github.com

This is the last official version of Experienced Pixel Dungeon, Redone or otherwise. No more bugfixes, ports to latest Shattered, or new content. That's the end of the line. 2024 is anniversary to many things, including this mod, as 4 years have passed since the first release of that silly grinding mod with many things to do; but since then, the tumor has only grown larger... You might have noticed, that large amount of content haven't really changed since its first year of 2020-2021. After that, I just fixed bugs and ported Shattered's new releases, with big things only happening once a year. It almost became an another job, that I did to keep its legacy going further and further, sometimes even at expense of project I actually enjoyed, like Summoning. And then it really took off in 2023. My email started being flooded with reviews and emails about how it is the best game they played, or reported game breaking glitches. The legacy design didn't stand up very well, and breaking integer barriers is bond to make things wrong. But I kept going. For honor, for people, to keep the tumor alive... I hated it, but I told myself, than I should do it. It's the most popular mod of mine, why I would cancel it? What would happen to those PD fans, that enjoyed grinding? But just like cancer, playing or making ExpPD results in never ending pain. So I am ending it. For my own sake. You may not be happy. But I am happy. Than the beast is slain.

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Dimensional Sundial, holiday items and Roguelike-ness
  • TrashboxBobylev TrashboxBobylev Now 100%

    It depends on your scale of dedication to exact definitions.

    Holiday foods are deliberately designed to be nice subversions of pasty, but not something you would depend on (mostly due to rarity).

    Dimensional Sundial is a reference to vanilla's day and night differences, and could be seen as detrimental, depending on how you handle increased spawns. Also you choose to invest into it and don't get it every time.

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  • github.com

    This release ports stuff from Shattered 2.5.2. Nothing else to say, really, the merging process went relatively smoothly.

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    (2.0.1 hotfix was uploaded, fixing Abyssal Spawner being invincible and Metamorphosis cursed effect crashing the game on cancelling.) Download it here: [https://github.com/TrashboxBobylev/Rat-King-Adventure/releases/tag/2.0.1](https://github.com/TrashboxBobylev/Rat-King-Adventure/releases/tag/2.0.1) This update has been in works for over two months, but you can now finally enjoy Rat King Adventure as Duelist, with all new talents and third subclass, while challenging an updated Abyss!

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    [DEV] Community Pixel Dungeon is fully released!
  • TrashboxBobylev TrashboxBobylev Now 100%

    the process was me scrolling through threads on discord or reddit and then judging ideas that came up in them

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  • github.com

    Today is July 26th; 10 years ago, watabou released source code for Pixel Dungeon, creating a modding community for it. Community Pixel Dungeon is a symbol of community being able to achieve that and evolve this community into what we know today. Thank you all.

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    github.com

    This mod has been conceptualized back in October as dedicated thing for 10th anniversary of Pixel Dungeon becoming free and open source software, but only now I dedicated the time to start making it. The core idea is that I am not the one, who design the features and new items, it’s people from community of this game! This pre-release adds 17 more ideas to the pack, including ideas from Reddit and Lemmy posts and ideas from archived ideas channel on PD discord, bringing total number up to 37, all of which can be seen here: https://gist.github.com/TrashboxBobylev/98aa9c667af73c56bbae91413fe22a24

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    [DEV] A New UI for Scrolls of Upgrade
  • TrashboxBobylev TrashboxBobylev Now 100%

    The horror I will have to feel on adapting this for using millions of scrolls at once...

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  • [DEV] The first pre-release for Community Pixel Dungeon has been released!
  • TrashboxBobylev TrashboxBobylev Now 100%

    The post has been updated with a link to 0.1.1 hotfix and the link to list of all features currently in the mod.

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  • [DEV] The first pre-release for Community Pixel Dungeon has been released!
  • TrashboxBobylev TrashboxBobylev Now 100%

    ...it seems like the picture overrides the link on Lemmy; great platform!

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  • github.com

    This mod has been conceptualized back in October as dedicated thing for 10th anniversary of Pixel Dungeon becoming free and open source software, but only now I dedicated the time to start making it. The core idea is that I am not the one, who design the features and new items, it's people from community of this game! Currently this mod has 20 unique features from ideas of 21 people on PD's discord, all listed here: [https://gist.github.com/TrashboxBobylev/98aa9c667af73c56bbae91413fe22a24](https://gist.github.com/TrashboxBobylev/98aa9c667af73c56bbae91413fe22a24)

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    github.com

    Fixes some of urgent bugs, like crashes with trinkets or telekinetic grab. That's mostly all, there is also some balance tweaks to forgotten things like Vampiric.

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    github.com

    This release ports stuff from Shattered 2.3 and 2.4 and reimplements rare mobs. Some were asking what is ~~wrong~~different with this mod: it makes the game 25% shorter, like chapter length and mob and equipment stat increases.

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    github.com

    Shattered's trinkets are finally (after 11 days of waiting!) here, alongside with some aesthetic changes, buffs to underused and overused stuff and patches to world-importance bugs like warhammer stunning. Don't know what else to say... go look for reaching another cycle!

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    github.com

    The 100+ days of waiting and development hell are finally over... This release introduces: - Shattered PD 2.3.2 port - minions port/overhaul, with 8 staffs to find in the dungeon with reworked abilities and stats - ports of few features from original Summoning, like healing gas, hordes, scimitar rework, clean water, frostburn... - rank manager spell, the new way to manage ranks - attunement rework to be like strength, but for magic - hunger adjustments, staffs in journal and other QoL - bugfixes for things from original Summoning

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    github.com

    Don't you love forgetting about some tiny details (or, rather, dwarf-sized) and then being told that it makes the game unbeatable and having to cope with working on this abomination of a variant for few more hours? Me toon't. At least DK's phase 2 is now gone.

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    github.com

    Okay, so 2.17 happened to have crash with fishing, so I fixed that and did some more balance and difficulty changes, nerfing Haste and Fate Lock and tweaking new bags.

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    github.com

    The biggest feature of this release is many stats and numbers have been improved to be scaled up to 2^63 (~9 quintillions)! This means many more opportunities to upgrade your gear into heavens! This release also adds Burnt Bag, some more funny items, cycle 5 and balance changes.

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    github.com

    This release ports Shattered PD 2.3.1's changes, implements few QoL fixes and, most importantly, increases the limits on game's numbers from 32-bit to 64-bit, like health, xp, damage, item count and gold! Now you can hold trillions and trillions of stuff with billions of upgrades on them in your inventory! This is, of course, **pre-release** due to sheer amount of code changes. Things can break, not work or behave weirdly. Scroll of Debug is included to test stuff. The link to Google Play version of beta: https://play.google.com/apps/testing/com.trashboxbobylev.experiencedpixeldungeon.redone

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    [DEV] Upcoming Lunar New Year item!
  • TrashboxBobylev TrashboxBobylev Now 100%

    I thought we were having Steamed Flesh.

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  • github.com

    This release fixes stuff like oof thieves stealing tickets and fate locks, and also few crashes.

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    github.com

    EDIT: the bugfix patches have been uploaded, fixing few untested inconsistencies, legacy behavior and bugs. Hello, the community, it is been my birthday on January 4th, so I have made a new Reincarnated release to celebrate with all of you! The new things include: - Adventurer (with some exclusive talents) - All reworked bombs - Ropes - Conducts (most of them) - Reworked Runic Blade - Reworked Hunger system - Email feedback button from ExpPD

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    [DEV] Experienced Pixel Dungeon 2.16.2 has been released!
  • TrashboxBobylev TrashboxBobylev Now 100%

    It is not meant to be taken too seriously, but yeah, I do have personal issue with how Experienced is significantly more popular than other mods, such as Summoning and RKA, despite ExpPD's obvious flaws and many breakouts from integer overflow or similar issues.

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  • github.com

    So uh, New Year 2024, adventurers in here! Here is your flimsy prize!

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    github.com

    So, yeah... This is a new thing connected to Summoning PD, to port its features to the newest Shattered. The full philosophy of this project is detailed in the game's changelog, but that's what is now implemented (only started today): - Armored Cloak - Shop weapons - Different spirit arrow sprites for augments - Buffed bombs - Crash handler and debug scroll for testing - Interface and icon changes - Development snapshots

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    github.com

    I am trying to remember, I swear... Anyway, this release ports ShPD 2.2, so new blacksmith quest and stuff are available!

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    I hate the new Duelist sneak :(
  • TrashboxBobylev TrashboxBobylev Now 100%

    this is why Summoning's Warrior rework is better concept than duelist

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  • TrashboxBobylev Now
    29 13

    Trashbox_Bobylev

    TrashboxBobylev@ lemmy.world