"Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearRP
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    I don’t have a tablet*, but I have heard that Procreate is one of the better ones. But for my artistic projects, I have startet using Clip Studio Paint.

    But the “vector and raster” is a really nice feature. I have also used their resource link function a lot in publisher. Saves RAM, time and makes it easy to update files.

    *The ones that is a computer. But I do have a drawing tablet :)

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  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearRP
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    Affinity Summer Sale

    Hello there Figured this may be relevant here, otherwise let me know and I will delete it: [Affinity is having a summer sale](https://affinity.serif.com/en-us/?utm_source=affinity_subscribers&utm_medium=email&utm_campaign=2023_summer_sale&utm_id=row&utm_content=email_2&utm_term=v2_ul_owners). It is a very affordable program with no subscriptions, that can do all the things most people would ever need for making book and graphic projects. I have been using the "family" since 2019 for all my projects (though, I am not a fan of Affinity Photo, but I have used it). They all also have a 30-days trial.

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    https://img.itch.zone/aW1hZ2UvMTkzNTcxMC8xMjgxNjA3NS5wbmc=/250x600/nkJdx7.png

    Hello there Some time ago I created a hack for the game Glitter Hearts, a game about playing transforming, magical heroes. I really enjoyed the mood the game was trying to make, but I found there was a good deal of problems with the product. In short, these were some of the things I tried improve: - Make it more player/GM friendly - Clean up some of its mechanics - Add more artwork to inspire the GM Recently I have updated some aspects of the hack that I wasn't to satisfied with and figured I might as well share the project here on lemmy. # [Hearts of Harmony](https://nerosus.itch.io/hearts-of-harmony)

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    Hello there Looking for a bit of feedback on a move. I have been revising a recover move for a hack I made for the game Glitter Hearts. The reason for the revision, is that I feel that the current version kinda makes the flow of the game "stumble". So I tried to make a simplere version, but fear that it might be to "mechanical". The general idea of the move is that the characters gain Stress (basically damage), and can clear it by spending time with Bonds (people, places and groups), that is important to them. But doing so risks the Bond somehow. ===== OLD VERSION ===== **Reconnect & Recover** Whenever you **have downtime and hang out or spend time with your normal life**, decide which Bond you want to focus on and roll+Bond. *On a 10+, choose one below: - Clear all Stress - Clear a Debility - Raise the Bond by 1 (max +3). *On a 7-9, as above but something problematic, dangerous, or inconvenient will make the Bond unavailable for some time unless dealt with. Start framing a scene and play out things that happen. The GM will jump in and add the element when they so choose. *On a 6-, things go very wrong, potentially damaging or destroying the Bond. Describe the scene and what goes wrong. Then *Check your Bond*. ===== NEW VERSION ===== **Reconnect & Recover** Whenever you **have downtime and hang out or spend time with your normal life**, decide which Bond you want to focus on and roll+Bond. *On a 10+, choose one below: - Clear all Stress - Clear a Debility - Raise the Bond by 1 (max +3). *On a 7-9, you clear half your Stress (round up), and choose one below: - The Bond becomes unavailable for some time - An obstacle/problem appears for the Bond - Its opinion of you or connection to you, changes .. then describe how that looks in the fiction. *On a 6-, things go very wrong and the GM may make a hard move involving the subject of the Bond.

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    What's your favorite piece of GM advice?
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    Ask questions of your players to fill in spots in the world, especially when uncertain about if something would be interesting. Tell the story with them, not to them.

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