Where do you get your battlemaps from?
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearAR
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    Cze Peku are great! The worst part of Patreon is Patreon having carefully crafted the single most frustrating UI for finding something specific from the people you subscribe to. CzePeku's website gets around Patreon entirely, letting you just search their site for a link to the map download page.

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  • My next character will be a Swamp Dancer
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearAR
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    Sigourney Weaver has been a prolific swamp dancer ever since she did Gorillas in the Mist back in '88. If she wants to grace your swamps with her dance, you let her. It's an honor.

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    Horse Grenades, Hand Shoes, and Hit Points -- Close Enough is Good Enough
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    I definitely had some specific games and circumstances in mind. The core of the message is "feel free to do what is right for your game, don't be bound by the rules."

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  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearAS
    Horse Grenades, Hand Shoes, and Hit Points -- Close Enough is Good Enough
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    Identifying when to throw those last few hit points in the trash and call the fight a "win" for the adventurers is part of what separates a great GM from a good GM. Your games pacing, the spotlight moment for your heavy hitters, and respecting your players time and emotional investment in a combat scene, are all much more important than the big bads last 10 HP.

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    RPGs and The High Cost Of Art
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    That's a good read. It's also exactly why I use AI guilt-free to illustrate my own works. It isn't "stealing a job from an artist" when I have a $0 budget to pay artists with in the first place. That "job" never existed, I was always going to have to illustrate myself. It's just that the tools allowing me to do that got a lot better, really quickly.

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