Godot

Finally got around to it and been playing Godot for an hour. I've been following Brackey's [How to make a Video Game - Godot Beginner Tutorial](https://www.youtube.com/watch?v=LOhfqjmasi0) and I'm about ~40 minutes in. First impressions: * Jesus christ that downloaded fast * Holy crap that opened fast * I love right out the gate it let me pick what renderer I want to use (alongside the pros and cons) UI: * The UI is a little bit confusing. Having the Script and 2D window be something at the top, but [to the right](https://i.imgur.com/83382Mz.png) of your traditional window dropdowns - is very jarring * Mousewheel is a weird default: Control-scroll moves up and down, while regular scroll zooms in and out. I believe this is the opposite of most programs * Modifying the collision points on TileSets was weird - I would modify one, then any new tile I click would get the new collision points, so I kept accidentally overwriting the collision points on tiles when I just wanted to select. But then I also couldn't copy a previous collision point.. so I had to like carefully plan out which tiles would have the same collision points because I couldn't copy them... I didn't want to get too specific on something minor, but that was frustrating. * Overall, the UI is still less cluttered than Unity, so despite being a bit unintuitive and having some frustrations, it's worse but not a showstopper "Let me make a game!" vibe: * For reference, my base point here is Flash, with ActionScript. The dead simplicity of that framework let developers pump out awesome games in under a week * Godot seems to have better support for 2D games than Unity. 2D feels "first class", and I'm not getting weird collider issues on corners like Unity does * When following a tutorial (that is only 4 months old), I already ran into cases of UI changes and deprecated features. That's a big issue with Unity, and not something I look forwards to in Godot * As far as vibe check goes, this one is also on par or slightly better than Unity ***** Overall Rating: Good enough My world has not been shaken - but I'll use Godot for my next game. First impressions have Godot's editor on-par with Unity, but the real win is it comes without the clown show that is Unity Technologies itself. For the first time in a while I'm excited to get back into making games, I just need to make the time 🙃

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cross-posted from: https://programming.dev/post/13081439 > Brackeys has returned from a three-year hiatus and will be creating Godot content! > > A surprise to be sure, but a welcome one. Very excited to have another YouTube juggernaut in the open source ring!

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