DCS

A place to promote your DCS Communitys in the comments. I feel that does not belong in the Sidebar.

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That shall be a sticky post to collect good YouTube Channels in the comments to learn DCS World Modules.

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youtu.be

I'm pretty excited to see a full fidelity Fulcrum coming in 2024.

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youtu.be

[fighter comms 101](https://youtu.be/k9E6g2pJ664)

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Heatblur on FB: "We're warming up your seat! The last miles are always the hardest, and the team is presently working night and day to get DCS: F-4E ready for launch. The Phantom has now been in development for just over two years, and we've been working incredibly hard to build not only the ultimate recreation of the Phantom, but a sustainable platform for Heatblur moving forward, starting with the launch of the F-4. Every rivet, screw, breaker, lamp, and otherwise will be accurately recreated in what we hope will be the ultimate simulation of the legendary Phantom. Our current focus is still on wrapping up some of the most complex and intricate systems coming to DCS: F-4E, such as Jester 2.0. Not only do we have to make sure that new features developed are great, polished and fun on day one; but since we'll be re-using a lot of our new technology in both past and future aircraft, we're treading thoughtfully. We've always tried to look for new ways to further DCS and our own products, and the Phantom will be no different. Elements like better in game learning or RPG-lite mechanics in JESTER are just some examples of where we've gone this time around. Our key priority however is ensuring that you have a great experience on launch day, with a rich and as close to feature complete experience as we can provide, and we'll be sparing no effort to get to the quality you all expect. We can't wait for you to fly the F-4. Stay tuned for more news, including F-4E, but also MSFS F-14 as well as updates to DCS: F-14, Viggen and other Heatblur elements shipping this year. We're somewhat quiet at the moment as we have our heads down and are working hard, but we hope to share much more soon. Thank you for all of the support, we couldn't do this without you all!"

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https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.8.7.42718/

**DCS World** - Weapons. AIM-54 loft trajectory adjusted - MP. Fix scrolling to own slot if filters were used before select role dialog was closed - Fix coalitions passwords feature **DCS: F-15E Suite 4+ by RAZBAM Simulations** - Fixed: Crash when OFF Missile is selected when in GUNS mode. - Fixed: Crash when activating the A/G radar - Fixed: Crash when selecting SEL BIT after jettisoning wing pylons - Fixed: Corrected engine start and shutdown sounds not playing for AI F-15E - Fixed: Corrected engine sounds not heard from other F-15E aircraft in multiplayer - Added: Rear Cockpit MPD/MPCD display program - Added: Livery Dragon Betty II. - Added: Livery 494th AF00 Low Vis Combat Livery. - Added: USAF AF86-183 "Number 1" Livery - Added: MAN 2 default release program (chaff only) - Fixed: Early Refuel numbers to display correctly - Fixed: 391st Name in TMOTA livery description. - Fixed: Incorrect texture name using in Livery for 48th FW Anniversary and TMOTA - Fixed: Incorrect spelling error "USAF 48th FW 70th Anniversary AF92-364 Heritage" - Updated: Increased and improved nozzle sound gain logic - Updated: Improved gear configuration for better crosswind landing control - Updated: MAN 1 & MAN 2 can now be modified by editing the ALE45_PRG.lua file

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In multithreaded DCS I experience micro stuttering when looking (TrackIR) left or right, but only the terrain and buildings and stuff seem to be affected. The game is very smooth otherwise. Happens in multithreaded only. No VR. Anyone else experiencing this?

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https://feddit.de/pictrs/image/edf23ad5-9cc4-4138-a0e7-420a713f39c5.jpeg

With geeky HRM Maps from the Strike Eagle in mind, i was playing around a bit with the - at least from me- much neglected A/G Radar of the Jeff and did some small test setups. As it turns out, some Vehicles seem not to have a Radar return. Attached there are 2 Screenshots - The Setup and the best Picture i could get in DBS 2 - Zoomed in as much as possible. Whilst 2 Command Centers, BMP3 and T80U give clear radar returns, a DSHK Pickup does not (okay, i can dig that. its small) nor does A Scud Launcher (thats the part i cant understand). Is it supposed to be that way? ![](https://feddit.de/pictrs/image/f8c77d03-5c12-4169-8663-9179e1f1facd.jpeg) ![](https://feddit.de/pictrs/image/dc7ced29-1d6c-41e9-9b42-6262547d925b.jpeg)

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github.com

Data Transfer Cartridge for DCS is a tool that I have been using for some time. It is basically a fancy macro that can input your waypoint coordinates from the F10 map, set your countermeasures programs, MFD's, bingo fuel, and more. It currently works for the F16, F18, and F15E.

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docs.google.com

Turns out, the legs are not THAT short

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youtu.be

How it is taught in the US Air Force.

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www.youtube.com

[https://www.digitalcombatsimulator.com/en/shop/]() **Upgrades Not on Sale** DCS: Normandy 2 Upgrade for DCS: Normandy 1944 DCS: Normandy 2 Upgrade for DCS: The Channel DCS: Normandy 2 Upgrade for DCS: Normandy 1944 + DCS: The Channel **Aircraft Not on Sale:** DCS: F-15E DCS: MB-339A Aermacchi DCS: Mirage F1 **Campaigns Not on Sale:** DCS: A-10C Operation Agile Spear DCS: AV-8B Kerman DCS: F-14 Speed & Angels DCS: F/A-18C Flaming Sunrise DCS: F/A-18C Hornet Inherent Resolve DCS: AH-64D MAD DCS: Mosquito FB VI - V for Victory **Terrains Not on Sale:** DCS: Sinai DCS: Normandy 2 **Campaigns with a 25%** DCS: F/A-18C Hornet - The Serpent's Head 2 Campaign DCS: F/A-18C Persian Lion Campaign DCS: F/A-18C Persian Lion II Campaign DCS: A-10C Iron Flag Part 1 Campaign DCS: F-15C The Georgian War Сampaign DCS: F/A-18C Operation Pontus Campaign DCS: F/A-18C Raven One Сampaign DCS: F/A-18C Raven One: Dominant Fury Campaign DCS: M-2000C Red Flag Campaign DCS: The Enemy Within 3.0 Campaign DCS: A-10C Operation Persian Freedom Campaign DCS: F/A-18C Operation Cerberus North DCS: Bf 109 K-4 Jagdflieger Campaign DCS: F-14A Fear the Bones Campaign DCS: F-14A Zone 5 Campaign DCS: F-86F Hunters over the Yalu Campaign DCS: Fw 190 A-8 Horrido! Campaign DCS: P-47D Wolfpack Campaign DCS: P-51D: The Blue Nosed Bastards of Bodney Campaign DCS: Spitfire Beware! Beware! DCS: Spitfire IX The Big Show Campaign DCS: UH-1 Paradise Lost DCS: F-14B Operation Sandworm **Aircraft with a 30%** DCS: F-16C Viper DCS: F/A-18C Hornet DCS: Mosquito FB VI DCS: AV-8B Night Attack V/STOL DCS: JF-17 Thunder DCS: M-2000C DCS: MiG-19P Farmer **Upgrade with a -30%** A-10C II Upgrade Black Shark 3 Upgrade **Helicopter with a 30%** DCS: Black Shark 3 DCS: Mi-24P Hind **Terrains with a 30%** DCS: South Atlantic DCS: Syria **Campaigns with a 30%** DCS: AV-8B Sky Warrior Campaign **Aircraft with a 40%** DCS: F-14 Tomcat DCS: AJS-37 Viggen

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youtu.be

Thurstmaster is releasing a viper throttle. Here’s a review.

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https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.8.6.41363/

Early Access Launch of the DCS: F-15E by RAZBAM DCS: F-15E Top Tips Radar channels are modelled, so if in MP all are close together and on channel A, then they will see interference that looks like jamming on the radar - they need to deconflict channels. PACS - All none smart weapons have to be manually input into the jet on each in game rearm. Mic switch needs to be set to "on" to communicate with ground crew - default it is off. A/P button on the UFC keypad not only shows the autopilot menu, but also enables autopilot. If they want to just look at the menu, then use the UFC PB9 from the main menu. (This is correct behaviour) LANTIRN pod will prohibit laser use above 25kft - intended behaviour. LANTIRN Pod has only FLIR function, no CCD/TV. There is an option in F-15E special options to set how many processor cores are used for the radar - adjusting this will help with FPS issues. Cold Start - Apply the parking brake before setting INS to ALIGN, otherwise the process may fail. Avoid rearming whilst alignment is in progress. DCS: F-15E by RAZBAM - Known Issues Bombs dropped in AUTO mode can land long of target for wings level release. It is recommended to do a dive bombing for improved accuracy. CBUs can open prematurely, specially if dropped above 1500 ft AGL HUD Repeater in MPCD sometimes not visible MFD exports not yet implemented Volume control for TEWS & TACAN WIP WSO HOTAS commands WIP AA/AG Gun piper aims high. Some items on UFC not synced between front and back cockpit - WIP Cockpit Mirrors not symmetrical Rear cockpit MFD displays cannot be programmed. It is not possible to change the GBUs laser code with the kneeboard. Sometimes PACS does not automatically recognize a weapons load. It must be manually entered. GUARD is not monitored when selected in the Presets and active mode is Manual Frequency Using AG Radar HRM mode can cause a drop in FPS during the image digitalization phase. This depends on the running computer specs. Very Rarely, when using AG Radar, DCS will freeze for a second while checking the terrain. This depends on the running computer specs. It is recommended to use the AG radar with DCS MT. AI wingmen will attack with gun only despite having more relevant ordnance. Dumping fuel will cause fuel totalizer to read 0. DCS World New IA mission for Sinai Map: MiG-15bis, F5E, and Su-25T MT. Shaded 3D models in ME and Encyclopedia ME exits without Save prompt when closing Encyclopedia with a double-click - fixed MP. Server. Missions lists are now separated. MP mission launched from ME would be always shown as a single one in list while ordinary mission list accessible from MP menu will not be purged Train horn sound fixed Cancel button not working in game options/system - fixed ME. Egypt. Historical database checked and corrected ME. The crew's radio is enabled MANPAD units will not have smoke damaged effect after being hit Fixed several crashes in certain situations NS430 Persian Gulf crash on zoom out to 200 nm - fixed DCS: Flaming Cliffs by Eagle Dynamics Su-33. Heavy sky mission 20, Immobile Kuznestov makes takeoff impossible - fixed Fixed Sinai QS missions Fixed radio communication in the IA mission F-15C Fixed CTD when leaving Gazelle slot then spawning in a FC3 aircraft DCS: A-10C II Tank killer by Eagle Dynamics ARC-210:Incorrect display of the symbol "," on comm page. -minor: comma will also be filtered out from ARC-210 preset name DCS: F/A-18C Hornet by Eagle Dynamics Fixed: Using SEQ UFC wp delete function causes crash DCS: Mi-24P Hind by Eagle Dynamics Fixed: Searchlight multicrew desync Fixed: Petrovich AI switch targets in the loop sometimes Fixed: Fuel shut-off valve sound Campaigns DCS: F/A-18C Inherent Resolve Campaign by Looking Glass Just one mission and a new PDF DCS: AV-8B Hormuz Freedom Campaign by SorelRo Weapons loadout changed as per latest AV-8B update for mission 12 and 7 and briefing text changed for mission 3.

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https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.8.6.41363/

Very exciting that it is finally released! A bunch of known issues but that’s to be expected I think.

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This AAR was originally shared at Mudspike, I hope you like it. This was in February, back in Enigma's V1 with the lines, no hex grid, flying F1CE in the old scenario. ------------------- It must be about a year since I have been eyeing Enigma’s Cold War server. I have flown there once or twice, but have only dreamt of flying the Mirage F1 in a coordinated planned fashion. I have not flown a lot last week, but last night I managed to get myself invited to @miRage and @MBot 's group and joined them for an attack run in the Mirage F1 on Enigma’s Cold War server. It had just switched to Caucasus earlier that day (I still don’t own Syria). It was an epic flight. They had a flight plan, a detailed attack plan (with mils, degrees, feet and knots), helped me manage the radios and allowed me to focus on flying and looking around. As we approached the front line at 20k ft, just above the clouds, @MBot was talking to the AWACS and told us things like: “Fishbed, 10 nmi, roughly heading towards us” “7 nmi” “No he’s on the deck, we’re safe” This happened a few times. I did not feel safe at this point. But that was clearly not going to happen in a full ECW server with 70 players flying aggressively around the same front line area. Finally, one of the Fishbeds did appear to be coming after us, but that was right as we approached the IP and dove into the valley that would take us to our target. We flew low and fast (Mach 0.95 on the deck) with a full load of 5 Belouga cluster bombs. In trail formation, with yours truly in third “Only 3 nmi behind us” - our leader said I suggested using burner but we can’t go supersonic with the bombs still on so we pressed on at M0.95 I said: “Don’t worry guys, he’ll shoot me first” “Stay on target…” was @miRage 's apt response. As we arrived at the target, we followed lead’s cues: 30 degrees left, 30 degrees up At 6200 feet sea level, turn into the target. We had planned for a 15 degree dive, release at 1500 feet AGL with the target at 121 mils. I don’t remember what my dive angle was. I think I was shallow, but I was a bit distracted by the tracers that flew by my cockpit as I walked the pipper onto the target. I dropped my bombs roughly on target and started flying erratically, low, with full burner, while announcing to the others what was happening. I occasionally looked back but focused mostly on flying dangerously while not flying into terrain. Some intense tens of seconds later, I spotted one of my flight in front of me and wanted to warn them for the MiG that would surely start taking a shot at them. Then I heard the magic words: “AWACS reports nearest bandit is 20 miles out” I looked past my shoulder and saw a large fire in one of the forests behind me. He must have flown into terrain or maybe he killed his engine: my flight told me the Mirage F1 can fly faster without killing its engine at low altitude. We rejoined just above treetop level and managed to fly back to base. This may well be the best DCS experience I have ever had. Looking forward to more attack runs on ECW with these guys!

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