Factorio

"Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearFA
Factorio tfkgmjfy Now 100%
Friday Facts #431 - Gleba & Captivity | Factorio
www.factorio.com
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Factorio tfkgmjfy Now 95%
Friday Facts #430 - Drowning in Fluids | Factorio
www.factorio.com
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Factorio tfkgmjfy Now 100%
Friday Facts #429 - Vulcanus Demolisher Enemies | Factorio
www.factorio.com
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Factorio tfkgmjfy Now 100%
Friday Facts #428 - Reactor & Logistics circuit control | Factorio
www.factorio.com
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Factorio taaz Now 87%
Factorio Interview: Michal Kovařík (Kovarex) [Czech; Eng Subs]
https://www.youtube.com/watch?v=CtALqDo9rX8

cross-posted from: https://biglemmowski.win/post/2418820 > For me, the most interesting point was the short mention of open sourcing Factorio (around 2:40). Kovarex seems to be very much *open* to the idea, he mentions that (as an approximation) maybe two years after the DLC after things calm down ...

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Factorio tfkgmjfy Now 100%
Friday Facts #427 - Combat Balancing & Space Age LAN | Factorio
www.factorio.com
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Factorio PCurd Now 100%
Friday Facts #426 - Resource search & Assembler GUI improvements
factorio.com
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Factorio tfkgmjfy Now 93%
Friday Facts #425 - Behind the legs | Factorio
www.factorio.com
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Factorio als Now 100%
Friday Facts #424 - Gleba Pentapod Enemies
factorio.com
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Factorio tfkgmjfy Now 100%
Friday Facts #424 - Gleba Pentapod Enemies | Factorio
www.factorio.com

Factorio blog about new enemies!

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Factorio Psyhackological Now 80%
COSMIC Factorio Edition

cross-posted from: https://lemmy.ml/post/19176020 ![](https://lemmy.ml/pictrs/image/4729afef-c7b2-4822-b119-835545504790.jpeg) ![](https://lemmy.ml/pictrs/image/0fdeb3e2-40bb-40cf-8304-a1910227ed32.jpeg) ![](https://lemmy.ml/pictrs/image/b484ce4a-f3cf-47a8-a0de-b30f656d0ad0.jpeg) Compressed using [ImageMagick](https://imagemagick.org/) and [oxipng](https://github.com/shssoichiro/oxipng) as [cosmic-screenshot produces huge sizes](https://github.com/pop-os/cosmic-screenshot/issues/48) that Lemmy doesn't want to handle. # Desktop ## Wallpaper - [wall.alphacoders.com](https://initiate.alphacoders.com/download/images6/1161891/png) ## Appearance (based on [Factorio.com](https://www.factorio.com/)) - Dark: **true** - Accent color: **#FF9F1C** - Application or window background: **#242324** - Container background: **#313031** - Interface text tint: **#FFE6C0** - Control component tint: **#242324** - Use theme accent color as active window hint: **true** - Style: **Square** - Active window hint size: **6** - Gaps around tiled windows: **12** - Experimental settings > Apply this theme to GNOME apps: **true** Other configuration should be visible, just a matter of taste and Factorio UI. `Factorio.ron` ::: spoiler 282 lines ```ron ( palette: Dark(( name: "cosmic-dark", blue: ( red: 0.5803922, green: 0.92156863, blue: 0.92156863, alpha: 1.0, ), red: ( red: 1.0, green: 0.70980394, blue: 0.70980394, alpha: 1.0, ), green: ( red: 0.6745098, green: 0.96862745, blue: 0.8235294, alpha: 1.0, ), yellow: ( red: 1.0, green: 0.94509804, blue: 0.61960787, alpha: 1.0, ), gray_1: ( red: 0.105882354, green: 0.105882354, blue: 0.105882354, alpha: 1.0, ), gray_2: ( red: 0.14901961, green: 0.14901961, blue: 0.14901961, alpha: 1.0, ), gray_3: ( red: 0.1882353, green: 0.1882353, blue: 0.1882353, alpha: 1.0, ), neutral_0: ( red: 0.0, green: 0.0, blue: 0.0, alpha: 1.0, ), neutral_1: ( red: 0.105882354, green: 0.105882354, blue: 0.105882354, alpha: 1.0, ), neutral_2: ( red: 0.1882353, green: 0.1882353, blue: 0.1882353, alpha: 1.0, ), neutral_3: ( red: 0.2784314, green: 0.2784314, blue: 0.2784314, alpha: 1.0, ), neutral_4: ( red: 0.36862746, green: 0.36862746, blue: 0.36862746, alpha: 1.0, ), neutral_5: ( red: 0.46666667, green: 0.46666667, blue: 0.46666667, alpha: 1.0, ), neutral_6: ( red: 0.5686275, green: 0.5686275, blue: 0.5686275, alpha: 1.0, ), neutral_7: ( red: 0.67058825, green: 0.67058825, blue: 0.67058825, alpha: 1.0, ), neutral_8: ( red: 0.7764706, green: 0.7764706, blue: 0.7764706, alpha: 1.0, ), neutral_9: ( red: 0.8862745, green: 0.8862745, blue: 0.8862745, alpha: 1.0, ), neutral_10: ( red: 1.0, green: 1.0, blue: 1.0, alpha: 1.0, ), bright_green: ( red: 0.36862746, green: 0.85882354, blue: 0.54901963, alpha: 1.0, ), bright_red: ( red: 1.0, green: 0.627451, blue: 0.5647059, alpha: 1.0, ), bright_orange: ( red: 1.0, green: 0.6392157, blue: 0.49019608, alpha: 1.0, ), ext_warm_grey: ( red: 0.60784316, green: 0.5568628, blue: 0.5411765, alpha: 1.0, ), ext_orange: ( red: 1.0, green: 0.6784314, blue: 0.0, alpha: 1.0, ), ext_yellow: ( red: 0.99607843, green: 0.85882354, blue: 0.2509804, alpha: 1.0, ), ext_blue: ( red: 0.28235295, green: 0.7254902, blue: 0.78039217, alpha: 1.0, ), ext_purple: ( red: 0.8117647, green: 0.49019608, blue: 1.0, alpha: 1.0, ), ext_pink: ( red: 0.9764706, green: 0.22745098, blue: 0.5137255, alpha: 1.0, ), ext_indigo: ( red: 0.24313726, green: 0.53333336, blue: 1.0, alpha: 1.0, ), accent_blue: ( red: 0.3882353, green: 0.8156863, blue: 0.8745098, alpha: 1.0, ), accent_red: ( red: 0.99215686, green: 0.6313726, blue: 0.627451, alpha: 1.0, ), accent_green: ( red: 0.57254905, green: 0.8117647, blue: 0.6117647, alpha: 1.0, ), accent_warm_grey: ( red: 0.7921569, green: 0.7294118, blue: 0.7058824, alpha: 1.0, ), accent_orange: ( red: 1.0, green: 0.6784314, blue: 0.0, alpha: 1.0, ), accent_yellow: ( red: 0.96862745, green: 0.8784314, blue: 0.38431373, alpha: 1.0, ), accent_purple: ( red: 0.90588236, green: 0.6117647, blue: 0.99607843, alpha: 1.0, ), accent_pink: ( red: 1.0, green: 0.6117647, blue: 0.69411767, alpha: 1.0, ), accent_indigo: ( red: 0.6313726, green: 0.7529412, blue: 0.92156863, alpha: 1.0, ), )), spacing: ( space_none: 0, space_xxxs: 4, space_xxs: 8, space_xs: 12, space_s: 16, space_m: 24, space_l: 32, space_xl: 48, space_xxl: 64, space_xxxl: 128, ), corner_radii: ( radius_0: (0.0, 0.0, 0.0, 0.0), radius_xs: (2.0, 2.0, 2.0, 2.0), radius_s: (2.0, 2.0, 2.0, 2.0), radius_m: (2.0, 2.0, 2.0, 2.0), radius_l: (2.0, 2.0, 2.0, 2.0), radius_xl: (2.0, 2.0, 2.0, 2.0), ), neutral_tint: Some(( red: 0.14117648, green: 0.13725491, blue: 0.14117648, )), bg_color: Some(( red: 0.14117648, green: 0.13725491, blue: 0.14117648, alpha: 1.0, )), primary_container_bg: Some(( red: 0.19215687, green: 0.1882353, blue: 0.19215687, alpha: 1.0, )), secondary_container_bg: None, text_tint: Some(( red: 1.0, green: 0.9019608, blue: 0.7529412, )), accent: Some(( red: 1.0, green: 0.62352943, blue: 0.109803915, )), success: None, warning: None, destructive: None, is_frosted: false, gaps: (0, 12), active_hint: 6, window_hint: None, ) ``` :::

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Factorio als Now 100%
Friday Facts #423 - Research info tooltip & Online players GUI
factorio.com
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Factorio tfkgmjfy Now 100%
Friday Facts #423 - Research info tooltip & Online players GUI | Factorio
www.factorio.com
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Factorio als Now 96%
Friday Facts #422 - Tesla Turret
factorio.com
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Factorio tfkgmjfy Now 100%
Friday Facts #422 - Tesla Turret | Factorio
www.factorio.com
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Factorio tfkgmjfy Now 97%
Friday Facts #421 - Optimizations 2.0 | Factorio
www.factorio.com
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Factorio als Now 95%
Friday Facts #420 - Fusion Reactor
www.factorio.com
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"Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearFA
Factorio PCurd Now 100%
Friday Facts #420 - Fusion Reactor
factorio.com
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Factorio stembolts Now 100%
Automate Backup of Factorio Saves

I found this Python script a few years ago, it is simple enough that a non-programmer could understand 90% of it. I just remembered it had been running as a scheduled task all this time when I thought I had lost some saves. Thought I'd post it here in case anyone can use it. Minor things are hard coded but they are few and easy to edit. https://github.com/nonbhoward/backup_factorio_saves/blob/main/run.py

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Factorio lemming Now 87%
Let's put Factorio on the Canvas!

Hello, let's try and make a cog wheel on the Canvas. Space is getting limited, but I believe we still might squeeze in. Here's a template (after moving to a new area): https://canvas.fediverse.events/#x=921&y=276&zoom=1&tu=https%3A%2F%2Fi.imgur.com%2FgbA1i7V.png&tw=43&tx=536&ty=339&ts=ONE_TO_ONE

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Factorio als Now 100%
Friday Facts #419 - Display Panel & Inserter pickup fixes | Factorio
www.factorio.com
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Factorio tfkgmjfy Now 100%
Friday Facts #419 - Display Panel & Inserter pickup fixes | Factorio
www.factorio.com
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Factorio als Now 100%
FFF #418 - Space Age release date
factorio.com

We plan to release Factorio: Space Age expansion on October 21st 2024. The reasoning for this date is that it will give us enough time after summer vacations to polish the release, while also leaving enough time afterwards if we need to do bugfix patches before the Christmas holidays. The price of the Space age expansion will be $35.00, the same price as the current base game. You can wishlist the game now over on [Steam](https://store.steampowered.com/app/645390).

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Factorio als Now 100%
Friday Facts #417 - Space Age development
factorio.com
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Factorio explore_broaden Now 100%
Friday Facts #417 - Space Age development | Factorio
factorio.com
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Factorio als Now 97%
Friday Facts #416 - Fluids 2.0 | Factorio
newsletter.factorio.com
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Factorio tfkgmjfy Now 98%
Friday Facts #416 - Fluids 2.0 | Factorio
www.factorio.com
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Factorio als Now 81%
Friday Facts #415 - Fix, Improve, Optimize | Factorio
www.factorio.com

Late posting but thought I might as well

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Factorio tfkgmjfy Now 100%
Friday Facts #415 - Fix, Improve, Optimize | Factorio
factorio.com
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Factorio tfkgmjfy Now 97%
Friday Facts #414 - Spoils of Agriculture | Factorio
factorio.com
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Factorio taaz Now 100%
Friday Facts #413 - Gleba | Factorio
factorio.com
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Factorio tfkgmjfy Now 100%
Friday Facts #412 - Undo/Redo improvements & Car Latency driving | Factorio
www.factorio.com
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Factorio jokro Now 100%
Friday Facts #411 - All about asteroids | Factorio
factorio.com
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Factorio taaz Now 98%
Friday Facts #410 - Rocket turret & Target priorities | Factorio
factorio.com
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Factorio sexy_peach Now 100%
Friday Facts #409 - Diminishing beacons | Factorio
factorio.com
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Factorio taaz Now 100%
Friday Facts #409 - Diminishing beacons | Factorio
www.factorio.com
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Factorio starman Now 97%
Friday Facts #408 - Statistics improvements, Linux adventures
factorio.com

Exciting Linux news :D

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Factorio tfkgmjfy Now 100%
Friday Facts #407 - Automating a soundtrack | Factorio
www.factorio.com
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Factorio fox Now 100%
Friday Facts #406 - Space Age Music | Factorio
www.factorio.com
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Factorio sexy_peach Now 100%
how to request yellow belts in a mall to be converted to red belts

It could be done with yellow chests with filter, but also buffer chests, right? What are the drawbacks of each version? I thought buffer chests would be perfect but then I realized that they require the inserter from the yellow belt assembler to have a circuit condition. Is there an even easier way?

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