After chipping his tooth on a rotten Cadbury Egg! Jack has decided the Easter Bunny needs to die. Bring Jack the head of the Easter Bunny and receive lifetime supply of Star Bats Crack-O'Chino Drink! What is your Halloween Costume? Superhero, Witch, Ghost, GI Joe, Pokebeast, Cowboy, Rock Star, Gladiator, or Serial Killer? Don't forget to fill your bag with loot and candy! Simple roll stats and then roll under mechanic

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https://www.drivethrurpg.com/product/298057/A-Rasp-of-Sand This reminds me very much of Emily Allens Adventures or Mr. Reed's Ten Down. It has a very OSR vibe to it. Could be very useful in your toolbox to have generational map for the characters. A good why do we delve is always useful. I used the KELP Forrest a few times now as well as the The TWILIGHT location and encounters tables.

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https://lemm.ee/pictrs/image/c8b865a5-6dbf-477d-953c-dce2ca73f987.webp

Most of these are great 1st Level Starters From this Reddit Post https://www.reddit.com/r/osr/comments/zlzrzf/big_big_list_of_osr_dolmenwood_fairy_tale/ -Most of these are for 1st Lvl D&Dish Characters Forest of Doom - Dragon Magazine #73 The Lost Cache of Father Thomas - Footprints #5 Gone Fishing - Beer & Barbarians Winter's Daughter by Gavin Norman Wet Grandpa - Evey Lockhart Chagmat - Dragon Magazine #63 -admitally it needs some work Quest for Midas Orb - Dragon Magazine #61 DF27 Red Tam's Bones - Dragonsfoot Wandering Trees - Dragon Magazine #57 - The Witch of Windcrag - Dungeon Mag #51 Garden of the Hag Queen - Dragonsfoot The Fell Pass - Dragon magazine #32 The Shadowed Keep by Kramer The Gnomes of Levnec Lamentations of the Gingerbread Princess The Red Demon in The Vile Fens by Gus L Pollute the Elfen Memory Water by Michael Raston Yrchyn the Tyrant by Kramer The Inn of Lost Heroes by Spahn The Purple Worm Graveyard by Bryce Lynch The Pale Lady The Forest of Doom Dragon Magazine # 73 The Gypsy Train Dragon Magazine #93 N2 The Forest Oracle by Carl Smith Imagine Magazine #17 Tir Nan Og The Fungus Forest by Nash Press A Thousand Dead Babies Scourge of the Tikbalang (fairy horror comes to Dolmenwood) Slaves to Fate - Earl of Fife Games Garden of Ynn Midderzine #2 Port Mulhollow The Willowmere Vagabonds by Aaron Fairbrook Barrow Keep - Den of Spies Elder Oak by Thomas Tangled by Josh Domanski Tannic by Amanda P - will require some work to convert to OSE Realm of Leaves from True Mask Games The Black Wyrm of Brandonsford by Chance Dudinack Spears of the Northmen https://thiefofwhispers.wordpress.com/2022/08/26/spears-of-the-northmen-an-adventure-for-worlds-without-number/ Land of Milk & Honey by Zzarchov Kowolski Blood in the Chocolate by Kiel Chenier A Baker's Denizen by Goblin Stomper Games The Rot Beneath Winterbrook Pool of the Standing Stones Mushroom Hunt (A perfect Dolmenwood Starter) https://www.reddit.com/r/onePageDungeon/comments/r4fyob/i_made_a_lil_hex_adventure_based_on_some_stories/ Patryk Ofat's "Great Faerie Revolution" Nate Treme's "Bad Frog Bargain" Peril in Olden Wood Dovedale from Dungeon Magazine 46 can be modded for it. Tales of Enchantment from AD&D 2e EX1 Dungeonland The Forest of Gornate_ from EMDT/Gabor Lux Secrets of the Wyrwoode by Luigi Castellani Beyond the Wall and Barrow Keep - Den of Spies I have done Barrow Keep - Den of Spies, Dolmenwood, Keep on the Borderlands combo with a certain family of conquerors having special Charm Dragon Psionics :) > Lamentations of the Gingerbread Princess

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https://lemm.ee/pictrs/image/40beaa65-36dc-4846-8c19-ee5b447e879a.webp

I guess it is not widely known anymore that these two setting are compatible and work well together to create a huge setting. https://speakwithdeadtrees.blogspot.com/2020/01/dolmenwood-in-emeraude.html

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thealexandrian.net

A good article on restocking https://thealexandrian.net/wordpress/48593/roleplaying-games/campaign-status-module-restocking-checklists DM Angelo's easy method was to have multiple versions of the same adventure. So If we left and came back. Then he just ran one of those other versions. My method is to have new gang bosses and a few new or renovated rooms. The players old map will mostly match up. Once to just have fun with them. I had the main entrance sealed in while they were away. Some Holy Knights came by and decided to seal up the main entrance real good. The players remembered hearing about other entrances from captives while down there the last time. So this forced wilderness exploration to find new entrances.

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youtu.be

Levesl 4-9 it suggest AD&D1e and BX compatible Lots of Hex Maps and starter dungeons inside. Nex Spellcasters Classes and spell. Lots of stuff to give the campaign the Horde approval. video https://youtu.be/ytqJXFPuvLY lulu print link https://www.lulu.com/shop/richard-leblanc/old-school-adventurestm-module-va1-valley-of-the-five-fires/paperback/product-1qnkwjyk.html?q=valley+of+the+five+fires&page

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Or maybe you want to hit the planet with a comet? Fireball is not enough and everybody has it. You need this book https://mrlizard.com/reviews-and-walkthroughs/necromican-level-10-and-up/

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rewarding roleplay with mechanical benefits? healing haikus and such
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearFR
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    I have seen such system and played with them in the past. They get to crunchy and slow down play at the mid & higher levels.

    Prefer something like 90's Mage by White Wolf. Free form and unique magic but worry about the penalties of failure to keep magic for special circumstances.

    see my post here https://lemm.ee/post/2175533

    A quick and easy hack for D&D5e would be to reduce the damage and effects of cantrips for all magic classes.
    Convert all spells to magic point system and offer spell casters the option of free form casting in addition to their vancian spells.
    To load a Vancian Spell into a spell slot will cost 1mp to memorize for the day per spell slot. There will still be cost to actually cast it.

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  • https://bearded-devil.com/2019/04/09/how-i-run-a-citycrawl-campaign/ I never understood the warning against town adventures. Except that the characters are likely to get apprehended by the constaburlary. That can be fun too! a good video on it https://www.youtube.com/live/iKcvykeSoWk?feature=share

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    https://lemm.ee/pictrs/image/b8b0b070-cb7e-4df4-b1bf-cde1f79576db.webp

    Option 1 This is tough to beat price for a Whole Gaming System - The Drive Thru Vaults & Vows Bundle https://www.drivethrurpg.com/product/440205/Vaults--Vows--Bonus-Printed--Digital-BUNDLE with little work you can run Dungeon World Modules to this as well as Iron Sworn. Can always just run Valuts & Vows https://www.reddit.com/r/Solo_Roleplaying/comments/15hi4z6/i_smashed_ironsworn_and_dungeon_world_togetherits/ get https://www.drivethrurpg.com/product/360541/Quest-Fronts--Issue-1?src=hottest_filtered Option 2 - *just a disclaimer - people seem to have a hard time understanding the magic system. I think it is simple and fun to use. Black Sword Hack Ultimate Chaos Edition - yes the book has to come from Europe and will take it's sweet time getting to a US address. Everything is basicaly in this one book. https://www.themerrymushmen.com/product/black-sword-hack-ultimate-chaos-edition/ Option #3 *players may be relunctant to play due to notorious rep of creator. This is one of the best playing OSR Games out there. Remove Venger and this would be Number 1 OSR Game. Did I mention it is FREE https://www.drivethrurpg.com/product/303380/Crimson-Dragon-Slayer-D20-Revised honorable mentions OSE, Cairn 2e, Weird North, Electric Bastionland, Mausritter, and Ruby

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    https://youtu.be/rRNcbImYRUg

    Started running a Mystara Campaign again and Vanya has come up. I dread her as a force to ruin campaigns. Because Nobody Expects the Heldannic Inquisition! One of the players is whishing to go to Vanya's Rest He has been promised to be Knighted if he brings the party there to be converted. That includes being given a castle and 100's of troops. https://mystara.thorfmaps.com/thibault-vanyas-rest-region-8/ Brief snippet on Heldannic Kngihts https://d-d-3-0-tales-from-mystara.obsidianportal.com/wikis/heldannic-knights The Free Heldannic Gaz http://pandius.com/The_Heldannic_Knights.pdf Warbirds and Paladins in Space So I'm going to offer it to the party to revolt against this other PC and run off to Vestland. Where they will get involved in the Search for the Sorona Crown of Vestland. - module Crown of Ancient Glory but I will change out the Ethengar for the Heldannic Knights. The Heldann Freeholds https://youtu.be/rRNcbImYRUg

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    https://lemm.ee/pictrs/image/2524c844-5f84-4cb1-ab95-ad7e2c94d3ad.webp

    Free Adventure - The Strange Curious Disappearance of Oberleutnant Schmitz Suggested System Lamentation of the Flame Princess Suggested Character Level 1-5 for up to 7 players Further suggested at least one player play an Elf of at least Level 3 with surgically altered ears and connections to either Miskatonic University, Madame Blavatsky, or Henry Steel Olcott's Theosophical Society. Time - This adventure takes place 2 years after the end of WWI in the Late Spring or Early June of 1920. Starting Location The Royal Isle of Wight Golf Club in a very private and most austere drawing room. There are two gentlemen from Lloyds and a German from Mercedes-Benz here along with a deaf butler. Let up to 2 players speak sign language if they insist. - The Deaf Butler Halberth is an older servant and works for Mr. Smythe – age 77 *** Mr Smythe speaks sign language fluently and Mr. Trimble is very much a beginner - From Lloyd’s Mr Smythe (the boss of the two and the butler Halberth) -age 52 - From Lloyd’s Mr Trimble (Mr. Smythe’s underling) age 31 - From Mercedes The Famous Engineer Mr. Jonas Dieter Schmitz age 64 The players will be instructed they know and have worked for Mr. Trimble in the past and only know Mr Smythe by reputation. That reputation is that not a stone is overturned or an egg cracked in all of His Majesty’s England without Mr Smythe’s knowledge. **Your option if the PC’s know each other or have worked together. However none of them should know the Elf. On a roll of 1-3d6 a player may be on friendly enough terms with Mr. Trimble to have a beer after hours with him. Then if that roll is made have player roll d6 again 1-2 they know Mr. Trimble as Agent 001 of His Majesty’s Secret Service (try not to let the other player’s know). I suggest going to Old Maps Online and getting a few Isle of Wight maps from the 20’s & 30’s. The Duver St Helen’s for the Royal Isle of Wight Golf Club may be welcomed at the table. Due to the timeline Switchblade knives, revolvers, automatic pistols, and crude sub machine guns will have to be allowed. Grenades and dynamite as well. Have players roll d20 the highest roll gets a scroll of turn undead as if cast by Level 5 Cleric. Have players that didn’t get the item roll d20’s and the highest gets a ring of Protection from Evil 10’ with 2 charges. That is all the goodies for now. Opening Phase A The players have been summoned by Mr. Trimble under premise – Great Adventure & Profit. Lloyd’s has need of your talents & service yet again. As they enter the room they are greeted by Mr. Trimble who takes the lead. He introduces everyone to Mr. Smythe and the esteemed German Engineer from Mercedes Mr. Schmitz. Then Mr. Trimble informs the party that the Golf Club Staff will not be available. We have the services of Mr. Smythe’s Private Butler Mr. Halberth for today’s luncheon meeting. Do be kind as Mr. Halberth is deaf. Mr. Smythe or myself can communicate with him. Then Mr. Smythe draws forth from under his coat a Luger Carbine and attaches the stock. “Last Chance my dear agents of Lloyd’s to leave this business. For I’m going to close and lock the doors now. What we are about to discuss is never to be spoken outside of this room.” As he is locking the doors the German speaks, “ Now Mr. Smythe! Are such dramatics necessary? I know you have lost a whole team already working on my lost son’s disappearance! I don’t want or need the guilt of more widows & orphans in the world.” "Your source of information is not so faultless Mr. Schmitz. We have only misplaced one agent. That it was a double 00 was most misfortunate”, said Mr. Smythe. Then Mr. Trimble says while looking each PC in the eye - “Perhaps a little demonstration of the uniqueness of this team I have assembled. *resting his eyes on the Elf* Please cast us a spell to alleviate my friend’s concerns.” Then spoken in Elvish “Something Flash to astonish him.” ***Free form it with the players up until a point where Mr. Smythe should finish detailing out the mission. The Mission: During WWI Mr. Schmitz’s son the Oberleutnant Schmitz flew his WWI Gotha Bomber over the Island of Wight. In the fog his bomber had gone off course and he mistook a church for a military target. Bombing the church. Sometime after the war he had learned of his mistake and that several innocent lives had died from the bombing. The church was damaged so severally that it had to be demolished. Unable to live with the guilt our Oberleutnant decided to use his connections to Mercedes-Benz and other wealthy companies to raise money to rebuild the church. He flew into the island to be at a ground breaking ceremony. The Oberleutnant checked into a hotel and went to the construction site that night unable to wait for the ceremony in the morning. He has not been seen since leaving the hotel now five months ago. A few weeks ago 005 was sent to investigate. Last seen by a cabby using a phone booth on the island. Now Mr. Trimble has ID’s, Cover Stories, and the lot for you. You are all to be Insurance Agents, Underwriters, Building Inspectors, and Journalist. We will have you stay at the same hotel as Agent 005 and the Oberleutnant. ***Let them have some choice as to their cover story, alias names, and other spy stuff. Inform them that Q will meet them at the hotel with his usual assortment of toys. This Ends Phase A. I will post links for Phase B and C later. Stay Tuned for More.

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    https://youtu.be/c-Hw1zCSWnQ

    The Three Arrows of the Black Douglas There are so many variations of this. https://youtu.be/c-Hw1zCSWnQ

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    Don't worry it is daylight https://youtu.be/rzefjdFo0_E Next adventure off to the Priory Cemetary https://youtu.be/h-ZL17jS2kA Some kids have an adventure in 1973 on the Isle of Wight People still talk of it today https://youtu.be/MCSsUEJIcLE More on the Clown / Scarecrow known as Sam of All Colors https://youtu.be/MBdfBTXWtFo If you are running X2 Castle Amber or any fun house module you may want to watch this one on the Haunted House Appuldurcombe on the Isle of Wight. https://youtu.be/vRU_hF7f-3U And do we classifier her as a Witch or a Necromancer? The Woman who lived with 92 Ghost https://youtu.be/aEdgp_aPg0Y

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    https://lemm.ee/pictrs/image/14e74c72-d031-471b-a453-eef583df3969.webp

    A Lesson In Obnoxious Gaming - The World's Greatest Paladin - The Legend of Athene. The player you don't want or maybe you do :) https://youtu.be/2t3-tpYEI0Y - watching this may make you terrified of corners. They see Athene is in the game and they play 10x better. Remember you don't have to send him gold in the mail. These are free tips.

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    https://lemm.ee/pictrs/image/d328c2ec-0704-425f-980a-dec86b64639e.webp

    So you want to create adventures live and on the fly do you? I will show you the tools that I use. Get Sandbox Generator https://www.drivethrurpg.com/product/430675/Sandbox-Generator and https://drive.google.com/file/d/0B8l15nXmXT3BOUpNYUxha1ZhbmM/view?resourcekey=0-jBMwynTYbEgP4rs2P6gFZQ and https://www.drivethrurpg.com/product/243593/Dungeon-Deck and https://mythicalink.gumroad.com/l/MythicalDeckOfDungeons-Printed and https://www.drivethrucards.com/product/203201/Dungeon-Dealer-Maze-Deck-1?src=also_purchased&filters=0_0_44587_44592 and https://dysonlogos.blog/2016/06/19/dungeon-business-cards/ You will need this https://oldschoolessentials.necroticgnome.com/srd/index.php/Designing_a_Dungeon and this https://www.drivethrurpg.com/product/248427/Designing-Fantasy-Scenarios along with https://www.drivethrurpg.com/product/248735/Encounters-Fantasy-Scenarios?src=also_purchased You now have infinite resources and endless possibilities at your convince.

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    Alterrnative to Vancian Magic for OSR Games
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearFR
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    Law 1 would cover say Gravity

    example - my wizard will make the 4 orcs levitate high up in the air. 1pt to break Law 1 and then 4 more points for the 4 orcs. Then spend 1 more point for +1 on the roll. Level 1 Wizard so that is 3pts. 18 Int so that is +3 pts. - got the 6 pts for the spell. The GM reminds the player that every 2pts spent = 1 combat round. So your Wizard is chanelling the magic and chanting in deep meditation for 3 rounds. Someone needs to keep those Orcs off you for those 3 rounds. So the start of 3rd round, during the magic phase the player rolls - gets a 17 but has the +1 for 18. Strong Sucess the orcs levitate high up in the air. How long was not specified so just roll me a d6 for many rounds. Then gravity returns and they come falling down.

    Not done yet. You broke a Law of the Universe - Roll a d20 under your Wisdom to see if you know how to appease the gods or get away with this. If you fail on a even dice roll a Zaire shows up on uneven roll a Paradox Effect in d12 days will occur with you as the nexus point. The Universe must be Repaired. So if you get the Paradox Effect. You should have a few days to make amends and cancel it out. I would suggest reaching out to a Zaire and begging for mercy.

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  • Alterrnative to Vancian Magic for OSR Games
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearFR
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    Sure Example would be Gravity makes things fall down.

    My Wizard breaks law 1 with meditation and chanting. Chanelling the magic around to levitate the four Orcs 1 pt to break the law and 4pts for the 4 targets. say 1 more for a +1 on the roll. Total 6 pts of Magic - 18int for +3 pts and 3pts at Level 1 for 6 pts. But remember it is 2 pts a combat round so this take 3 rounds to do.

    So up to someone else to keep them busy till the spell goes off

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  • [Xpost] On romantic fantasy and OSR D&D. Romantic fantasy narratives, by contrast, are usually built around defeating evil by means other than overwhelming lethal force... which is like OSR...
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearFR
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    This is why the Merchant Class and Sea Elves in BECMI Mystara are so OP

    1: The reaction System

    If you're using the old B/X reaction roll system, there is only a one-in-thirty-six chance that any given monster encounter goes straight to violence. Anything else gives you some room to manoeuvre: to talk, bluff, make a bargain, offer a bribe, whatever. If you want a fight you can have one, but you almost never actually have to fight. (And hell, even if they do attack, you can always just run away.) This is very different to later editions of D&D, which assumed that monsters would always attack on sight and usually fight to the death.

    If you use the reaction system, then instead of the dungeon becoming a series of tactical combat challenges, it becomes a network of social challenges. What does each group want? What does it need? What can you offer them, and what can they offer you? With a bit of quick thinking and a lot of heart, you can talk your way through a dungeon much more effectively than you could ever fight your way through it.

    The power of having the Darokin Diplomatic Corps Badge is not to be understimated. Yes I have authority to negotiate a trade treaty.

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  • Alterrnative to Vancian Magic for OSR Games
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearFR
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    Of course you can steal from White Wolf and have 2 types of Magic Free Form True Magic and Vancian (make the spells weaker) Hedge Magic

    You see this in Fantasy Literature as the Hedge Mage vs the True Mage.

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  • https://lemm.ee/pictrs/image/31fdcb9b-8b98-4316-8c57-78cd4a35f425.webp

    So on another OSR Resource I was asked about alternative magic systems for OSR Games Long ago Conrad and Red of Spacegamer and Better Games wrote Conrad's Fantasy because some TSR Lawyers were questioning which games system the adventures they were selling where for. So Conrad rushed up stairs to his hotel room and wrote HUGO which was later changed and expanded to become Conrad's Fantasy. He didn't have time to write a balanced and carefully crafted spell list. So he just made rules and laws for casting spells. This lead me to some years later running a top secret game for TSR Staff. During this game a pc lassoed the moon with a magic lasso. Pulled it down to earth with Titan Strength. The rest of the party climbed aboard. I want to say this happened in 1993 it may have been 94. Six Basic Laws of the Universe - Fantasy Game Setting Law I - Force flows through fixed channels in only one direction. Law II - Everything has a fixed identity whether it is fire, earth, water, or air. Earth cannot be like water and still be earth. Law III Everything has spirit which matches its identity. Law IV -All Planes of existence are separate and distinct. Law V The mind is controlled by the spirit. Law VI Something are not understood except what is, is and what has happened, has happened. Magic is the force by which the laws can be broken. The magic user combines mystical forces to break the laws. Break a law and face the law enforcers. Most common of which is the Zaires - Powerful Wizards who tirelessly work to see the laws are held together. Least reality collapse. They fear to many who lack training and understanding to wield magic. This will result in destruction of the universe. Easiest way to do this in an OSR Game is to steal from Lavender Hacks Resolution System Nat 20+ Critical Success 18+ Strong Success 8+ Weak Success 7 or less Miss Nat 1 Critical Miss / Fumble So only give Magic Users Spell Points at Level 1 1 point to break one Law - some magic attempts may require breaking multiple laws (up to Game Master / Ref to determine). Additional Magic Points +1 for every point spent. up to max of +4 Say the Magic User at Level 1 gets 3pts + Int Bonus. Then +2 per level gained As for time - Every 2pts spent equals a round of combat Interuption of spell casting - Forcess a Save vs Magic to the Spell Caster or suffer 1d4 per spell point spent (this can be used for critical failures as well). Recovery of Points - 1pt a day + Int Bonus

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    https://lemm.ee/pictrs/image/e291f121-b668-495d-b36d-13f720fc363d.webp

    The Laidly Worm of Spindleston Heugh -we have a princess turned into a dragon - another illegal use of Polymorph Spell the Laily Worm and Machrel of the Sea - Evil Stepmother turned him into a worm The tale of Jorinde and Joringel - poor Jorinde turned into a nightingale and put in a cage by an evil olde witch. Then there is the Nordic Legend of Skuld's Mother who went from being a hag to a beautiful DarkElven Princess to seduce our hero Helgi. It is said in battle that Skuld could bring her dead warriors back to life. Poor Sir Gwain forced to marry the Loathly Lady. She had tricked King Arthur to giver her what she most wanted in return she would answer his riddle that none else could answer. Back to polymorph - mostly misused as Polymorph Self 1000's of tales of witches changing shape to commit thefts. The most common is for the the Witch to turn into a hare. In this shape they would go into the barn and suck the life out of the farm animals. For some that was not enough. They would hop right up to a child and jump into the child's arms. To be carried into the house. Then they would suck the life out of all who lived there. I hope this gives you some idea of how to use Witches in your game and make it up to Folktale Standards. Have fun and stay away from hares.

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    https://sadbasilisk.press/posts/2021-04-16-hex-map-of-earth-midgard.html Get a starter Village / Town I suggest L1 The Secret of Bone Hill and then go here https://restenford.blogspot.com/ Then scatter about the follow adventures on the DM's Map work on rumors and patrons to hire the players The Halls of Tizun Thane Dark Tower from Judges Guild The Abduction of Good King Despot Isle of the Abbey Dungeon #34 B10 Nights Dark Terror Ancient Blood - Dungeon #20 https://annarchive.com/files/Dungeon%20Magazine%20%23020.pdf Citadel by the Sea - Dragon Magazine #78 HS4 The Forge of Ilmarinen by Jeremy Reaban Ghost Tower of Inverness Wandering Trees - Dragon Magazine #57 Chagmat - Dragon Magazine #63 The Shattered Circle Can Seapoint Be Saved - Dragon Magazine #75 Tempus Gelidum – Gus L. https://dungeonofsigns.blogspot.com/2012/12/tempus-gelidium-full-pdf.html Forest of Doom Dragon Magazine #73 Red Tam's Bones RC1 The Valley of Karaccia by Mithgarthr Entertainment Under the Temple Crypt The Ruins of the White Watch The Lost Shrine of Sirona The fun is seeing which ones they actually go do Then to eventually wrap up the fun - Putting an end to it all I often combine Gone Fishing and Deep Carbon Observatory together for fun Brood Mother Skyfortress is a must have to end things another is The Monolith From Beyond Space and Time

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    https://www.drivethrurpg.com/product/202175/Augmented-Reality-The-Holistic-City-Kit-For-Cyberpunk-Games

    A must own product for running cyber and modern city games https://www.drivethrurpg.com/product/202175/Augmented-Reality-The-Holistic-City-Kit-For-Cyberpunk-Games

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    "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearFR
    Now
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    fredzBXGame

    lemm.ee