"Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearPO
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Keep it up Two Scoops! That report will be a doozy!
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    Limiting of social media access, hopefully.

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  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearIN
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    Sovcit didn't have her Royal Decree respected.
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    “But we’d never do that to each other.”

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  • Brazil’s Lula backtracks on Putin arrest safety at Rio G20
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    Dude, I understand the logic behind Gitmo, we have all had 20 years to figure it out. That’s not the point. You said we are in line with a International laws, but we bend and break them at will constantly, because the US can essentially shrug and go “what are you gonna do about it?” We do it all the time. We are seen as one notch better than a schoolyard bully by many countries. Gitmo is grey area at best partially because we would never let another country do that to our citizens.

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  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearTR
    True Gaming hoodatninja Now 100%
    *Exoprimal's* fresh (to me at least) and effective take on PvPvE

    Hello! Back with another round of musings. *Exoprimal* has been my not-Diablo game the last few days and I have to say, I am impressed. It has my attention despite being a flagrant GAAS-model/wanting me to open my wallet so badly. The game is a little thin at times and running around in your exosuit doesn't "feel" quite as amazing as flying in *Anthem* or piloting your titan in *Titanfall*, but the wide range of exosuits + customization definitely shores up some of that. What I want to focus on however is the PvPvE format they've decided to go with. For those who don't know, *Exoprimal* is not just about beating up dinosaurs. You are actually racing as a team of 5 against another team of 5 doing the exact same missions. You progress through different challenges and each time you complete one, you see the silhouettes of the enemy team as they do their missions and the game notifies you if you are completing your objective faster or slower than they are. This constant update - both from the game's AI character Leviathan and from the silhouettes - creates a constant energy of *go go go!* that really enhances the game's tension. You can't just beat up dinosaurs, you need to work together to do it *efficiently*. The game also randomly inserts story bits for everyone that will change up the level and challenges, keeping it incredibly fresh. One instance that really caught my attention (and drove me to make this post) happened to me last night. We were about 1/4th of the way through our encounters when suddenly some dialogue began and all of us were warped into one arena and a cutscene began. At the end, one gigantic dinosaur warped in and suddenly our enemies were our friends. We all had to work together as a 10-unit team to take this thing down. It was such an awesome way to be shaken out of "just doing missions." What's amazing is so far these major shakeups have happened once every 5-10 matches for me. While I'm sure I will soon encounter repeated events, I'm about 15hrs into the game and I haven't yet. If they keep adding special missions/events/curveballs like this, especially tinkering with the PvPvE format, I don't see myself putting this game down for quite some time.

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    "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearTR
    True Gaming hoodatninja Now 100%
    What unique mechanics have you seen lately that “made the game”?

    I’ve been going out of my way lately to find unique mechanics, UI’s, etc. that fundamentally alter and improve a game, to the extent that their removal would severely hurt the game and make it less effective/impactful/etc. To be clear this is less “unplayable,” so not something silly like “removing the right thumb stick from *Halo*.” Instead, I think of how *Immortality* essentially “gamified” and simplified a movieola (35mm film editing hardware) to be the player’s interface with the game. The process of scrubbing through footage, marking favorite clips, cropping in on items of interest, “match cutting” (sort of), made for an incredibly immersive experience. Honorable mention goes to the music raising and lowering or shifting as I sped through or slowed down on footage - it created such a unique gaming experience. What are some examples for y’all?

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    "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearTR
    True Gaming hoodatninja Now 100%
    Arcade Paradise is the strongest case for a “metaverse” I’ve seen yet

    Before I start let me be clear that I am NOT talking about Zuckerberg’s “Metaverse” with a capital “M.” I am speaking of the concept writ large - aka a 3D/AR/VR/etc. "virtual world" akin to Oasis in the world of *Ready Player One*. This is incredibly boilerplate so if you are unfamiliar with the concept or want to know more I'd recommend reading more about it! *Arcade Paradise* is a game where you slowly (and secretly) turn your dad's laundromat into a fully-fledged late 80's/early 90's-style arcade. It has a fun little story going as you move forward and a fantastic mix of short, medium, and longterm goals, all punctuated by a fun little sense of humor. It's a nostalgia trip for sure for anyone who lived through the arcade-era, complete with 35 arcade games you can play. So to the actual point here: this game made me operate like I was playing *Stardew Valley* and *Civilization* again ("Just one...more...turn...") *without the assistance of the actual arcade games*. I really enjoyed a lot of the "cabinets" the devs put together but frankly it wasn't the games that kept me coming back. It was the laying out of my arcade, the little tasks to get the money I need for the next upgrade, the optimization of my pricing to get every possible penny I could to expand my floor and add more cabinets. Even seeing the completely non-interactive NPC's playing contributes, which is what made me also constantly go, "Man I wish my friends and I could chill here." Prior to this game I never really experienced that sensation, but I then thought about my friend who designed all these social spaces on her island on *Animal Crossing: New Horizons*. She had this outdoor café she was so proud of in particular, and she always was inviting friends to join and run around there. I didn't really get it until I played *Arcade Paradise*. I'm not really entirely sure what my question or "prompt" is for folks here, I just found myself musing on this subject and wanted to write up something about it.

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    "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearTR
    True Gaming hoodatninja Now 100%
    Liara and Shepard and my new found love of romance in video games

    Hello all! This is my first (non-test) post. I've wanted to chat about this subject for quite some time after I had a revelation while playing *Mass Effect: Legendary Edition*. I discovered that I am a sucker for romance in video games. Romantic love, sexual chemistry, what have you. I just really enjoy seeing budding relationships or participating in them as the character. Watching the progression of Liara and Shepard's relationship across the 3 games really hammered this home for me. There is something deeply poetic about watching a human who has \~100 years to live have to choose how to balance the biggest decisions and weight of the galaxy fall and love with an Asari who has \~1000 years to live. Liara is basically a a young adult in her 20's by Asari standards when you meet her, but has already lived more than twice as long as Shepard. Their relationship dynamic is one where Shepard is helping her navigate day to day life in some ways, while Liara is constantly expressing and venerating the depth and breadth of history, the galaxy, and beyond. In some ways she's a reflection of the scale of what Shepard is dealing with, while Shepard is reminding her in some ways to live here and now, on the land she stands on. The way this dynamic plays out and buds into what to date is probably my favorite romance I've experienced in gaming. Anyway, I just wanted to get some thoughts down and spur some discussion. I'd love to hear what others have enjoyed/experienced, or maybe you disagree with my take lol

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    "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearTR
    True Gaming hoodatninja Now 0%
    Test post, eat my shorts

    Test post, eat my shorts [\#truegaming](https://kbin.social/tag/truegaming)

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