eldadoinquieto Now • 100%
For a thread of the conversation on the same topic I had in Mastodon you could follow this link, surely you will find the activity and the links very useful.
eldadoinquieto Now • 100%
I'm planning to do it genuinely hard sci-fi, so it will have to deal with rather complicated things like those 5.4 Sv of surface radiation (see Colonization of Europa - Environment).
As for the player characters I'm planning to have a crew of scientists and, probably, some military types.
eldadoinquieto Now • 100%
Yes, the sub will need to be very strong and prepared to deal with depths of 100 km Europa - Subsurface ocean.
I’m studying some ideas for a future hard sci-fi adventure using Mongoose Traveller 2ed and Orbital 2100, with player characters landing in Europa (Jupiter’s moon) to study the chance of life in the ocean under the moon’s icy shell. I’m thinking about giving them some kind of submarine vessels, like a bathyscaphe or armoured diving suits, and probably a mobile base. Have any of you thought about how to design a vehicle that can be at the same time a dropship and a terrestrial base/vehicle to travel over the surface of Europa and transport the bathyscaphe to a chosen site?
eldadoinquieto Now • 100%
Interesting, there could be traits or backgrounds related to a given origin or birth place for example (something that D&D 5 and other games already do).
eldadoinquieto Now • 100%
A poor game session could be the result of many things (not necessarily related to the game), like the mood of the referee or the players at the moment of playing or if the referee have had enough time to do a proper preparation.
eldadoinquieto Now • 100%
Oh, yes. Very dangerous times for player characters.
eldadoinquieto Now • 100%
Welcome aboard and into the rabbit hole 😉
eldadoinquieto Now • 100%
These are some things I'm working on (in varied degrees of completion):
- A Cthulhu Mythos campaign plunging the players into the Taiping Rebellion
- Studying how to make a version of Eclipse Phase using M-Space (based on the Mythras roleplaying game)
- Toying with some ideas using Mongoose Traveller 2nd edition and 2300AD
- Toying with some OSR concepts using Axis Mundi by 77 Mundos
eldadoinquieto Now • 100%
Of course, unions as we know them are a product of 19th century, and the guilds became less important.
But in some of unions' characteristics evolved from the guilds, as can be read in Organized labor | Definition, Movement, History, Examples, Unions, & Facts | Britannica Money.
It should be noted that if you want to organize the workers into a strike they need some organization and in medieval era a guild can be a way to do it, or could be other means of self-orgnization, see the links below:
eldadoinquieto Now • 100%
It shouldn't be very difficult, these links could give you some ideas:
The trade unions of the Middle Ages - People's History Museum: The national museum of democracy
Labor Organizations in Ancient and Medieval Times – Brewminate: A Bold Blend of News and Ideas
Guild | Trade Associations & Their Role in Medieval Europe | Britannica Money
eldadoinquieto Now • 100%
It could depend on which game systems are more famous in your country. Games like Call of Cthulhu and Runequest , both using BRP (a percentile system) were very famous and played in Spain for many years in direct competition of Dungeons & Dragons.
eldadoinquieto Now • 100%
Hello, here you have my blog, it's written in three languages (Spanish, Catalan and English) and I hope you find it useful.
There's all kind of themes available, all related to culture, history, science and, of course, tabletop roleplaying games.
El Dado Inquieto
eldadoinquieto@ diyrpg.orgBlogger (also on Mastodon: @eldadoinquieto:mastorol.es)