A new fan-made port of Wipeout can be played in a web browser
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    You've gotta start turning kinda early to avoid running into walls, and the c and v keys (brake right and brake left) will help you on really tight corners

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  • www.videogameschronicle.com

    If you just wanna play it, here's the link: [https://phoboslab.org/wipegame/](https://phoboslab.org/wipegame/)

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    29 Best Retro Handhelds Of 2023 [All Reviewed]
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    these pieces of hardware are generally analyzed and reimplemented rather than copied

    This process is known as clean room design if anyone wants to do more reading about this

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  • AI is acting ‘pro-anorexia’ and tech companies aren’t stopping it
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    Yeah I'm seriously not seeing any issue here (at least for the image generation part), when you ask it for 'pro-anorexia' stuff, it's gonna give you exactly what you asked for

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  • Superconductor Breakthrough Replicated, Twice, in Preliminary Testing
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    Not problematic as long as you don’t go around eating electronics

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  • Reddit beats film industry, won’t have to identify users who admitted torrenting
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    Apparently the statute of limitations is 3 years for copyright infringement (source), I'm surprised it wasn't thrown out on that alone (but I'm not a lawyer)

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  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearKB
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    kbin Enhancement Suite: a community-curated script manager that lets you customize your kbin experience
  • artillect artillect Now 100%

    Like the collapsible comments didn't work with the endless comment scrolling from kbin usability pack

    Ooh, I had no idea that was a feature in KUP! I'll see what I can do to fix that. Should be a relatively easy fix

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  • What's the difference between the threadiverse and the Fediverse
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    The term has actually been rolling around for a few weeks, it's just used to describe Lemmy and Kbin, since they're based around threads instead of twitter-like posts. Nothing to do with Threads by Meta

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    Is there a way to derank certain magazines on user side? Something between full blocking and full allowing a magazine?
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    It might be kinda hard to pull off, but I’ll see what I can do. I’m not sure if KES can be used to (easily) modify the post rankings, but I think randomly hiding them based on a factor you set could work well. So if you set it to 50% for @memes, it’ll hide half of the posts from there on average.

    It’s not perfect, but I think it strikes the right balance between seeing every post and blocking it. I’m busy this weekend but I’ll create an issue on KES’s GitHub repo and someone might beat me to it.

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  • Title
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    It's a perfect example of a post that would fit there

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  • A third of US deer have had COVID—and they infected humans at least 3 times
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    In California, I'll see them running across the street sometimes. There's a lot of forests in my area and sometimes deer will wander out of them and into the neighborhoods

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  • Access controller for PS5 launches globally on December 6
  • artillect artillect Now 100%

    This is awesome! I'm really happy to see Sony make their own accessible controller

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  • It's been a while since I've really dug into the modding scene and I probably should clean out my steam workshop subscriptions list. Here's a few of the big mods that I have, am I missing anything new? * TMPE * Node Controller Renewed * Intersection Marking Tool * Network Anarchy * Metro Overhaul Mod * Real Time * Lifecycle Rebalance Revisited

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    "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearKB
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    kbin Enhancement Suite: a community-curated script manager that lets you customize your kbin experience
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    It seems like this is the opposite of the issue we were having with Violentmonkey, we'll see what we can do about fixing it

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  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearKB
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    kbin Enhancement Suite: a community-curated script manager that lets you customize your kbin experience
  • artillect artillect Now 100%

    I'm hoping there will eventually be kbin update or userscript that allows you to change the text size of comments separately from the rest of the site.

    That should actually be somewhat easy to do, I just created an issue for it on GitHub. I'm gonna be busy the next few days so I won't be able to work on it until later, but maybe someone else will beat me to it!

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  • Mad scientist YouTuber is growing a rat brain and teaching it to play Doom | PC Gamer
  • artillect artillect Now 100%

    He briefly mentions making a "neural processor" in the middle of the video, so maybe it's possible down the line?

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  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearKB
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    kbin Enhancement Suite: a community-curated script manager that lets you customize your kbin experience
  • artillect artillect Now 100%

    I just reposted it, seems to be showing up now

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  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearKB
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    kbin Enhancement Suite: a community-curated script manager that lets you customize your kbin experience
  • artillect artillect Now 100%

    Is it not showing up? I made it earlier but it hasn't gotten any votes or comments, I wonder if that's why

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  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearKB
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    kbin Enhancement Suite: a community-curated script manager that lets you customize your kbin experience
  • artillect artillect Now 100%

    Honestly, it's a great question! While kbin is open source, making userscripts allows you to iterate on changes and get updates out very quickly. It's also much easier to start making userscripts than it is to contribute directly to the project, since you only really need to be familiar with JS, HTML, and CSS. To contribute to kbin, you need to be familiar with PHP and Twig, and set up your own instance for testing your changes.

    Plus, while kbin is open source, not every single change will be merged, and there will likely always be features "missing" from it. Userscripts also give you a ton of freedom and flexibility in how you use sites, so you could make crazy changes that aren't remotely possible to merge into it.

    Hope that answers your questions!

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  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearKB
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    kbin Enhancement Suite: a community-curated script manager that lets you customize your kbin experience

    A couple of weeks ago, [@shazbot](https://kbin.social/u/shazbot) made [this post](https://kbin.social/m/kbinStyles/t/75584/kbin-megamod-proposal-and-proof-of-concept-for-integrated-collection-of) about a project that they were working on. Since then, [@shazbot](https://kbin.social/u/shazbot), [@ori](https://sacredori.net/u/Ori), [@minnieo](https://kbin.social/u/minnieo) and I have been hard at work, and we are excited to finally announce the official release of [kbin Enhancement Suite](https://github.com/aclist/kbin-kes) (KES)! kbin has seen an explosion of user-made add-ons, but keeping track of them in one place, letting them share settings with one another, and toggling them on and off can be a challenge. KES is an expandable add-on manager that aims to rectify this by providing a unified interface and framework for script makers to collaborate, and letting you use them all in one place. KES brings together userscripts from the community, with a built-in settings menu that lets you tailor your experience to your liking. It also offers a flexible framework that empowers script authors to effortlessly integrate scripts into KES and set up custom input fields with no additional code. KES gives you a single window onto a collection of enhancements that is growing by the day. And those features can be added to by you! [The KES settings menu](https://raw.githubusercontent.com/artillect/kbin-megamod/add-screenshots/images/settings.png) [What the feed looks like with everything enabled](https://raw.githubusercontent.com/artillect/kbin-megamod/add-screenshots/images/threads.png) [The comments with everything turned on](https://raw.githubusercontent.com/artillect/kbin-megamod/add-screenshots/images/comments.png) Features ========== We’ve focused on making customizing your kbin experience as easy as possible, whether you are on mobile or desktop. After we sort out the bug reports from this release, we plan on adding many more features! Here’s what we have so far: * Collapsible comments with nesting (by [@artillect](https://kbin.social/u/artillect)) * Use slash commands to add emoticons in text areas (by [@minnieo](https://kbin.social/u/minnieo)) * Add syntax highlighting (with customizable themes) to code blocks (by [@ori](https://sacredori.net/u/Ori)) * Show instance names next to non-local users and communities (by [@artillect](https://kbin.social/u/artillect)) * Add a link to message users on your instance next to their usernames (by [@shazbot](https://kbin.social/u/shazbot)) * Hide upvote/downvote buttons and reputation (by [@artillect](https://kbin.social/u/artillect)) * Show more detailed timestamps on threads and comments (by [@shazbot](https://kbin.social/u/shazbot)) * Hide thumbnails on threads (by [@shazbot](https://kbin.social/u/shazbot)) * Add link to subscribed magazines to the navbar (by [@shazbot](https://kbin.social/u/shazbot)) * Replace or hide the kbin logo in the navbar (by [@shazbot](https://kbin.social/u/shazbot)) * Add “OP” label next to thread author’s username in comments (by [@shazbot](https://kbin.social/u/shazbot)) * Convert navigation links on profile pages into a dropdown (by [@shazbot](https://kbin.social/u/shazbot)) Each of these can be toggled in the settings menu, and some of them have additional configuration options, such as setting custom labels, colors, etc. New features are added on a rolling basis and the menu pages will update on the fly to reflect this new content. Installation ========== **[Click here to install KES](https://github.com/aclist/kbin-kes/raw/main/kes.user.js)**, and follow your userscript manager’s prompt to complete the installation. If you don’t have a userscript management extension, you can install one of these, and then install KES using the link above: * [TamperMonkey](https://www.tampermonkey.net/) (desktop, or Firefox on Android) * [Userscripts](https://apps.apple.com/us/app/userscripts/id1463298887) (iOS 15+) Once KES is successfully installed, access the settings menu by clicking on the wrench icon located at the top-right corner next to your username. From there, you can enable the features you like, and customize your browsing experience. More information ========== For bug reports and feature requests, visit our [GitHub repository’s issues page](https://github.com/aclist/kbin-kes/issues). If you have any questions or need assistance, don’t hesitate to ask here or make a post on [/m/enhancement](/m/enhancement)! Developers ========== If you are a userscript author, we’d love it if you could try porting your userscripts into KES, or try writing completely new ones for it! [@shazbot](https://kbin.social/u/shazbot) has made it easy to integrate your scripts: you just need to add your script’s information to `manifest.json`, make a few small modifications to your script, add it all to the GitHub repository, and you’re good to go! KES benefits: * Turnkey integration: a simple, declarative framework for dynamically adding features to the UI without touching the underlying code * Sharing of user-defined settings through script namespaces: access your script settings, and those from other scripts, through a well-defined object * Automatically responds to infinite scroll and page reload events * Attribution of script authors * Easily toggle scripts on/off Explore KES’s documentation [here](https://aclist.github.io/kes/kes.html#_developers) to get started. If you have any questions, feel free to reach out here, on [/m/enhancement](/m/enhancement), or at our [GitHub repository](https://github.com/aclist/kbin-kes).

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    "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearKB
    /kbin meta artillect Now 0%
    Is anyone else having trouble making image posts on kbin?

    I'm trying to upload a picture to make a post, and I keep getting the error "This value should not be blank" when I try to submit my post, even though all of them are filled in. Any idea what's going on?

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    I really like [[Strategic Planning|STA]] (does this work with the set code?)

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    Greetings! The Brawl Hub's Season 8 begins in a couple days. Come check out the discord to sign up! [https://discord.gg/brawl-hub-724663163194441769](https://discord.gg/brawl-hub-724663163194441769) Based on feedback from both inside and outside the league changes have been made to the league's banlist. We hope that these new bans will cultivate a more creative, interesting, and fun format for people to compete in. **Commander only bans:** * Rusko, Clockmaker, * Teferi, Hero of Dominaria * Raffine, Scheming Seer **In the 99 bans:** * Wash Away The Season 7 tournament just wrapped up with Atraxa, Grand Unifier taking down Kethis, the Hidden Hand in the finals. With Rusko, Teferi, and Raffine out as commanders (these cards are still legal in the 99) we have our eye on Atraxa for a future ban if this phyrexian value bomb takes over the format. With the two best control decks out of the format this could time for aggressive decks like Adeline and Ragavan to shine, though. Or will there be a new commander from LoTR that emerges as a top contender? [https://www.youtube.com/live/jAHrGx\_NXNw?feature=share](https://www.youtube.com/live/jAHrGx_NXNw?feature=share) Come join us and compete to be crowned the next historic brawl champion!

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    Since /r/spotted shut down during the blackouts, I've been missing seeing pictures of the random cars that people see, so I've created !spotted (or [@spotted](https://kbin.social/m/spotted) for people on kbin). Come share some pics of cars you've seen!

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    Since /r/spotted got taken over, I decided to make a magazine on kbin for car spotting! Go check out [@spotted](https://kbin.social/m/spotted) if you're interested! (Let me know if the link doesn't work)

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    "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearKB
    /kbin meta artillect Now 100%
    Loving the new updates, but what all has changed?

    I tried looking around for a changelog but I couldn't find one anywhere (let me know if you know where it is, I know you can look at the commits/merged PRs on Codeberg but there's a lot to dig through). Here's some of the changes I've noticed: * Profile picture next to username in top right * Comments can now be sorted by "top" * Larger image preview when uploading an image * Magazine stats are now localized (yay!!!) * kbin logo instead of stormtrooper in the "Create your own instance" box * Vote colors are brighter on dark mode * New theme: Tokyo Night This is just what I've seen after using the site for a bit after the update, let me know if there's anything I've missed! Edit: I just noticed that you can filter posts by language now, that's huge!

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    jazz rules
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    forum.paradoxplaza.com

    So many great questions! I'll answer as many as I can now but some will be answered by future development diaries. We have lots to come still! :D > > > Lucretius said: > Will there be any type of right-of-way system for the roads, so you can start with small roads, but have the right-of-way setting so you can easily upgrade the roads to larger sizes later without demolishing everything? > Larger roads take up more space, but you control how they upgrade so you only need to demolish things on one side to make room for the larger road. > > > > > ristosal said: > Roundabouts aside, there are some pretty elaborate at-grade intersections shown in both trailers. How are these generated? > You have a lot of freedom in how roads connect to each other, the snapping and collision you're used to in Cities: Skylines which usually prevent these intersections (at least without mods) don't apply in Cities: Skylines II. Of course, there are some limits, but you can split and merge roads much more freely and add slip lanes if you want. > > > > > backface said: > 3. I haven't seen anything related to tunnels. We know they exist, but will be modeled or will be a black hole like the ones in CS1? > And finally, not related with this one: > 4. When will recomendable specs be released on Paradox web? They are set to be announced, so I don't know if the ones on Steam are right. I have to update my Graphic Card and I want to start looking into it and know which model I would need. > Tunnels are modelled, no black holes. I'm not sure when the specs will be added to the official website, but the ones on Steam are up-to-date. > > > > > Karpaj said: > Hope I still will be able to do routabout by myself, in case if build-in won't work for 6/8 road crossing intersections. > You can still build roundabouts using one-way roads if you prefer or need something even larger than the built-in options. They can handle 6 and 8 lane roads crossing each other though I would not recommend using the smallest one for those. > > > > > ScorpTA said: > What we’ve seen so far looks great. Is there an option for traffic to drive on the left-hand side of the road, instead of the right-hand side, or is this locked to the region e.g. in the US theme traffic will drive on the right? > Left-hand traffic is selected when you start a map, so there are no limitations on which maps you can play if you prefer left-hand traffic. > > > > > backface said: > Also, what worries me more than left or right and drive (at least I think this is "easy" to change), the look of the roads it's too american, so... If we have european buildings (as it looks like at the zoning options in the trailer), our roads and street would look like american? Or we can change the look of the roads? > We'll get into themes on the 31st of July, but I can reveal that American roads are not the only option you have. > > > > > kenratboy said: > Want to learn more about parking, are the parking lots all fixed sizes, or can they be scaled? Could a surface lot be upgraded to a parking garage? Maybe underground parking for downtowns. Either way, this mechanic being built in and actually functional is HUGE for making more realistic cities. > We have a bunch of different parking lot sizes and structures to choose from, including multistory and underground options. > > > > > Joe The Dragon said: > can do you multi lane ramps with good looking merges? > > > > > full speed local / express setups aka C/D setup that don't have cars useing the locals with out takeing an exit? (more of an traffic ai thing) > > > > > ramps that can be at the same speed as the main highway? > > > > > Will cars not do the something dumb like exit and reenter the same hiway at an ramp just due to the path being not as long? > Speeds are tied to the road itself, however, you can set them up with a lot more freedom than you're used to from Cities: Skylines. How they merge depends on how you connect them. We'll get into how the AI works next week. > > > > > Xain said: > Also, will it be possible to build big, monumental roundabouts (Place de l'Etoile in Paris, for example), with a monument at the centre with the roundabout tool? > Not using the built-in roundabout tool, they aren't quite big enough. But you can build roundabouts using one-way roads and decorate the center how you'd like. > > > > > VirtusIncognita said: > Since we can build roads over roads (given enough clearance) and pedastrian roads were announced (with them being open to service vehicles); will it be possible to build pedestrian roads over normal roads? Some pictures as inspiration: > [https://eportfolios.macaulay.cuny.edu/nycpublicspaces/files/2015/05/article-2139899-12EF2F80000005DC-992\_964x1437.jpg](https://eportfolios.macaulay.cuny.edu/nycpublicspaces/files/2015/05/article-2139899-12EF2F80000005DC-992_964x1437.jpg) > [https://files.structurae.net/files/photos/1/nesenbach05.jpg](https://files.structurae.net/files/photos/1/nesenbach05.jpg) > Yes, pedestrian streets can also be stacked on top of other roads as long as the road below has space for the road pillars. > > > > > Danbyization said: > > > > * Can crosswalks be added anywhere on roads or can they only be added at junctions? > Crosswalks can be added anywhere by intersecting pedestrian paths with a road. > > > > > PixelPolygonal said: > And also, when will we have 6-lane roads too? I looked over the trailer and there doesn't seem to be any 6 lane roads, which is disappointing considering that there's plenty of cities that have these roads. It would be also quite nice if we can add more lanes above 5 for certain uses, such as airport, cargo and heavy traffic areas. > > > > > And lastly, will there be presets that allows us to create roads without needing to manually set "upgrades/additions/set auto parallel lanes" each time? Having more control over the roads is great, but it would be nice to have the repetitive tasks streamlined. > We have both 6, 7, and 8 lane roads. Upgrades/additions can be added to long sections of road, similar to upgrading to a different road type, so it's quite quick to add once your road is built. Parallel mode is enabled or disabled as you build, so if you're building a lot of parallel roads, you just set it up and build until you want just one road again. > > > > > Marov84 said: > 2. By the way, speaking of cars, buses, trams and any other wheeled vehicles, will the windows be tinted or will you be able to see drivers and passengers in them (something similar can be seen in Transport Fever 2)? > Vehicles have tinted windows so your citizens get a little privacy. > > > > > rackiew said: > Also, about the grid tool, can we control the grid size and shape? that wasnt clear. > The grid essentially fills in a square and you control the size of that square. Roads are evenly spaced out in the grid, so how tight you want them depends on the size. But as you are dragging it out you get a preview of the roads and zoning so you can determine what works best for your city. > >

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    "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearKB
    /kbin meta artillect Now 96%
    Improved Collapsible Comments - Script that lets you collapse replies by clicking a line to the side of each comment

    [Download it from greasyfork](https://greasyfork.org/en/scripts/468923-kbin-better-collapsible-comments) This userscript for kbin enhances the comment section adjusting the layout and adding a line to the left of each comment and its replies that lets you collapse them. The design is inspired by some custom subreddit stylesheets, and new reddit surprisingly enough (you know what they say about broken clocks). Personally, I think this is the best way to handle collapsing comments [here's a screenshot](https://i.imgur.com/RuF0rS1.png). [A video of it in action](https://i.imgur.com/d4WMz5N.mp4) If you don't have a userscript manager extension installed, you can install [Tampermonkey](https://www.tampermonkey.net/), and then open the greasyfork link above.

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    "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearKB
    /kbin meta artillect Now 100%
    kbin Magazine Style Toggle - Lets you enable and disable per-magazine stylesheets
    greasyfork.org

    I made this userscript that adds a checkbox to the sidebar that lets you turn off a magazine's custom stylesheet. Check out the [/m/kbinStyles thread for more info](https://kbin.social/m/kbinStyles/t/45352/kbin-Magazine-Style-Toggle-Lets-you-enable-and-disable-per-magazine) [Here's what it looks like](https://i.imgur.com/ae6Bbhk.png)

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    artillect Now
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    artillect

    artillect@ kbin.social

    I like turning things into other things
    he/him | California, USA
    #magicthegathering #hardware #mechanicalkeyboards #reverseengineering