[SLD] Applejack
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    Thank you, you who are wise in the ways of the silver border.

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  • https://www.channelfireball.com/article/Wilds-of-Eldraine-Is-Having-a-Sweet-Effect-on-Pauper/24d69c65-d729-425c-b59e-1b8270145c91/

    What WOE cards are you guys most excited about? Personally I am really curious about the Young Hero Role cards: [[Besotted Knight]] and [[Return Triumphant]]. The Young Hero Role seems really strong with cards that can consume +1/+1 counters, such as [[Experiment One]], [[Festercreep]], [[Shinewend]] and [[Phantom Nomad]]. Also great with Modular cards.

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    [SLD] Applejack
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    Does a piece of paper with a drawing of a horned, winged creature count as a toy?

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  • Toxic is a nonsense mechanic for toxic players, change my mind
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    It's a great improvement over Infect, imo. Are there perhaps some cards you feel are too pushed?

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  • Where you do keep your wishlist/tradelist?
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    Well, I suppose that's off the table then. Thanks for the heads up

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  • Where you do keep your wishlist/tradelist?
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    Could you share an example of how the lists look?

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  • Where you do keep your wishlist/tradelist?
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    To be clear, I'm not really interested in in-app trading which is why I'm considering just making a spreadsheet. If the lists in there are easily shared and viewed "manually" I'm happy to use it, though. Do you have a screenhot of how the wishlist and tradlist look when browsing through them?

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  • Hi folks, I'm wondering how you organise your wishlist/tradelists. I'm not looking for much, I just want to have a place to save two lists of cards; one with cards that I want to trade away/sell and one with cards that I want to trade for/buy. I want to post these lists to my local magic discord on occasion and sometimes copy paste the wishlist into a place like cardmarket for buying the cards. Today I am using deckbox.org and it feels a bit on the clunky side. There are several features in there I don't really use, plus the UX is a bit bad for some things (the search function sucks and the visual list is not very compact, for example). I am not looking to organise my entire collection. I am also already using Moxfield for decklists and am pretty happy with that. I'm tempted to just make a spreadsheet with cards names, but I admit it is nice to be able to see visual cards if you forget what a specific card is and for sharing the list as a visual list. As I play pauper and wishlist a lot of cheap commons, the wishlist can get quite long, perhaps up to 200 unique card names or so.

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    https://www.cardmarket.com/en/Magic/Insight/Articles/pauper-deck-of-the-week-cephalid-life-and-breakfast

    A classic combo that I've personally never seen in action. There is something about combo decks in Pauper that feels unappealing to me. When I brought up Pauper in my local MTG discord, some players said that Pauper was too linear and much like two ships passing in the night and that's why they don't think it's such an interesting format. They mentioned they played Pauper once and realized that they had no interaction at it was merely a game to see who could combo off first. I guess I have a bone to pick with that take on the format which leads me to steer away from combo decks. My local area is extremely Commander-dominated, which I think warps the players' perception of how to win a game of magic. In commander you mostly need to win big by doing insanely busted things. The other day, a friend of mine who hasn't played Pauper was looking at my [[Reality Acid]] deck, which is a control deck that wins slowly with [[Kor Skyfisher]] and [[Mulldrifter]] beatdown, and he struggled to understand how the deck was meant to win. There were no huge bombs or combos to "win big" with, so to him it felt like a deck that was "going nowhere". I think seeking that kind of big win experience can draw a Commander player towards mostly combo decks in Pauper, thus playing into the perception that Pauper is just linear decks passing in the night.

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    www.youtube.com

    [Decklist](https://www.mtggoldfish.com/deck/5743332#paper) I saw this deck on a lemmy-like social media platform that shall not be named, and fell in love with it. I think this is a really cool and tight package. The cards work together super well and you get to draw so many cards that it feels very consistent. I play [[Annihilating Glare]] instead of [[Lash of the Barlog]], but I'm otherwise mostly on board with the card choices (some minor substitions for cards I don't own, such as the artifact lands). My local meta isn't super competitive (it's mostly just me and a friend who borrows my brews) so I haven't tested its mettle against really powerful decks, but it feels like it has game against a lot of decks. I've been toying with with the idea of using [[Dark Ritual]] to speed up the deck, which I think we could get away with since the deck draws so many cards and uses mostly black mana. I've also considered [[Crack the earth]] but I suppose that's more of a sideboard card against decks that play very few permanents such as turbo fog or something. I think [[Reckoner's Bargain]] should be considered over [[Nasty End]] since sacrificing an artifact is much easier, but an extra card off the ring bearer is of course pretty sick. Not sure if one should play [[Lightning Bolt]] over [[Cast into the fire]]. That feels like a meta dependent choice. I feel that in my janky meta there is very often something you can kill with Cast into the fire, and it's worth it.

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    www.youtube.com

    Andrea Mengucci plays Thoralf Severin in a friendly, but fierce match. I like the good vibes and excellent video production from the video team at Cardmarket.

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    MTGZone 1,000 subscribers giveaway!
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    I just got into Pauper and it's hella cool! Can't wait to organise Pauper events in my area (little to no sanctioned events)

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  • Here are some of mine: [[Cavern Harpy]] – So much ETB shenanigans! [[Sultai Emissary]] – Nice value card and possibly a really cool payoff if you have something good on top of your library. [[Moldgraf Scavenger]] – Pauper Goyf??

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    Choosing the right format for my friend group – EDH, Cube, Pauper or something else?
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    I definitely agree with your reasoning about commander. It can become so tedious. The problem with Cube is that the draft portion can take ages, as well, and players who don't know all the cards can feel exhausted after the draft and have low motivation for building a deck and playing.

    I guess I really appreciate 60-card magic for its simplicity, in a way. Your deck has a game plan that you can fairly consistently pull off, the number of different cards is lower and it's all in all a tighter gameplay loop that still offers plenty of complexity. The huge disadvantage is that it is extremely hard to have a balanced and fair metagame on a budget in nearly any 60-card format. The second someone starts buying singles or netdecking the arms race begins and many casual players will be left in the dust.

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  • Choosing the right format for my friend group – EDH, Cube, Pauper or something else?
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    True, commander is very popular for a reason. It does most of the cool and fun things in magic and can be played on a budget. I think Commander will become our main format and I'll provide loaner decks so that people don't feel pressured to buy one outright.

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  • Choosing the right format for my friend group – EDH, Cube, Pauper or something else?
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    I see. I agree that the "strong uncommon" is a fun power level to play with.

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  • Choosing the right format for my friend group – EDH, Cube, Pauper or something else?
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    Would you say the main problem is that it gets stale?

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  • Choosing the right format for my friend group – EDH, Cube, Pauper or something else?
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    Thanks for the recommend! That sounds like a very nice way to play a fat stack type format since you don't have the tedium of finding lands.

    I couldn't find the original article about it, but this page explains the basics well enough.

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  • Choosing the right format for my friend group – EDH, Cube, Pauper or something else?
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    And, people don’t need to redraft every single session, you can keepmthe decks around for a few nights at a time if that’s what people want.

    That's actually a neat idea, I hadn't thought of that. Thanks for the tip!

    I think I want to make a cube and ideally support draft, fat stack and sealed. That way we can change it up as we see fit.

    Do you think cubes work best when they replicate a realistic draft experience (e.g. just sleeve up a bunch of packs or maintain a certain card rarity ratio), or when they contain a broad mix of hand picked unique one-of cards? I find myself drawn to the notion of making a more "true to real life" card pool where you can get multiples of the same card and you mostly get commons and uncommons.

    I have tried to build a one-of-each-card cube with powerful and interesting cards in the past but I think it came across as quite overwhelming. Every single card in every single pack you draft is unique and all the cards your opponent plays are unique. Kinda exhausting to read and understand to many different cards and mechanics for people who don't have a lot of card knowledge. I think those types of cubes are mostly good to keep veteran players intrigued and engaged.

    I think Cube + Constructed commander is all we really need as a playgroup, maybe. Cube for fairness and variety, Commander for fun deck building and using your cards in pet decks (I suspect that some will enjoy that). I can lend out EDH decks to those that don't have their own and help them with proxies to build their own if they wish.

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  • Hi folks. I have recently introduced a couple of friends to MTG. I've played the game for quite a while on and off (started in 2013) and have also played a bit competitively at times (Modern and limited). I've been out of the game for a couple of years and recently got back into it. I would love to hear from your experiences with introducing new players to the game these days (the product lineup is quite different nowadays) and which formats you have tried in a group with a wide skill and experience gap. I took one of them to the LTR prerelease and we had a good time. Afterwards we played pack wars with our prize packs and played our sealed decks against each other. We ended upgrading our sealed decks with cards from the packs and also make some extra 40-card decks with our extra LTR cards from the seald pool + prize packs. We have since played some more with these LTR 40-card decks and it's been a lot of fun. These are the decks we used to introduce another friend to the game yesterday. We have discussed keeping this 40-card LTR format alive and I am consider buying some LTR jumpstart packs as a housewarming gift to the second friend who doesn't have any cards of their own (yet). I am very cautious about imposing financial pressure on my friends and I try to not spend too much money on cardboard myself. Therefore, no matter what format we end up with, it should obviously be a budget friendly one. I like that the 40-card LTR format is very accessible (at least right now), but I know that it is ultimately a short-lived phenomenon that will become stale and inaccessible once the products leave the shelves. Another downside to going heavily in on LTR as a set is that it doesn't naturally transition to a financially viable 60-card format since most of the cards are only legal in Modern. Opting for current standard sets instead could be a gateway towards Pioneer. Is then commander the natural next step? I suspect we will get there eventually no matter what, but I also think it's a bit of a big initial hurdle to get a full 100-card deck if you don't really want to spend much money on the game. I am definitely pro-proxying and have been working on some proxy printing techniques and toying with the idea of handing out "booster packs" of commander staple proxies during our game nights to give everyone access to good cards. I have also been toying with the idea of making an LTR cube/collection of cards to use for wizard's tower, fat stack, cube draft, premade decks or homemade jumpstart packs which would save everyone else money, but I am wary that my friends will miss out on the glorious experience of acquiring new cards and putting them in your deck which admittedly is quite fun. I've also considered pauper as it has some event support at my LGS and I've wanted to play it for some time, but I think the main thing holding me back is the fact that it depends a lot on online research and buying old singles from the internet. New players will feel bummed that they don't get to play the new shiny cards from their booster packs and might be daunted by the vast card pool in Pauper. Perhaps 60-card kitchen table magic could work fine, as well? In that case I would have to figure out some deck retrictions for myself, since my Modern decks would obviously be too strong. The proxy angle is also something that boggles my mind. I haven't really done much proxying before but I kinda feel that it's not super fun to just grab top tier decks online and proxying them outright. I'm a big believed in the adage "limitation breeds creativity" and the creativity of deck building is such a huge part of the game, I think. Obviously I'm not going to make a unilateral decision about formats, but I have the most experience and existing card resources so I have a big say in things by choosing which things I want to introduce or suggest to the others. Just for reference, my LGS also sometimes does French duel Commander, Premodern, Oathbreaker or Highlander casual tournaments. Oathbreaker does seem kinda fun, I guess?

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    Can't find communities from other lemmy instances through the search
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    I see. There's probably some caching for the search function that doesn't contain absolutely everything at any given time (since that is rather intensive).

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  • Watcher in the Water and Doors of Durin
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    That's a cool flavour win!

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  • Can't find communities from other lemmy instances through the search
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    Searching for !mtg@lemmy.ml yields no results

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  • Can't find communities from other lemmy instances through the search
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    Well, then.. I guess I got pranked when I found that comment by searching for !chat@beehaw.org

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  • June 2023 Commander Quarterly Update: No Changes; Orcish Bowmasters and Mirkwood Bats on watchlist
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    Tolarian Community College did a video listing the most powerful commander cards in LTR and Bats was the top card. It has a huge edge over Blood Artist and the like since it drains life with treasure tokens (twice!), and token generation in general is very common in many decks. It's a must-answer card that slots into a ton of decks, not just sacrifice engine decks.

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  • Can't find communities from other lemmy instances through the search
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    If I search for !linux@beehaw.org I find this comment, but not the actual community

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  • Am I doing something wrong? It seems to me that we ought to be able to find communities from other instances by searching for them, but I don't really see much when I search. Sometimes some communities show up, but it seems to be only communities I've visited before or something?

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    Anyone else feel like the LOTR Prerelease was a bit grindy?
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    I didn't see any aggro, but my card pool contained a few cards that gave an indication that it could be possible to play aggro. Watch out for combat tricks, though! There's quite a few of them in every colour. At least blue and black also pack a few flash creatures.

    My sealed pool had some decent low cost white creatures which I ran in my Esper deck (3 mana Eowyn and the 2 mana 3/1 that can sac itself to destroy artifact/enchantment were super nice).

    I think Boros is equipment/token focused with some Human tribal and Rakdos is amass focused with some goblin/orc tribal. Black has the best hard removal, it seems, but white and red still pack some alright removal.

    White has a neat 2/2 vigilance for 2 that can O-ring a creature if you sac a token (Food and 1/1s are pretty easy to find), so I feel like white is a really solid choice for aggro compared to black's slower sacrifice synergy cards (the best sac engine is a 5 mana 4/5). You should take my analysis with a pinch of salt though, since I never saw any red decks or aggro decks at the prerelease.

    If you can get your hands on a Denethor you should definitely consider splashing a color for him (especially if you get the land that fixes colours for legendaries). He's an excellent finisher and value engine. Not a bad body (2/4) for 3 mana, either.

    The +1/+1 sword for 1 mana that takes away abilities when blocking/being blocked is very convenient against the various cards that give indestructible/first strike/etc. I think it's a good card to have.

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  • I won't go into too much detail, but I felt that most people were playing highly synergistic decks with a bunch of value engines that took a while to assemble, either in Abzan or Esper (or 4 color without red). I played Esper colours myself, with a lot of token and sacrifice synergy. Didn't see anything I would describe as an aggressive deck. All of my matches went to time and I tied two out of three matches. I felt like I was playing essentially mirror matches every match, just with slightly different cards. One table at the event went 30 minutes overtime in the first round. It was the board stall from hell. Even though the ring-bearer mechanic incentivized attacking, it was usually done to trigger the looting to get more value cards and the board states just kept piling up, despite the format having pretty alright removal, I feel. I still had fun, but it was a bit draining, I suppose.

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    I want to make a Wizard's Tower cube dedicated to the "fallen heroes" of Modern. Essentially my idea is to create something that hearkens back to the earlyish days of modern up until maybe Eldrazi Winter or something. I know there are many cards that used to be staples or commonly played that have become less relevant or unplayable due to the printing of better cards, meta shifts, bans, etc. What are your favourite cards that used to be widely played and known in modern, but aren't anymore (at least not anywhere close to what it used to be)? I have been out of the game for several years so I expect to be surprised! Here are some of mine, but there are so many examples I can't think of right now: [[Birthing Pod]] – Its namesake deck was of course iconic [[Huntmaster of the Fells]] – Still played in Jund on occasion but there are so many other powerful creatures nowadays [[Jund Charm]] – A strange bit of sideboard tech for Living End that was quite versatile and fun to use. Saw play in Jund as well

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    Brage

    Brage@ mtgzone.com