivate skill; When equipped with this skill, Swire can hold up to a maximum of 10 Gold Coins * [0 Initial SP || 5 SP Cost] ◆ **Base Skill 1:** When this Operator is assigned to a Trading Post, order acquisition efficiency +20% ◆ **Base Skill 2:** When this Operator is assigned to a Trading Post, for every order limit increase provided by operators in the Trading Post, order acquisition efficiency +4% **Additional Details** **Talent 2** * When Talent 2 is triggered, gains 0.01s of Undying. Healing effect is triggered after Undying effect ends * When redeploying, resets the DP cost needed to trigger Talent 2 **S3** * Pushes out radially, Gold Coins are fired at an interval of 0.07s --- \#**Eyjafjalla The Hvit Aska - 6* Medic [Wandering Medic]*\* ◆ **Stats:** 1639 HP // 469 ATK // 109 DEF // 10 RES ◆ **Cost:** 14 --\> 16 ◆ **Trait:** Restores the HP of allied units and recovers Elemental Damage by 50% of ATK (can recover Elemental Damage of unhurt allied units) ◆ **Talent 1:** Normal attacks additionally recover HP and elemental damage equivalent to 10% of the healing amount for 6 seconds (stacks up to 3 times) ◆ **Talent 2:** Increases max HP by 6% (Pot 5 - 8%) and decreases elemental damage taken by 12% for all allied units within Attack Range ◆ **Skill 1 [Per Second/Automatic Activation]:** Increases ATK by 30% (M3 - 40%), heals an additional ally, and all allied units within Attack Range recovers elemental damage equivalent to 6% (M3 - 8%) ATK per second **Infinite Duration** * [0 Initial SP || 68 (M3 - 60) SP Cost] ◆ **Skill 2 [Per Second/Manual Activation]:** Immediately heals all allied units within Attack Range once, and creates an Elemental Barrier that absorbs elemental damage equivalent to 650% (M3 - 900%) ATK for allied units within its range that lasts for 14 (M3 - 20) seconds * [0 Initial SP || 24 (M3 - 20) SP Cost] ◆ **Skill 3 [Per Second/Manual Activation]:** Attack Range becomes global, healing changes to 5 bursts of 45% (M3 - 60%) HP and elemental damage recovery and prioritizes healing different targets, and increases the effect of Talent 2 to 3.8x (M3 - 5x) * [40 Initial SP || 70 (M3 - 60) SP Cost || 50 Seconds] ◆ **Base Skill 1:** When this Operator is assigned to be the Trainer in the Training Room, Medic Operators' Specialization training speed +30%, if the trainee's Job Branch is Wandering Medic, training speed will be further increaed by +45% ◆ **Base Skill 2:** When this Operator is assigned to a Dormitory, for every Wandering Medic in Base (not including assistant), increases the morale recovery speed for all operators in that Dormitory by 6% (stacks up to a maximum of 4 times) **Additional Details** **Talent 1** * When first talent is stacked, duration is refreshed **S1** * The elemental damage recovery per second also applies to operators that cannot be healed by other units (e.g. Musha subclass) **S2** * All units within Attack Range (including operators that cannot be healed by other units) will share the shield provided by the Elemental Barrier * Skill priority is -2000 * The shield amount provided by the Elemental Barrier is based on Eyja's ATK when activating her skill * If there is already an Elemental Barrier present, reactivating this skill will reset the barrier's shield amount and duration **S3** * When skill is activated, vision shrinks to her own tile * Priority selection: Units that haven't been selected by this skill yet \> Unit with the lowest HP percentage \> Unit with the lowest elemental value \> Unit that is deployed earlier --- \##**Update Contents:** **[Content]** ◆ **[Operators’ Records]** is updated for the following operators: * Saileach * Bryophyta * Myrtle * Humus ◆ **[Paradox Simulation]** is updated for the following operators: * Myrtle * Humus ◆ **[Exclusive Module]** is updated for the following operators: For Talent Upgrades, numbers are taken at **Elite 2 Potential 1** unless otherwise stated. **Bolded** indicate the change for that current module stage | **Operator** |**Stage**| **Stat Buff** | **Special Buff** | |:----------------------|:--------|:------------------------|:-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | Gavial the Invincible | 1 |HP +150, ATK +45, DEF +23| **Trait Upgrade:** Attacks multiple targets equal to their Block Count, **increases ATK to 110% when attacking blocked enemies** | | | 2 |HP +180, ATK +60, DEF +29| **Talent Upgrade:** Increases ATK and DEF by 10% -\> **13%**, increased by a further 4% for each blocked enemy | | | 3 |HP +200, ATK +73, DEF +34| **Talent Upgrade:** Increases ATK and DEF by 13%, increased by a further 4% -\> **5%** for each blocked enemy | | Blaze | 1 | HP +240, ATK +50 | **Trait Upgrade:** Attacks multiple targets equal to their Block Count, **increases ATK to 110% when attacking blocked enemies** | | | 2 | HP +270, ATK +70 | **Talent Upgrade:** Gains Status Resistance after being deployed for 15 seconds, **gains +4% ATK after being deployed for 30 seconds, gains 7 ASPD after being deployed for 45 seconds** | | | 3 | HP +285, ATK +86 | **Talent Upgrade:** Gains Status Resistance after being deployed for 15 seconds, gains +4% -\> **+6%** ATK after being deployed for 30 seconds, gains 7 -\> **12** ASPD after being deployed for 45 seconds | | Broca | 1 |HP +100, ATK +30, DEF +18| **Trait Upgrade:** Attacks multiple targets equal to their Block Count, **increases ATK to 110% when attacking blocked enemies** | | | 2 |HP +130, ATK +42, DEF +22| **Talent Upgrade:** Increases ATK and DEF by +12% -\> **+15%** when blocking 2 or more enemies | | | 3 |HP +155, ATK +50, DEF +24| **Talent Upgrade:** Increases ATK and DEF by +15% -\> **+17%** when blocking 2 or more enemies | | Specter | 1 | ATK +34, DEF +30 | **Trait Upgrade:** Attacks multiple targets equal to their Block Count, **increases ATK to 110% when attacking blocked enemies** | | | 2 | ATK +52, DEF +42 | **New Talent:** When Specter is on the battlefield, increases damage dealt by all [Abyssal Hunters] by 3% | | | 3 | ATK +60, DEF +48 | **Talent Upgrade:** When Specter is on the battlefield, increases damage dealt by all [Abyssal Hunters] by 3% -\> **5%** | | Savage | 1 | ATK +30, DEF +22 | **Trait Upgrade:** Attacks multiple targets equal to their Block Count, **increases ATK to 110% when attacking blocked enemies** | | | 2 | ATK +50, DEF +27 | **Talent Upgrade:** ATK and DEF increases by +10% -\> **+13%** when there are 2 or more adjacent ranged tiles | | | 3 | ATK +60, DEF +30 | **Talent Upgrade:** ATK and DEF increases by +13% -\> **+15%** when there are 2 or more adjacent ranged tiles | | Estelle | 1 | HP +70, ATK +32 | **Trait Upgrade:** Attacks multiple targets equal to their Block Count, **decreases Physical damage taken by 20% when HP is above 50%** | | | 2 | HP +100, ATK +43 | **Talent Upgrade:** Restores HP by 14% -\> **16%** of max HP when there is an enemy killed within the 8 surrounding tiles | | | 3 | HP +120, ATK +52 | **Talent Upgrade:** Restores HP by 16% -\> **18%** of max HP when there is an enemy killed within the 8 surrounding tiles | |Executor the Ex Foedere| 1 |ATK +40, DEF +24, ASPD +5| **Trait Upgrade:** Cannot be healed by allies; Attacks deal AoE damage; Recovers 50 --\> **60** HP for every enemy hit during attacks, up to Block count, | | | 2 |ATK +50, DEF +32, ASPD +6| **Talent Upgrade:** When attacking, there is a 20% -\> **30%** chance to deal an additional hit **that ignores 150 DEF**. When skill is activated, this chance increases by 5% for every 1 ammo spent. The increased chance resets when the skill ends | | | 3 |ATK +60, DEF +40, ASPD +7|**Talent Upgrade:** When attacking, there is a 30% -\> **35%** chance to deal an additional hit that ignores 150 -\> **300** DEF. When skill is activated, this chance increases by 5% for every 1 ammo spent. The increased chance resets when the skill ends| | La Pluma | 1 |HP +160, ATK +18, DEF +18| **Trait Upgrade:** Cannot be healed by allies; Attacks deal AoE damage; Recovers 50 --\> **60** HP for every enemy hit during attacks, up to Block count, | | | 2 |HP +200, ATK +24, DEF +24| **Talent Upgrade:** ASPD +3 after defeating an enemy (stacks up to 12 times); **+5% ATK after reaching the maximum number of stacks** | | | 3 |HP +240, ATK +30, DEF +30| **Talent Upgrade:** ASPD +3 after defeating an enemy (stacks up to 12 times); +5% -\> **+8%** ATK after reaching the maximum number of stacks | | Highmore | 1 | HP +160, ASPD +4 | **Trait Upgrade:** Cannot be healed by allies; Attacks deal AoE damage; Recovers 50 --\> **60** HP for every enemy hit during attacks, up to Block count, | | | 2 | HP +230, ASPD +5 | **Talent Upgrade:** Recover 35 -\> **40** Elemental Damage per enemy hit during attacks, up to Block count | | | 3 | HP +300, ASPD +6 | **Talent Upgrade:** Recover 40 -\> **45** Elemental Damage per enemy hit during attacks, up to Block count | | Humus | 1 |HP +100, ATK +10, DEF +14| **Trait Upgrade:** Cannot be healed by allies; Attacks deal AoE damage; Recovers 50 --\> **60** HP for every enemy hit during attacks, up to Block count, | | | 2 |HP +150, ATK +15, DEF +22| **Talent Upgrade:** HP gained exceeding max HP is converted to Barrier (up to 100% of Max HP); **+5% DEF when having a Barrier provided by self** | | | 3 |HP +200, ATK +20, DEF +30| **Talent Upgrade:** HP gained exceeding max HP is converted to Barrier (up to 100% of Max HP); +5% -\> **+8% DEF** when having a Barrier provided by self | | Swire The Elegant Wit | 1 |HP +130, ATK +25, DEF +35| **Trait Upgrade:** Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 --\> **2** DP are consumed every 3 seconds (automatically retreats without sufficient DP) | | | 2 |HP +180, ATK +35, DEF +43| **Talent Upgrade:** Gains 1 Gold Coin when activating skills (can be consumed through skills), during skill duration, when DP is consumed by her Trait, gains 1 Gold Coin, and increases ATK for self by +4% -\> **+5%** (can be stacked up to 8 times) | | | 3 |HP +200, ATK +40, DEF +50| **Talent Upgrade:** Gains 1 -\> **2** Gold Coins when activating skills (can be consumed through skills), during skill duration, when DP is consumed by her Trait, gains 1 Gold Coin, and increases ATK for self by +5% (can be stacked up to 8 times) | | Poncirus | 1 | HP +180, DEF +32 | **Trait Upgrade:** Blocks 2 enemies; **Gains +8% ATK and DEF while blocking enemies** | | | 2 | HP +225, DEF +35 | **Talent Upgrade:** After being deployed for 30 seconds, increase Max HP by +15% -\> **+18%** | | | 3 | HP +260, DEF +37 | **Talent Upgrade:** After being deployed for 30 seconds, increase Max HP by +18% -\> **+20%** | | Bryophyta | 1 | HP +120, ATK +40 | **Trait Upgrade:** Can attack enemies from range; When attacking enemies not blocked by self, increase ATK to 120% --\> **130%** | | | 2 | HP +160, ATK +52 | **Talent Upgrade:** When Bryophyta is not blocking any enemies, increases DEF by +14% -\> **+17%** for all melee operators within the surrounding 8 tiles. Increases DEF by +14% -\> **+17%** for self when blocking enemies | | | 3 | HP +190, ATK +60 | **Talent Upgrade:** When Bryophyta is not blocking any enemies, increases DEF by +17% -\> **+19%** for all melee operators within the surrounding 8 tiles. Increases DEF by +17% -\> **+19%** for self when blocking enemies | ◆ Chinese voiceover is updated for certain operators: * Eyjafjalla The Hvit Aska * Swire The Elegant Wit * Poncirus * Bryophyta ◆ English/Korean voiceover is updated for certain operators (too long, not listing out) ◆ Dialect voiceover is updated for certain operators: * Swire The Elegant Wit ◆ Optimization of Module and Operator Display Interface. For more information, please refer to [this post](https://www.reddit.com/r/arknights/comments/15digrc/cn_module_and_operator_display_interface/) ◆ Preloaded data for new [Standard Headhunting] & [Distinction Store] ◆ Preloaded data for new [Kernal Locating] ◆ Added a new term [Elemental Barrier] **[Combat]** ◆ Fixed an issue where the Flowing Shapes summoned by Muelsyse' Talent [Pure Water is Life] is abnormal under certain circumstances (Explanation: Certain operators can be duplicated infinitely, check [this video](https://www.youtube.com/watch?v=W6d_TvcUVPM) for demonstration) ◆ Fixed an issue where the visual effects of Typhon's skill ["Eternal Hunt"] is abnormal under certain circumstances ◆ Fixed an issue where the logic of searching for valid enemies within Attack Range for Reaper subclass is abnormal under certain circumstances ◆ Fixed an issue where the logic of searching for valid enemies within Attack Range for Manfred is abnormal under certain circumstances **[Others]** ◆ 4 bugs related to IS#4 fixed (don't play IS#4 so not sure what those bugs mean) ◆ Fixed an issue where [Famiglia Limo], [Famiglia Luxury Limo], and ["Partner"] isn't classified as "Machina" in Enemy Archives ◆ Fixed an issue where "Elemental Damage" in the description of Highmore's Talent [Sustenance from the Reaper] lacks an explanation for it ◆ Optimized certain in-game screens ◆ Optimized and corrected some text ◆ Optimized and fixed certain parts of the UI **[Skins]** * [Holiday - Chestnut](https://gamepress.gg/arknights/news/arknights-cn-chestnut-holiday-hdm57-skin-art-and-animations) (Event Reward) * [Summer Flowers - Myrtle](https://gamepress.gg/arknights/news/arknights-cn-myrtle-summer-flowers-fa062-skin-art-and-animations) (18 OP) * [Summer Flowers - Goldenglow](https://gamepress.gg/arknights/news/arknights-cn-goldenglow-summer-flowers-fa394-skin-art-and-animations) (21 OP) * [Holiday - Gavial The Invincible](https://gamepress.gg/arknights/news/arknights-cn-gavial-invincible-holiday-hd26-skin-art-and-animations) (21 OP) --- Credits: PRTS, /u/Reddit1rules, /u/Boelthor

    10
    6

    | **Operator** |**Stage**| **Stat Buff** | **Special Buff** | |:----------------------|:--------|:-------------------|:------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | Gavial the Invincible | 1 | HP, ATK, DEF | **Trait Upgrade:** Attacks multiple targets equal to their Block Count, **increases ATK to 110% when attacking blocked enemies** | | | 2 | HP+, ATK+, DEF+ | **Talent Upgrade:** Increases ATK and DEF **further**, increased by a further 4% for each blocked enemy | | | 3 | HP++, ATK++, DEF++ | **Talent Upgrade:** Increases ATK and DEF further, increased by **even further** for each blocked enemy | | Blaze | 1 | HP, ATK | **Trait Upgrade:** Attacks multiple targets equal to their Block Count, **increases ATK to 110% when attacking blocked enemies** | | | 2 | HP+, ATK+ | **Talent Upgrade:** Gains Status Resistance after being deployed for 15 seconds, **gains ATK increase after being deployed for 30 seconds, gains Attack Speed increase after being for 45 seconds** | | | 3 | HP++, ATK++ | **Talent Upgrade:** Gains Status Resistance after being deployed for 15 seconds, gains **more** ATK increase after being deployed for 30 seconds, gains **more** Attack Speed increase after being for 45 seconds | | Broca | 1 | HP, ATK, DEF | **Trait Upgrade:** Attacks multiple targets equal to their Block Count, **increases ATK to 110% when attacking blocked enemies** | | | 2 | HP+, ATK+, DEF+ | **Talent Upgrade:** Increases ATK and DEF **further** when blocking 2 or more enemies | | | 3 | HP++, ATK++, DEF++ | **Talent Upgrade:** Increases ATK and DEF **even further** when blocking 2 or more enemies | | Specter | 1 | HP, ATK | **Trait Upgrade:** Attacks multiple targets equal to their Block Count, **increases ATK to 110% when attacking blocked enemies** | | | 2 | HP+, ATK+ | **New Talent:** When Specter is on the battlefield, increases damage dealt by all [Abyssal Hunters] | | | 3 | HP++, ATK++ | **Talent Upgrade:** When Specter is on the battlefield, increases damage dealt by all [Abyssal Hunters] **further** | | Savage | 1 | ATK, DEF | **Trait Upgrade:** Attacks multiple targets equal to their Block Count, **increases ATK to 110% when attacking blocked enemies** | | | 2 | ATK+, DEF+ | **Talent Upgrade:** ATK and DEF increases **further** when there are 2 or more adjacent ranged tiles | | | 3 | ATK++, DEF++ | **Talent Upgrade:** ATK and DEF increases **even further** when there are 2 or more adjacent ranged tiles | | Estelle | 1 | HP, ATK | **Trait Upgrade:** Attacks multiple targets equal to their Block Count, **decreases Physical damage taken by 20% when HP is above 50%** | | | 2 | HP+, ATK+ | **Talent Upgrade:** Restores HP by **a greater percentage** of max HP when there is an enemy killed within the 8 surrounding tiles | | | 3 | HP++, ATK++ | **Talent Upgrade:** Restores HP by **an even greater percentage** of max HP when there is an enemy killed within the 8 surrounding tiles | |Executor the Ex Foedere| 1 | ATK, DEF, ASPD | **Trait Upgrade:** Cannot be healed by allies; Attacks deal AoE damage; Recovers 50 --\> **60** HP for every enemy hit during attacks, up to Block count, | | | 2 | ATK, DEF+, ASPD+ | **Talent Upgrade:** When attacking, there is a **greater** chance to deal an additional hit **that ignores a portion of the enemy's DEF**. When skill is activated, this chance increases by 5% for every 1 ammo spent. The increased chance resets when the skill ends | | | 3 |ATK++, DEF++, ASPD++|**Talent Upgrade:** When attacking, there is an **even greater** chance to deal an additional hit that ignores a **greater** portion of the enemy's DEF. When skill is activated, this chance increases by 5% for every 1 ammo spent. The increased chance resets when the skill ends| | La Pluma | 1 | HP, ATK, DEF | **Trait Upgrade:** Cannot be healed by allies; Attacks deal AoE damage; Recovers 50 --\> **60** HP for every enemy hit during attacks, up to Block count, | | | 2 | HP+, ATK+, DEF+ | **Talent Upgrade:** ASPD +3 after defeating an enemy (stacks up to 12 times); **increases ATK after reaching the maximum number of stacks** | | | 3 | HP++, ATK++, DEF++ | **Talent Upgrade:** ASPD +3 after defeating an enemy (stacks up to 12 times); **further** increases ATK after reaching the maximum number of stacks | | Highmore | 1 | HP, ASPD | **Trait Upgrade:** Cannot be healed by allies; Attacks deal AoE damage; Recovers 50 --\> **60** HP for every enemy hit during attacks, up to Block count, | | | 2 | HP+, ASPD+ | **Talent Upgrade:** Recover **more** Elemental Damage per enemy hit during attacks, up to Block count | | | 3 | HP++, ASPD++ | **Talent Upgrade:** Recover **even more** Elemental Damage per enemy hit during attacks, up to Block count | | Humus | 1 | HP, ATK, DEF | **Trait Upgrade:** Cannot be healed by allies; Attacks deal AoE damage; Recovers 50 --\> **60** HP for every enemy hit during attacks, up to Block count, | | | 2 | HP+, ATK+, DEF+ | **Talent Upgrade:** HP gained exceeding max HP is converted to Barrier (up to 100% of Max HP); **increases DEF when having a Barrier provided by self** | | | 3 | HP++, ATK++, DEF++ | **Talent Upgrade:** HP gained exceeding max HP is converted to Barrier (up to 100% of Max HP); increases DEF when having a Barrier provided by self **further** | | Swire The Elegant Wit | 1 | HP, ATK, DEF | **Trait Upgrade:** Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 --\> **2** DP are consumed every 3 seconds (automatically retreats without sufficient DP) | | | 2 | HP+, ATK+, DEF+ | **Talent Upgrade:** Gains 1 Gold Coin when activating skills (can be consumed through skills), during skill duration, when DP is consumed by her Trait, gains 1 Gold Coin, and increases ATK for self by a **greater percentage** (can be stacked up to 8 times) | | | 3 | HP++, ATK++, DEF++ | **Talent Upgrade:** Gains **more** Gold Coin when activating skills (can be consumed through skills), during skill duration, when DP is consumed by her Trait, gains 1 Gold Coin, and increases ATK for self by a greater percentage (can be stacked up to 8 times) | | Poncirus | 1 | HP, DEF | **Trait Upgrade:** Blocks 2 enemies; **Gains +8% ATK and DEF while blocking enemies** | | | 2 | HP+, DEF+ | **Talent Upgrade:** After being deployed for 30 seconds, increase Max HP by a **greater percentage** | | | 3 | HP++, DEF++ | **Talent Upgrade:** After being deployed for 30 seconds, increase Max HP by an **even greater percentage** | | Bryophita | 1 | HP, ATK | **Trait Upgrade:** Can attack enemies from range; When attacking enemies not blocked by self, increase ATK to 120% --\> **130%** | | | 2 | HP+, ATK+ | **Talent Upgrade:** When Bryophita is not blocking any enemies, increases DEF **further** for all melee operators within the surrounding 8 tiles. Increases DEF **further** for self when blocking enemies | | | 3 | HP++, ATK++ | **Talent Upgrade:** When Bryophita is not blocking any enemies, increases DEF **even further** for all melee operators within the surrounding 8 tiles. Increases DEF **even further** for self when blocking enemies |

    6
    1
    "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearWE
    Now
    5 2

    wewechoo

    wewechoo@ kbin.social