Star Citizen Pushes Through the $700 Million Raised Mark and No, There Still Isn’t a Release Date
  • Kaldo Kaldo Now 100%

    Any comparison is meaningless because for every bad thing you say, people will jump at you with the classic ol' "its still in development".

    The fact is that it's buggy, crashes all the time and you lose progress, it can't be played like any actual existing MMO - it's a demo atm even if you ignore the common resets they do officially on major releases. Until it's actually released and can be decently reviewed from start to finish it can't even start to compare to an actual released, playable game.

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  • Furiosa director George Miller’s comments on Mad Max game and Hideo Kojima prompt response from Mad Max’s original devs
  • Kaldo Kaldo Now 100%

    Same experience here, it's a fun and entertaining movie. FR is still better but that is a perfect movie IMHO, it'd be next to impossible to match or beat it in any way

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  • Furiosa director George Miller’s comments on Mad Max game and Hideo Kojima prompt response from Mad Max’s original devs
  • Kaldo Kaldo Now 25%

    Never understood what people see in that game, it was like any basic ubisoft open world game - grindy, repetitive and filled with question marks to explore and "clear". The ground combat was exceptionally bad IIRC, I gave it up after ~6 hours.

    Now if you got Bend Studio to work on a sequel... I'd be interested in that

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  • Gamers Are Becoming Less Interested in Games With Deep Strategy, Study Finds
  • Kaldo Kaldo Now 100%

    Yeah, there hasn't been a lot of innovation in the genre and what we have is often a buggy mess - that definitely doesn't help the adoption of 'deep strategy'. I love games like what you mentioned but even I get sick of them when I start running into AI or optimization issues, where games devolve into snowballing or boring tedium after the first few hours, when the UI is a frustrating mess that makes me hate every second spent on trying to make it work the way I need it to work.

    Or maybe I'm just spoiled by the amount of polish and thought that goes into games like factorio or against the storm.

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  • ENDLESS Legend is Currently Free to Claim on Steam
  • Kaldo Kaldo Now 100%

    Amazing and beautiful game, the only issue I have with endless * series is that the combat always falls short for me, but you can still easily get a few dozen fun hours out of it.

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  • Stellaris gets a DLC about AI that features AI-created voices, director insists it's 'ethical' and 'we're pretty good at exploring dystopian sci-fi and don't want to end up there ourselves'
  • Kaldo Kaldo Now 25%

    Very easy time if it's about commercial use (well, at least outside of china). Companies need to have licenses for the software they use, they have to obey copyright laws and trademarks, have contracts and permissions for anything they use in their day to day work. It's the same reason why no serious company wants to even touch any competitor's leaked source code when it appears online.

    Just because AI tech bros live in a bubble of their own, thinking they can just take and repurpose anything they need, doesn't mean it should be like that - for the most case it isn't and in this case, the law just hasn't caught up with the tech yet.

    -6
  • Stellaris gets a DLC about AI that features AI-created voices, director insists it's 'ethical' and 'we're pretty good at exploring dystopian sci-fi and don't want to end up there ourselves'
  • Kaldo Kaldo Now 63%

    That's a very naive perspective though. We're not blaming the guns for gun violence, it's the people, but restricting access to guns is still the proven way to reduce gun incidents. One day when everyone is enlightened enough to not need such restrictions then we can lift them but we're very far from that point, and the same goes for tools like "AI".

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  • I thought this was gonna be easy
  • Kaldo Kaldo Now 100%

    Oh absolutely, it's a shame but long gone are the days of having access to like 3 games in total and having to play them all the time as a kid. Nowadays if there's isn't something new in the game every few months it just disappears from my mind - there's always something else, newer and better, to take that space instead, for better or for worse. I enjoy helldivers but after 80ish hours of repetitive missions, I need new toys to make it interesting.

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  • I thought this was gonna be easy
  • Kaldo Kaldo Now 100%

    For me personally it's not Sony as much as how grindy the game feels. Requisition credits and most samples are just going to waste, xp is kinda meaningless so the only thing I'm getting are extremely small amounts of medals and SCs which just feels bad.

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  • [PCgamer] V Rising review (89/100)
  • Kaldo Kaldo Now 100%

    I really like this game! Wish it had more pve content, as it seems it's very dependant on pvp interactions to spice up the late game, but even without that the exploration, combat and gear progression is really fun and engaging. The game also looks great and feels really good to play, neat UI and controls for both combat and building.

    Basically, if it were primarily a pve sandbox game with AI to fight it'd be my dream game!

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  • Either that, or Sam was simply uncorruptible and should have been carrying it the whole time
  • Kaldo Kaldo Now 100%

    That's true, but even in Shire Gandalf wouldn't even touch the ring. When he merely reached for it he got Sauron PTSD flashbacks and he physically stepped away in fear when Frodo tried to give the ring to him later. He uses Frodo to test whether it's cool after being heated in fire and I imagine this is for the same reason, not because he considers Frodo a good guinea pig for experimenting with metal heat dissipation.

    Has 0 issues handling it in an envelope tho lol

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  • Am I the only person that feels that retro games are better?
  • Kaldo Kaldo Now 100%

    I can give so many but you'll have to narrow down your preferences a bit ^^

    I've recently been playing Remnant 2, Songs of Syx, Age of Darkness, dotAGE, Helldivers, Valheim, Against the Storm... all really impressive and amazing games made by (relatively) small studios or AA developers with a passion for games. If you're completely new to the indie scene you probably can't go wrong with Hades, Hollow Knight, Stardew Valley, Terraria

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  • Am I the only person that feels that retro games are better?
  • Kaldo Kaldo Now 100%

    Abandon AAA, buy more indie or AA games and you'll find what you want

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  • Either that, or Sam was simply uncorruptible and should have been carrying it the whole time
  • Kaldo Kaldo Now 100%

    Frodo should have kept that envelope from the beginning of the movie, that thin slice of paper alone let Gandalf handle the ring when otherwise he wouldn't dare even touch it

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  • "PSN isn't supported in my country. What do I do?" Arrowhead CEO: "I don't know"
  • Kaldo Kaldo Now 37%

    It was a bit frightening for me to see how quickly the mob turned on AH during this fiasco and just how much vitriol and propaganda has been generated on the subreddit like this is any other ingame operation with the associated shitposting... except this time it could very well shape the futures of real people and fate of the company for years to come.

    Unfortunately this is the only way to accomplish anything. If there wasn't an outcry like this both AH and sony would just ignore any criticism and move on until it gets buried and forgotten. It's a world of extremes and the scales could have easily tipped into the other side, with people rightfully complaining about these shitty practices but getting ridiculed for complaining about just another account or sth.

    -6
  • Which RSS aggregator do you use? I cannot seem to find one that works for me.
  • Kaldo Kaldo Now 100%

    Does Fluent Reader count? Doesn't have an amazing interface but it's free and simple to use.

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  • Helldivers: Internal discussions are ongoing about the mandatory linking change. The response from our dev team has been pretty universally negative and we're looking for better options.
  • Kaldo Kaldo Now 100%

    Tbf the social aspect was barely functional, I can't add friends from steam ingame since day one and we had trouble joining each other games if it was set to private.

    So I wouldn't say perfectly fine but then again, no clue if them basing everything on a psn username would fix it either.

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  • Polar Patriots Warbond Trailer
  • Kaldo Kaldo Now 100%

    Well I dunno about others but I'm both playing less and when I do play, on higher difficulty missions people explore and open caches way less than in the early days.

    While technically not paywalled, for me personally it's definitely going to end up being like that. Down the line that's be fine for a live service game but it's a 40€ purchase and it's only been a few months, I'm not sure I'm a fan of this model in the long run.

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  • Helldivers II remains the best-selling premium game of 2024 year-to-date after placing 2nd in March. Helldivers II currently ranks 7th in lifetime US dollar sales for Sony published titles...
  • Kaldo Kaldo Now 100%

    In terms of balance it does make sense tho, it was overshadowing EAT too much. Now it's more in line with it, it has better overall sustain and reliability but a smaller burst (1 every 30 vs 2 every 60). Also works with stratagem jammers,so it might be better for bots while EATs are for bugs.

    5
  • I'm looking for advice on how to get started with a NAS, probably Synology since it's beginner friendly and often well recommended. I'm thinking of a 2 bay case with 2x4TB HDDs in RAID1 setup. What do I have to look out for in a device to get the best bang for my bucks? My use case: I have various documents, software projects, family pictures, videos that I want to store on something more reliable than a bunch of internal/external HDDs or USB sticks. I have a full \*arr stack and jellyfin but I want to move these to my "server" laptop and docker once NAS is setup, and then host the files on it. For projects I might want to self-host gitea down the line. Some more specific questions: 1. if I go with a 2 bay NAS case, can i also connect my old external drive to it as a separate drive, can they handle USB3 drives? Will it require reformatting since it was used on windows so far? 2. are there any issues with connecting docker ~~drives~~ volumes to a NAS? 3. noise issues - does the NAS itself make a noticeable amount of noise or is it just the drives? 4. whats the life expectancy of a NAS? if it dies, can I just plug the drives into a new one? 5. does syncthing work well with a NAS or is there a better way of syncing local files to the NAS for backup? Sorry for the question dump, just wanted to cover as many possible issues as possible 😅

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    store.steampowered.com

    Seems similar to Valheim in many ways, although I'm personally wary of the early access tag this time around, and lack of any mod support (and it seems to be made on a custom engine so there won't be a bepinex workaround like for vh)

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    I like browsing through my activity page but it's really bad to navigate. Blog posts don't have a max height and some devs write novels in them, the entries can't be sorted, filtered or searched, the horizontal screen space is vastly underutilized, etc... I was wondering if anyone ever tried to fix or improve it?

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    I know that for data storage the best bet is a NAS and RAID1 or something in that vein, but what about all the docker containers you are running, carefully configured services on your rpi, installed \*arr services on your PC, etc.? Do you have a simple way to automate backups and re-installs of these as well or are you just resigned to having to eventually reconfigure them all when the SD card fails, your OS needs a reinstall or the disk dies?

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    "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearGA
    Gaming Kaldo Now 100%
    Timberborn - Update 5 is now on the Experimental Branch! - Steam News
    store.steampowered.com

    > > > Today, we’re happy to unveil the next big thing coming to Timberborn. With Update 5, the gameplay gets deeper, post-apocalyptic Earth grows more hostile, and your beavers become even more eco-friendly. All thanks to the addition of the volatile pollution - badwater. > > > > The full patch notes, also covering new attractions, decorations, QoL changes , and more, are at the bottom. But first, let’s don our hazmat suits and dive into the update’s main feature. > >

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    screenrant.com

    Summarizing his statement wouldn't do it justice so I recommend you read it in full, he explains why he does it and what has DC done to anger him to this extent - but it's also a move about more than just to spite DC. original source (Willingham's blog): [https://billwillingham.substack.com/p/willingham-sends-fables-into-the](https://billwillingham.substack.com/p/willingham-sends-fables-into-the)

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    www.youtube.com

    Embark on a cycle-long journey. Grow your caravan, solve world map events, and resurrect the Guardian to close the Ancient Seal! Available now: [https://store.steampowered.com/app/1336490/Against\_the\_Storm/](https://store.steampowered.com/app/1336490/Against_the_Storm/)

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    "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearGA
    Gaming Kaldo Now 100%
    Will Hi-Fi RUSH be unplayable with the original OST in few years due to music licensing?

    I know we've had cases like older GTA or NFS titles removing songs from the game in updates because the licenses ran out. I wonder if the same thing is going to happen to Hi-Fi RUSH eventually? If so I imagine it's probably a good idea to get it on GOG if it ever becomes available there. Has this been brought up before or maybe addressed by the devs?

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    "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearGA
    Gaming Kaldo Now 100%
    SkillUp: Right now, Austin cannot recommend: Wayfinder (Early Access Review)
    www.youtube.com

    > > > Wayfinder has plenty of potential, but it's stretching the 'early access' label a little too far with this very, very rocky launch. > >

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    factorio.com

    > > > Hello, long time no see! > Today we are going to talk about the expansion which is called Factorio: Space Age. > >

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    "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearKB
    /kbin meta Kaldo Now 100%
    Question about reliability of kbin federation

    I dunno if you've noticed but federation between kbin and lemmy is shaky at best. By doing even a quick comparison between some original instances and their kbin pages, it is easy to see that comments and sometimes entire threads do not get synced and are practically invisible to the other side. Has there been any official acknowledgement of this issue, an analysis done on what % of content gets lost due to these syncing errors or anything of the sort? Are these failed syncs being logged somewhere and will there be a way to retry them a later point perhaps? I understand that we had a lot of issues in the first month after the reddit exodus and I understand this is still immature software in active development, but the traffic must have stabilized by now and I feel like just losing data like this should be the first thing to get fixed if we want to have actual faith in a federation. If we're supposed to have different accounts for every instance in order to actually reliably get the content from there, then that kinda defeats the purpose of it after all.

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    https://valheim.com/news/patch-0-217-14-hildir-s-request/

    The time has come for all those who have stocked up on gold from troll caves and fuling villages! Said gold is the prime currency in the world of Valheim after all, and there's a new vendor in the tenth realm where you can spend your riches.

    5
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    "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearGA
    Gaming Kaldo Now 100%
    Hi-Rez Studios, the people behind Paladins and Smite, have stated that they will be using AI to clone voices and refused to add in any words to contracts that would protect actors from it
    https://twitter.com/HenrySchraderVO/status/1692216698307293381

    Twitter thread in the link Henry Schrader: > > > So, to anyone who doesn't know, Hi-Rez Studios, the people behind Paladins and Smite, have stated that they will be using AI to clone voices and refused to add in any words to contracts that would protect actors from it. More info in the thread. Please share to other VAs. > >

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    "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearGA
    Gaming Kaldo Now 100%
    Path of Exile 2 is no longer an expansion to Path of Exile 1
    https://twitter.com/pathofexile/status/1685049708316930048

    > > > They will be standalone games with separate game balance, systems and future expansions. > > > > > Your purchases will still be shared between both games. > >

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    https://forums.warframe.com/topic/1361071-echoes-of-duviri-community-qol-improvements-changes/

    Tenno, As we approach the release of the next major update, “Echoes of Duviri,” it’s time to share details on some updates you can expect. This Dev Workshop will not focus on the new playable content you can expect but on some of the **balance improvements** and **Quality of Life** changes we’ve made in response to player requests and feedback. On July 27, players can expect adjustments to the following systems: * Enhanced Damage Numbers * Overguard for Warframes * Cold, Impact, and Puncture Status Changes * New Incarnon Acquisition ​ **ENHANCED DAMAGE NUMBERS** Warframe is a numbers game, whether you’re Modding your Warframe or your Weapons to do as much damage as possible. With that in mind, we have introduced a new **Enhanced Damage Number** setting to properly communicate the impact of your attacks and increase the overall legibility of damage numbers in-game. This new setting can be found in the Interface: HUD Category of your Settings Menu under “Show Damage Numbers.” You can cycle between the new **Enhanced** and the familiar **Legacy** systems or turn off damage numbers altogether! [https://preview.redd.it/xben3mpbaydb1.png?width=921&format=png&auto=webp&s=4ccd9bc4ea221274e56d835683e953eed54cdd49](https://preview.redd.it/xben3mpbaydb1.png?width=921&format=png&auto=webp&s=4ccd9bc4ea221274e56d835683e953eed54cdd49) For our visual learning Tenno, please enjoy a look at the [Enhanced Damage Numbers in action with Lead Game Designer Pablo!](https://www.youtube.com/watch?v=eOEu4ny3RWM) **Overall Damage Number Changes:** Whether you are using Legacy or Enhanced Damage Numbers, these new settings will be available with Echoes of Duviri: DAMAGE NUMBERS SCALE Custom scaling of your damage number text size from 50 to 300! This means Damage numbers will no longer scale with HUD scale setting as they used to. So you can customize the HUD and the number size separately. [https://preview.redd.it/dsr7fyxdaydb1.png?width=927&format=png&auto=webp&s=569088d8d59d9512595b6a46e3f1328b2f0d1e2b](https://preview.redd.it/dsr7fyxdaydb1.png?width=927&format=png&auto=webp&s=569088d8d59d9512595b6a46e3f1328b2f0d1e2b) COMPACT DAMAGE NUMBERS This Toggle will shorten large numbers for legibility (i.e., 100,357 would be shortened to 100k) [https://preview.redd.it/xu4lxlgfaydb1.png?width=933&format=png&auto=webp&s=08b045a68853fd7b5f0703c32a971fec90ff3f27](https://preview.redd.it/xu4lxlgfaydb1.png?width=933&format=png&auto=webp&s=08b045a68853fd7b5f0703c32a971fec90ff3f27) COMMAS IN DAMAGE NUMBERS ON CONSOLES This was initially released on PC and required extra work to get on consoles, but you can expect it now with Echoes of Duviri! **Enhanced Damage Numbers Setting** With this new setting toggled on, players can expect to see the following: REFRESHED DAMAGE NUMBER APPEARANCE A punchier presentation of damage numbers, with an updated font treatment to improve legibility. For reference of what this looks like in action, refer to Pablo’s video above. PRIORITIZED CRITICAL HITS Player damage output varies wildly from damage over time (DOT) from Status Effects to powerful Critical Hits. Previously all types of Damage were treated the same in the Damage Number cycle: Critical Hit Damage Numbers often disappeared quickly if many small DOT procs were happening concurrently. From a gameplay side, this had no impact on the damage done to your enemies, but it meant the true impact of your Critical Hits was only sometimes communicated to you as clearly as we would like. Now, your Critical Hits will be prioritized over smaller damage numbers. Those smaller numbers will still appear but disappear sooner if higher-priority damage is done. Additionally, this prioritization system applies to Critical Hit Tiers as well, meaning Super Critical Hit Damage Numbers will linger longer than regular Critical Hits. CUSTOM ABILITY DAMAGE TREATMENT Since your Abilities traditionally cannot Crit, these attacks tend to have less oomph. Now Ability Damage has its own Damage Color so that it will stand out amongst the rest! Like all other Damage Numbers, you can customize Ability Damage colors in the “Customize Hud Colors” menu (found in the Interface category of your Accessibility Settings). [https://preview.redd.it/g3a1io3iaydb1.png?width=496&format=png&auto=webp&s=b39830517485d5b005e651517d4d5a961a1b1fd7](https://preview.redd.it/g3a1io3iaydb1.png?width=496&format=png&auto=webp&s=b39830517485d5b005e651517d4d5a961a1b1fd7) MELEE DAMAGE NUMBERS: With Legacy settings, Damage Numbers appear at the point of contact, often off-screen or otherwise obstructed by Melee attacks. With Enhanced settings, Melee Damage numbers will now travel with you to improve visibility and will travel with the attack movement as well. Again, this is best illustrated in Pablo’s video for those who want to see this in action! **PLAYER OVERGUARD IMPROVEMENTS** With Duviri came the first instance of Warframes using Overguard, and The Seven Crimes of Kullervo solidified this mechanic as a part of various Warframes’ kits. Now that players have access to Overguard consistently, we have made some adjustments to improve the quality of life in this new health state: **Consistent Proc Immunity** Due to the variety of sources of Overguard, there were occasionally inconsistencies in how it behaved regarding Proc Immunity. With Echoes of Duviri, all sources of Player Overguard will offer Full Proc Immunity while active. **Overguard Depletion Protection** Similar to Shields, Player Overguard will now offer a brief moment of invulnerability (currently 0.5s) once depleted. This window will prevent players with Overguard from being one-shot, as damage to Overguard will no longer carry over into your Health or Shield pool once depleted. Upon launch, we will closely monitor feedback on this mechanic change to see if further adjustments are needed. NOTE: This Overguard Depletion Protection applies only to Player Overguard, not Overguard seen on enemies. **Hit Impact Visuals** Similar to taking damage to your Health or your Shields, Overguard now has its own unique appearance when attacked. Damage will no longer cause blood splatters while Overguard is active, and we have added a unique metallic hit effect that better communicates having a layered shell protecting you. Additionally, players will no longer flinch while taking damage with Overguard active. (NOTE: This has no gameplay function other than looking cool) **STATUS CHANGES** With the variety of Status Effects in Warframe, certain types may be seen as less favorable than others. Cold, Puncture, and Impact tend to have a lesser impact on the battlefield, so we felt it was time to revisit the value they added to player kits: **Puncture Changes:** WEAKENED STATUS EFFECT BUFFS: * Increased the debuff to enemy attacks from 30% to 40% on the first stack. * Reduced the maximum amount of stacks from 10 to 5. * Increased the per-stack debuff from 5% to 10%. * Increased the total debuff at Max Stacks from 75% to 80%. WEAKENED STATUS EFFECT ADDITIONS: * Increases Critical Chance threshold on enemy by 5% per Stack, to a maximum of 25% at 5 Stacks. This is additive after Mods, not before. Does not apply to Abilities or AOE damage. **Impact Changes:** STAGGER STATUS EFFECT CHANGES: * Reduced the maximum amount of stacks from 10 to 5. * Increased the Mercy Threshold from 4% to 8% per stack. Functionally, this allows for players to trigger early Mercy kills with less stacks required! **Cold Changes:** FREEZE STATUS EFFECT CHANGES: * Increased the maximum amount of stacks from 8 to 9. * Increased the additional per-stack Slow from 3.5% to 5%. * Increased the maximum Slow effect from 75% to 90%. * While we previously mentioned buffing Cold Slow Effect to 85% in our [Citrine’s Last Wish update](https://forums.warframe.com/topic/1339890-update-323-citrines-last-wish/), we mistakenly only increased it to 75% instead. FREEZE STATUS EFFECT ADDITIONS: * Increased the Critical Damage taken by an enemy by 10% on initial Status Effect. Subsequent Stacks increase this debuff by 5%, up to a maximum of 50%. This is additive after Mods, not before. **NEW INCARNON ACQUISITION** With Echoes of Duviri, we are adding another batch of Incarnons to the Circuit ecosystem: Gorgon, Boar, Angstrum, Gammacor, and Anku! Regarding the current Steel Path Circuit Reward Path rotation, we wanted to give players the fastest access to these new Incarnons post-launch. As a result, we are altering the current Steel Path Circuit reward rotation to ensure they show up next rotation (July 30th). Here is the updated Offering Rotation Schedule for the Steel Path Circuit: Week 1: Braton, Lato, Skana, Paris, Kunai (this week’s offerings) \*Week 2: **(NEW)** Boar, Gammacor, Angstrum, Gorgon, and Anku Week 3: Bo, Latron, Furis, Furax, Strun Week 4: Lex, Magistar, Boltor, Bronco, Ceramic Dagger Week 5: Torid, Dual Toxocyst, Dual Ichor, Miter, Atomos Week 6: Ack & Brunt, Soma, Vasto, Nami Solo, Burston Week 7: Zylok, Sibear, Dread, Despair, Hate **New Incarnon Geneses Acquisition Method: Incarnon Market at Cavalero** In addition to acquiring these new Incarnon Geneses via the Steel Path Circuit Rewards, the respective Adapters will be available for purchase at Calavero with Platinum in the new “Incarnon Market.” Once the Incarnon Market is live on July 30th, it will remain accessible with the offerings regardless of what week's rotation we’re on. As previously discussed on Devstream 172, this experiment intends to offer players the option to acquire the new items instantly, should they desire, instead of waiting for the week's rotation to return -- while ensuring that the free acquisition path is not prohibitive for players. Only these \*5 new Adapters will be available for Platinum via this experiment and will become available following the Weekly Reset on July 30th. Purchasing these Adapters will earn you both the Adapter and the required Resources to Install them. That’s all for now, Tenno! See you July 27th for the Echoes of Duviri and Wisp Prime launch!

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    https://forums.warframe.com/topic/1359583-the-seven-crimes-of-kullervo-hotfix-3355/?ct=1688724371

    I don't know how to copy-paste the text and keep the formatting too so you'll have to use the link 😥 In short: * Kullervo overguard buffs * Rauta buffs * Duviri "Power Lines" objective made easier * various fixes

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    www.youtube.com

    > > > In this 2023 Level Design Summit talk, gain an overview of the design intentions behind the levels in the game, and look at how these intentions did not always fully receive the anticipated reception by players. It will elaborate on what the team was able to learn from this and, finally, how these lessons were turned into principles and techniques that can be applied by level designers to make those branching paths feel more rewarding and special, while still keeping things production-friendly. > >

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    en-forum.guildwars2.com

    > > > We have always used the official Guild Wars 2 Twitter account as our primary place to give players updates and information on emergent game issues, among many other things. What made this channel so useful was that it allowed us to communicate quickly and succinctly, and our entire community could see the updates regardless of whether they had a Twitter account. > > > > We are not able to predict how future updates to Twitter's policies may impact our official account's availability, and it's important to us that all players have a reliable source of news about the game, your accounts, and our studio. We will continue to communicate on Twitter like we have previously, but we will make our news and announcements forum our first location for "breaking news" on issues that affect things like the live game service. The Guild Wars 2 forums are visible regardless of registration or login, and we will keep it that way. > > > > You can also keep an eye on our [bug forum](https://en-forum.guildwars2.com/forum/9-bugs-game-forum-website/) for regular game bugs, use our [dev tracker](https://en-forum.guildwars2.com/discover/6/) to keep an eye on official developer posts, or enable notifications in any forum using the "follow" button to stay up to date. > >

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    Considering Gram is dealing overwhelmingly slash damage as base I thought Buzz Kill's +120% slash damage would be a slam dunk on it, yet none of the popular builds use that mod. Does this have something to do with how damage is calculated that I'm missing or are physical damage increase mods just always a bad idea?

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    Kaldo Now
    32 635

    Kaldo

    Kaldo@ kbin.social