The comparison of modern day games vs open source games.
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    Rob200
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    It's not exploitative the way I view it if the people worky on the game are hobbiest and genuinely wanted to do this in their free time. Which happens to be most open source projects. Some are also made by small organization who are mostly hobbiest.

    When you look at a corporate game it's almost always strictly for money.

    I don't expect every game to be better in quality under an open source license by itself, But one you build up them projects based off of multiple open ips it eventually becomes easier to compare.

    People look at how it is now, and don't realize they can change that. not by themselves but when all these projects get collectively made by different parties and you get more and more content.

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  • I might give Rumble a try
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    Rob200
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    The thing about rumble is, they'l allow pretty much any kind of Speech, but if you are left leaning i'm thinking (hoping) they would treat you the same as the right. That is something I think someone ought a do a documentary about.

    Does Rumble really care about free speech, or is it strictly the alt right speech? For reach, surely Rumble wouldn't be bad, in fact probably your next best for viewer reach next to Youtube and Twitch.

    Personally I don't use Rumble but I understand you got to do what you got to do to get viewership.

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  • The comparison of modern day games vs open source games.
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearRO
    Rob200
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    This post isn't about if a game is better, or higher quality through capitalism or open source it's

    It's about which is more or less exploitative. When I briefly talked about Suptertux kart having modern ish feel, for an open source game that was impressive, while still retaining the benefits of being open source.

    In my other post I actually did talk about open source games being decentralized (in this same community) and how it can actually make games better than capitalism games made under capitalism. https://lemmygrad.ml/post/5761876

    This is because, on that post I mentioned how if one party makes a web comic series or similar, under a creative commons licensed, then other unrelated parties could then freely make a fan game and go all in on making the game and not have to focus as much on making new characters and plot.

    Basing a game off of a media, gives your game that extra feeling that man open source games are missing compared to games like Naruto: Ultimate Ninja Storm, or Dragonball Xenoverse.

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  • What's great about combing open source with creative commons is how similar to the Fediverse how everything is federated into different servers, the media, and the games based on it are also federated. With different parties involved in the projects. Here is a real world example you can play and view right now. 1. creative commons example. The Pepper&Carrot web comic is under a creativecommons license meaning generally you can download, share, view, make your own version of it. (including animated and video games) 2. open source game projects based on a creative commons media. Some talented developers took this creative commons property and made some cool open source games you likely won't find in any Linux Repository. https://oneiricworlds.itch.io/pepper-carrot-potion-of-flight Pepper-carrot potion of flight is a cool 3D exploration type game with anime like visuals. Pretty cool. The link provides both the download and a Youtube video of the gameplay. and another nice looking open source 2d endless runner game with 2D animated sprites. https://www.youtube.com/watch?v=zvC1P6rXTQg Pepper&carrot endless runner game, is also based on the creative commons web comic Pepper&Carrot. When everything is freely licensed, the games and the media content itself and is federated between different creators, you get a lot of free video games under an open source license.

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    Are libraries a good resource with communist atributes?
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    Rob200
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    Personally, even though a library isn't necessarily a means of production, I don't think it would be not be welcomed under a communism environment. I feel the concept of a library and how they work overall is similar to what communist might be looking for in general from such a service.

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  • Are libraries a good resource with communist atributes?
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    Rob200
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    Like I said depending on the environment, you can make small changes to how libraries work to fit it under communism. It doesn't *have to be like that just because it is in certain locations with their own ways of doing things.

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  • The comparison of modern day games vs open source games.
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearRO
    Rob200
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    Given that the community has to do with the capitalism exploration of video games and its decline, I'm not necesarilly looking at the art aspect but that one is less exploitable and less degrading then another to the person playing the game.

    Yes, there is more to free gaming that is open source.

    if you can combine an open source game with a creative Commons license series, that's the best case scenario.

    For instance there is the creative commons licensed pepper&carrot which is just a web comic, and has spawn a bunch of small, yet open source games asked on it. (the creative commons allows for this without permision)

    This combination (of open source and creative commons) can easily get you that.. mainstream capitalism feel like you would on a PlayStation or Xbox in an open source environment. (mainly 3rd party licensing games.)

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  • Are libraries a good resource with communist atributes?
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearRO
    Rob200
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    I understand communism to be a classless society, to have Collective (or common) ownership of the means of productions. Along with the absence of money eventually. Or at least it aims to for most of these things.

    Libraries meet most of this, if not all of it.

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  • Are libraries a good resource with communist atributes?
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearRO
    Rob200
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    Libraries could easily be adapted to fit Communism, most of the ground work is already set up, you might have to make some changes for it to work under communism as defined.

    While they might not be communism they do share a lot of similar principles to communism. While their might not be a lot of specific production, collective ownership is also an important key to communism, which libraries share.

    One person can borrow a copy of a book and then months later another person could get that same copy in their own household.

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  • The comparison of modern day games vs open source games.
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearRO
    Rob200
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    Yes. It is a problem. I agree with what you were going with there. If a game is released unfinished it's not good compared to older video games.

    Then there are games like Splatoon that would also use drip feed updates, with most of them being free such new maps for free introduced in updates. Although Splatoon has it's other problems related to capitalism.

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  • The comparison of modern day games vs open source games.
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    Rob200
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    But by having copyrights, it makes a game less communist because you don't know if your favorite dev might not start taking things down, or enforce their copyright.

    And actually there is a way to do this, while not having restrictive copyrighted control, if you explicitly have an opensource license that prevents this applied to your project form the get go, you can almost always refer to that and usually win in court if you can prove yours was developed first and that the license was in place since day way.

    Such licenses might allow people to mod said game, but then require them not to change the license terms. This in theory would protect your game even from patents made in the future by other devs because applying a newer patent would either directly or indirectly change the original license terms.

    But if the patent was already in place before hand, then the license wouldn't be able to protect the project for long.

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  • I mean think about it. You just need a library card (usually free if not always) and you can get anything a library offers for free with no fees. This use to be just movies, books, music CDs (think early 2000's and 1990's but now you can even get new video games for free. (physical copies) it's a collective resource for a lot of media based products. Most countries, (if not all) have and tend to support public libraries. but is this a good communism service. when looking at communist principles? What does the community think?

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    The comparison of modern day games vs open source games.
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearRO
    Rob200
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    What I meant by anywhere, I meant that you couldn't take the game without permission if it's still protected by copyright. If they allow anyone to just take and share it on their own app stores without asking that is neat.

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  • The comparison of modern day games vs open source games.
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearRO
    Rob200
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    It's basically free, while still under copyright protection? This might be a complicated one because while such a game might be free to access it's not free to do entirely whatever you want to it, such as modding it. While freely available you couldn't just get this game from anywhere in most countires. (legally)

    But idk, is this good enough for communists to enjoy, just as long that you can freely access it in it's pure form? But since it's still copyrighted your places of getting it legally are limited.

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  • The comparison of modern day games vs open source games.
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearRO
    Rob200
    Now 100%

    Drip feeding content is a thing alot of modern day games do, including indie tittles but generally that content gets added for no cost but not always.

    Other times it gets added as dlc you have to pay for.

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  • The comparison of modern day games vs open source games.
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearRO
    Rob200
    Now 100%

    True, but my point was if a persons opensource library was limited to what was in a Linux repository, they were missing out on other great open source games. Just about everything thing in Linux repositories you would think would be open source, but there are some such as Ubuntu that have some repositories for nonopensouce content such as the Discord app.

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  • Video games are expensive even "free to play" games. You need to buy an expensive game console or PC that can run the games made in the modern day. Then, some games can cost upfront now $70 or more dollars. Then you got to buy the dlc, and the micro-transactions to get anything meaningful done on the game. Some free to play games have paywalls you'l eventually run into to either progress, or to get more of the game such as cosmetics. Open source games on the other hand are typically free for anyone with an internet connection and a device that can run the game, can play for free with hidden fees, or dlc, Micro-transactions. and no ads. In fact the closest thing you get to cost when playing a more demanding open source game to you is the device (some cases, the Monitor) and the internet connection even if just temporarily to download the game. In Super Tux Kart, you got a modern ish looking game, opensourced, and is free and legal for anyone to collectively download and share this opensource game. Being an opensource game. What would you pick capitalist games, or open source games? Some might believe there's only a handful of open source games especially if you only play them from the Linux repositories. Some websites might have creator putting their open source games on them, some of these might even be might even be playable in your web browser with html5.

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    Rob200

    lemmygrad.ml

    I am supportive of communism. Collective ownership I think is an important part to a successful society.