"Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearFE
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"Always online – always here: Fediverse Antifa"
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearHU
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    If your org has a pentagram in its logo, yet you do not practice the occult&arcane, my beard is not joining.

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  • If you were to reproduce the art style of a video game, what video game would you choose?
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearHU
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    Hyper Light Drifter in my opinion is a perfect synergy of beautiful soundtrack, ambiance design, atmosphere and gorgeous pixel art. I wish I had enough artistic aptitude to pull something like that off.

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  • What is your favorite video game development software?
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    I have for a bit, decided to stick to MD because of its accessibility to my non-tech collaborators, it is easier for them to install Obsidian, and MD is very well-known.

    Aside from that, I am planning to use Pandoc to process my sources into other deliverables: web pages, PDFs etc. I am myself still learning this ecosystem, and markdown (in my experience) just enjoys more visibility.

    Truth be told, I did not have any exposure to Org Mode prior to looking it up for knowledge management, so all of the above might be my "little duck" brain speaking.

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  • What is your favorite video game development software?
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    Bevy, specifically because it is an ecosystem of libraries. I tried UE3/4, Unity and Godot, and I've always found the complexity of tooling and amounts of options available completely overwhelming. Not to mention, that most of these tools and options funnel the developer into very specific and opinionated ways of doing things.

    By contrast, Bevy is just a Rust crate, and it is modular - I can connect only those plugins and functions I really need. If I am ever confused by some function, or a type, I just press "gd" and my nvim will show the definition of this function or type - it feels refreshingly simple and seamless in comparison with the enormity and complexity of Unreal or Unity. At any point in time I am staring at my code, I only see things that are relevant to the problem, and nothing else.

    I can bring my own tooling (editors, analysis tools, asset pipelines etc.), projects are easy to build and automate, - it is pure bliss.

    The absence of an editor allows me to hook up whatever I want: LDTK, Trenchbroom, even Unity could be used as a scene editor. There is virtually no vendor lock-in with dependencies either. Don't like Rapier as your physics engine - easy-peasy, you can use Avian, or something else, or something custom, or nothing at all. Don't like Bevy UI - no worries, there is Egui, multiple integrations with other UI frameworks, you can even use Typst layouts for your menus if you so desire.

    Right now I am working on a literate game with a friend: our sources are markdown files with bits of code in them. Our automation compiles markdown to Rust sources and then builds the game, potentially along with the devlogs and some other auxiliary artifacts.

    My non-technical partner contributes to the repo freely, treating it as an Obsidian vault, - in our team there is no distinction between technical writing and development, our game design document and source code are literally the same thing. This approach has removed loads of roadblocks and allows us to safely and controllably accumulate knowledge, before distilling it into a working game.

    It wasn't trivial to set up, but it wasn't overly complicated either - good luck replicating this set up with Unity or Unreal though.

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  • Reviving the devtools support in Servo - Servo, the embeddable, independent, memory-safe, modular, parallel web rendering engine
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearHU
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    I have been toying with the idea of forking Servo to make a scriptable keyboard-driven browser, like Nyxt but with something else instead of Lisp.

    Probably too huge of a project for one hooman though.

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  • I have literally developed bespoke coping mechanisms around such scenarios
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    Indeed it is! That is why we are blessed to have its power obscured by an incomprehensible CLI, aside from a few most common use cases. Still very worth it though.

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  • I have literally developed bespoke coping mechanisms around such scenarios
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearHU
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    If you work a lot with plain-text files (markdowns, office documents CSV etc.) try learning Git. It is a version control tool - it keeps timestamped versions of your documents, so if you edit something wrong, or delete a wrong file you can bring it back by "checking out" a previous version.

    It's a software development tool originally, so learning it might be daunting for a lot of folks - fear not, download a graphical Git client app and look up some tutorials.

    I promise once you get the hang of it, it will be hard to imagine doing anything without it.

    One of those tools I wish were more popular among people who are not into software/engineering.

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  • What games would you recommend others to just play on easy difficulty
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    Uncharted, especially the final installment. On normal and higher difficulty dealing with the enemies becomes a bit of a chore: they force you to hide a lot, as well as waste entire clips of ammo on a single guy. On easy the game becomes forgiving enough food you too start pulling off cool stunts: swinging on ropes, shooting during a climb/jump, etc.

    It's just more fun on easy.

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  • Do you have experiences where your family members are so much engaged in doing something/sports that the their skill of "lets just sit and have a talk" is nonexistent?
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    Thanks, but it wasn't so bad. I have learned exactly two things from that conversation: 1 - one can brake a dick 2 - some injuries have fascinating stories attached to them

    Overall, I wouldl rate this experience 8.5/10 - very enlightening and only mildly inappropriate.

    Sausage was fine.

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  • Do you have experiences where your family members are so much engaged in doing something/sports that the their skill of "lets just sit and have a talk" is nonexistent?
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearHU
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    I grew up in a family of medical doctors, it came with its own set of similar challenges. Every problem discussion always revolved exclusively around solutions or practical harm reduction. I suspect God forbade the doctors from talking just for emotional support.

    Every problem I ever had (completely normal ones included) was medicalized and pathologized, neatly classified and wrapped in a set of actionable instructions: "this is how you get better, this is how you allow it to get worse".

    I still remember coming home from school and sitting down at the dining table, eating my sausages with buckweed, while my dad, mom and older sister discuss methods and techniques to install a urethral catheter in a person with a broken phallus.

    It wasn't good or bad, it was just weird I guess. Hey, at least I am not scared of blood/trauma/desease, and in a some cases I believe it allowed me to stomach helping people in need, when other people would turn away out of disgust or disturbance.

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  • What are some good games with really awesome stories?
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    Outer Wilds, if you haven't played already. Obligatory warning to avoid spoilers like your life depends on it, go in completely blind if possible.

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  • Modding Fallout New Vegas
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearHU
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    No idea honestly, I have no experience with Fedora and this toolkit seems to be designed for Steam Deck. At this point I'd try looking for an answer in the toolkits source files - it's all essentially a bunch of bash scripts moving files around between Proton prefixes, AFAIK

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  • Modding Fallout New Vegas
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearHU
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    I got my GOG Oblivion running with a mod pack by installing and running Vortex. I ended up using this utility: https://github.com/pikdum/steam-deck/

    It allows you to install Vortex in your game Proton prefix (you have to run it at least once for said prefix to exist). Then, after installing mods through Vortex, you use the 'post-deploy' script to synchronize some files, and your game is ready.

    If you are having trouble, there is also a guide from steam community: https://steamcommunity.com/sharedfiles/filedetails/?id=2941631681

    The guide is for Skyrim, in my case it worked fine with Oblivion - I have to believe it should with NV as well.

    Good luck!

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  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearHU
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    My first encounter with Linux was in 2007, I installed Kubuntu Gutsy Gibbon on my dad's computer out of curiosity - I was intrigued by a notion of free OS you can deeply customize.

    I have spent countless hours fiddling with the system, mostly ricing (Compiz Fusion totally blew my mind) and checking out FOSS games.

    Decades later I switched to Linux full-time. After 12 years of daily driving OS X and working as a developer, I wanted a customizable and lean OS that is easy to maintain and control. Chose Arch, then Nix, havent looked back ever since.

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  • Hello, gorgeous community! My friend, a generally non-technical person is looking for a good gaming distro. He has been daily driving Windows and OS X before, his main motivation for switching Linux is to streamline his contributions to a game development project we have, that is largely Linux-based (we use Nix for dev environments and build automation). The only Linux distro I've ever used for gaming is SteamOS, and all my other experience is in the Nix/Arch domain, so I am not sure what to recommend to my friend. As I mentioned, the only hard requirement we have is a possibility to sustainably use Nix package manager with experimental functions (command, flakes), - and I am willing to help my friend setting it all up. But I also would like him to be able to use the OS for gaming whilst experiencing _only the expected and acceptable amounts of pain_. So far we have Nobara and Chimera on our radar. Is there something you can recommend? Any advice in general would be helpful, thanks in advance!

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    Why is HD or 3D so impressive on a flat screen, but we walk around in real life with the highest definition possible and the most realistic 3D and it's completely mundane?
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    In a game, movie, work of literature or theater, your feeling of awe and immersion is maintained by something called the "magic circle". It is an area of experience that is separated from normal reality by the proverbial 4th wall.

    Everything inside the magic circle is filled with artistic purpose, it works (in good works) to drive meaning and communicate themes and ideas of the art work.

    Whenever this magic circle is broken, you suspension of disbelief becomes overtaken by cynicism, and the immersion is gone.

    Mundane life is full of this cynicism, because we are not conditioned (anymore) to find mundane reality purposeful, outside of really outstanding and dire situations. We take reality with it's amazing graphics and narrative for granted, not noticing the magic.

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    Twi[n Pi]x rule

    ![A photo of a russian twix-knockoff candy bar. The packaging is titled "Twin Pix", it depicts a pair of twix-like caramel cookie candy with silver mountain peaks in the background. The person taking the photo is holding the candy bar in their hand. Grocery store shelves are visible in the background.](https://beehaw.org/pictrs/image/284460a2-b5da-421f-a608-9a3567b3ff92.webp)

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    Here is the story: I decided to buy a good and expensive controller for my PC for the first time, after 3 decades of using stock dualshocks and cheap knock-off brands. Googled "best controller for PC", found a lot about elite series 2 controllers. Got excited about it (primarily the back-grip buttons and adjustable stick tightness), bought it. After a month of playing Binding of Isaac I have decided to play some Doom Eternal to learn the hot new aiming technique - flick stick. Only to realize that this elite controller, that costs 130€ for the base kit, in current year, comes WITHOUT the gyro. I honestly wish at least one of 5 reviews I watched and read mentioned this detail. Is there any accessory I can acquire to get gyro, or would I have better luck returning the controller and buying something else? Edit: I actually like everything else about the device, and not having the gyro is not exactly the deal breaker, but c'mon people

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    "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearHU
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